Güncelleme 1.0.4
Hey employees, we've got another update for you today with some more fixes plus balance updates for some upgrades!CraniusCranius now drops 4 upgrades the first time you kill him each week (this reset starts next Thursday)Leveling CurvesLess XP is required to level up at higher levels. Any employees over level 10 and any weapons over level 5 will gain the extra XP that was ‘missed’ before this update.Gunship CannonGunship Cannon skins were previously dropping with incorrect values that could make the entire gun glow. Your current skins will stay as they are but all future skins will drop with the correct values.The Gunship Cannon’s ejected magazine now matches the gun’s skinThe CarverFixed upgrades that modified damage resistance displaying incorrect valuesUpgradesGlobbler: FloodReduced the volume of the Globbler’s explosive waves when this upgrade is equippedWrangler: Landing RollYour slide is no longer cancels after rollingScrapper: Saxonite Power CellGravity is reduced more inside the bubbleBruiser: Hard-Light CoatingThe description now displays the correct elementAu-Si Jackrabbit: ImmolatorAdded an audio cue when you gain ImmolationLead Flinger: Lucky LastYour last explosive bullet deals much more damageGunship Cannon: TinderboxMashing reload now also increases damageYou take less damage from spontaneously combustingPrized PossessionSlightly increased the time between enemy waves at higher threat levelsAfter an enemy drops the power core, there is a cooldown before another enemy can pick it upWe’ll likely be making more changes to how enemies prioritize the battery in the future, but we’ll see how this change plays out first.Titan CityHunk can now path across the canal without going berserkFixed Cleanup Detail gunks sometimes all spawning in the center of the cityFixed some holes in the large fountain water collidersMiscFixed some issues that could cause players to get stuck in their menu with certain skinsAll employees now grunt at the same volumeAdded an explosion sound for the decay elementAbomination attacks are now louderMeteor objective falling sound is quieterAdded a sound for picking up a meteor chunkAdded a limiter to resource collect sounds so that you aren’t bombarded with noise when you collect a bunch of gats all at onceEnemy Laser Beams are now louder only when aiming at playersFixed an issue that sometimes caused the start of the drop pod music to not playFixed car engines sounding weird and messed upFixed the sound effect for a target that has the water element applied to it looping infinitelyMission modifiers in the HUB no longer overlap with the text chatRemoved the ‘demo_intro’ text at the start of the Ground Zero mission. Oops.