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cover-Hearts of Iron IV

Monday, March 3, 2025 4:00:29 PM

Graveyard of Empires | Sürüm Notları

Hi everyone,
with a mere one day to go before the release of Graveyard of Empires, it is tradition that we provide you with the Release Notes. The usual disclaimer applies; this list is comprehensive, but not necessarily complete. Any items we add will be placed in a separate spoiler underneath the main list. (Checksum isn’t final yet and will be added before Release.)
Graveyard of empires
Added focus tree for Iran
Added focus tree for Iraq
Added focus tree for Afghanistan
Expanded focus tree for the British Raj
Added numerous 3D models for Iran, Iraq, Afghanistan and the Raj
Added 8 new music tracks
Added Voiceovers for Iran, Iraq, Afghanistan and the Raj
Gameplay
British Burma now exists from game start as a British subject
Mandatory Palestine now exists from game start as a British subject
Jordan now exists from game start as a British subject
Kuwait now exists from game start as a British subject
Lebanon now exists from game start as a French subject
Syria now exists from game start as a French subject
Added new tactics and modifiers for city combat
Added Burma namelist and oob
Removed Prince Henry as leader for Palestine
Balance
Siam now joins the Co-Prosperity sphere on historical
Added a port in Phuket
Added a supply hub in Hat Yai
Siam starts with army of Siam spirit
Extra shared slots don't get removed when flipping state owners anymore
Added railway line to Archangelsk
Added some resources in Pakistan area (Peshawar 3 Steel, Baluchistan States 3 Oil)
Updated Siams AI to produce more units and streamline production
Increased Siams building slots
UI
Reliability and Torpedo upgrades no longer overlap for Torpedo Cruisers
Modding
has_artillery_ratio, has_cavalry_ratio and has_unit_type triggers now also consider support units
Bugfixes
Fixed a Crash To Desktop (CTD) when loading games with prepared raids
Daily Army, Air and Naval XP gain can no longer be negative
Prevent a rare Out Of Sync (OOS) related to operative mission names when using different languages
Swedish national spirit "Hungersköld" is no longer removed too early
The Netherlands can once again Placate the Germans through their Gateway of Europe Decision
Without Götterdammerung, there can be only one Fascist Advisor in Belgium
Fixed an issue where Germany's Operation Panzerfaust would result in Hungary getting puppeted and having their war reset, resulting in teleported divisions
Dutch East Indies no longer starts with only 10% democratic support
"Expansion Pass 1: Supporter Pack" is no longer included in save game compatibility checks
Fixed a rare random OOS in AI truck production
Fixed rare Out of Sync in character name generation
Fixed UI Crash when reordering items in lists

Performance
AI is now more performant when upgrading equipment
Weather updates are now more efficiently parallelized
AI plans naval invasion in parallel (drastically reduced spikes on multi-core CPUs)
Refactored a number of decision systems to improve performance
Optimized AI diplomacy calculations
Optimized how reinforcements are computed
AI is now more performant when selecting which doctrines to upgrade
MIO attributes are now computed faster across the board
Naval supremacy is now better parallelized