logo

izigame.me

It may take some time when the page for viewing is loaded for the first time...

izigame.me

cover-Backpack Battles

Friday, June 13, 2025 5:00:51 PM

FULL RELEASE!! Backpack Battles Patch 1.0 is Here

Hi everyone! 🎉Backpack Battles is coming out of early access today!!
🌟 Mage & Adventurer are here! ✨
You can play them right now! But before that, let's take a look back at the history of Backpack Battles...
How it started...
I can’t believe it’s finally time to write this post.It really has been a crazy ride from the very first demo until here.I know some of you have been with us from the very start, back when there were like two recipes in the game.We had a 9-month-long phase where we worked on the demo, adding content every week and just checking out how y’all reacted to it, and what it did to the game.This is an unconventional way of making games.Almost everything in Backpack Battles was developed entirely in the open, most of the time there was less than a week between us having an idea and actually adding it to the game.You know, we did plan to do this as a small side project - it becoming a years long project instead of a few months long is entirely because of your continued interest in this game....and what it becameMost of the features we now can’t imagine the game without were the results of coming up with a crazy idea, putting it in, seeing how you guys react, often doing a poll, and then reevaluating where to go from here.These are just some things we only came up with along the way:Moving bags, subclasses, unique treasures, class badges, alternative loadouts, the build history, the item library, skills, lobbies and so many more. And there are many more things we could and would like to add.We went from a game where the lategame could only be Bloodthorne or Lightsabers (because those were the only lategame weapons in the game at the time), to a game where I still have things happen in my runs that I have never had before. It really wasn’t inevitable to have all those things. But I’m so glad we did not end at 50 items and 2 classes. We added classes #3 and #4 (Berserker and Pyromancer) with the start of the early access.Now you can finally play classes #5 and #6 (Mage and Adventurer). We added 161 items during the demo phase, 183 during the early access, and another 95 now.In total, there are now 439 items in the game. That’s a lot of stuff, it really became more than we ever imagined it would be. But of course, there are tons of things we want to add in the future.We hope you enjoy the Mage and the Adventurer, and all the other small things we put in Backpack Battles for your amusement.
Have fun and thank you!
Thanks for staying with us, or for checking us out. For recommending our game or for streaming it. For leaving a nice review, or reporting bugs. And just for enjoying the game. Without you, the game would have been very different.We also want to thank our partners at IndieArk, who have supported us since the early demo days and brought this game to so many players all around the world. Also, our thanks go out to our playtesters - we wouldn’t have been able to do this without you.I’m sure you will hear from us soon, with the usual fixes and adjustments.- Doro and Mario ❤Tiny Pasture X Backpack Battles: New Bundle!We just launched a bundle with a super cute game: Tiny Pasture! It's a cozy simulation game that sits at the bottom of your desktop where you build a farm with critters.You can even bring a Rainbow Goobert into your little farm now! Isn't it adorable?Check out the bundle:Here’s the changelog for you (I'm not listing all the items, you will have to check them out ingame):
Changelog for 1.0
New Content NEW CLASS Mage NEW CLASS Adventurer New class items for all existing classes New outfit for all existing classes Added Steam achievements and trading cards! Added status displaying character-wide buffs like healing amplification or damage resistance (optional) Added icons to weapon tooltips You can now fixate build-into-recipe tooltips by double-tapping Alt so you can hover the items Pressing Alt when not hovering an item now shows which items affect which Pressing Alt when hovering an item now highlights items it could affect Hovering an item with an inventory-wide effect now shows an indicator on items it affects Improved crafting animation Pressing Tab now opens the item library Added damage/heal numbers on the items (optional) Added option to turn off damage numbers and buff popups Undo/redo can now be used on controller Added keybind for undo/redo (keyboard and controller) Expanded the pool of shopkeeper texts The item library can now be grouped by class New ranking season has started Lots of polish!BalancingNeutral As a fifth Skill option, you can now pick the Unidentified Skill that is replaced by a random available SkillIf you have a Battle Rage synergy item but no way to start it, a default Battle Rage is now triggered after 5s Round 1-3 Treasure chance 15% -> 20% Round 2 gold 10 -> 13 (same as round 1, experimental) Customer Card: Now gives +10% Trade chance Platinum Customer Card: No longer protects buffs. Now gives +20% Trade chance Sir Sand: Blind inflicted 2 -> 3 Pan: Maximum damage +1 Spectral Dagger: Cooldown 3s -> 2.7s Prismatic Sword: Damage +2 Holy Armor: Cost 13g -> 12g Katana: Stamina Cost 1.4 -> 1.3 Corrupted Crystal (Inventory): Cooldown 4.7s -> 4.5s Spiked Shield: Damage prevented 7 -> 9 Ruby (Inventory): Lifesteal 100% -> 150% Sapphire (Inventory): increased Cold amount, increased delay Topaz (Armor): Increased crit resistanceAmethyst (Armor): Slightly reduced healing reduction of low-rarity gems Perfect gems: Increased power levelSmelly Wall: Now only inflicts Poison when Block is generated by * tiles. Block threshold 18 -> 15 Echoing Battlecry: Cooldown 15s -> 14s Girl Power: Base cooldown 6.7s -> 7.0s, speed bonus 20% -> 25% Double Rainbow: Holy item speed bonus 15% -> 20% Wolf Badge: Speed bonus 25% -> 30% Cthulhu: Cooldown 3.3s -> 3.1s Cubert: Chances 60% -> 65% Villain Sword: Now can only be found in rounds 4 - 10 Present / Stable Recombobulator: Can now be found in rounds 4 - 17Pyromancer Obsidian Dragon: Heat threshold 6 -> 5Ranger Big Bowl of Treats: Cooldown 3.7s -> 4.0sReaper Relic Case: Cooldown 3.0s -> 2.8s Fly Agaric: Cooldown 3.8s -> 3.6s Staff of Unhealing: Stamina cost 1.5 -> 1.3 Cursed Dagger: Cooldown 2.3s -> 2.6s Nocturnal Lock Lifter: Vampirism 4 -> 5