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cover-Rift of the NecroDancer

Wednesday, February 12, 2025 5:36:54 PM

Free Super Meat Boy Content Drop!

We're beefing up the track list with not 1, not 2, but 3β€”THREE brand spanking new Super Meat Boy remixes from Danny Baranowsky! Update your game to play these songs for FREE:
Slugger's Refrain
Got Danged
Bootus Bleez
If you're missing either Rift of the NecroDancer or Super Meat Boy in your collection, you can now pick them up in the Rift of the Super Meat Boy bundle, available for a limited time.
https://store.steampowered.com/bundle/47973/Rift_of_the_Meat_Boy

Patch Notes

1.1.0-b20092
If you see a 🎸 emoji, it means that you as a community helped us make this change by providing feedback or reporting bugs!
πŸ†•New Content and Features
🎸 Added text to Custom Music gameplay and results screens to display the beatmap creator name
Three new tracks, all for free! Remixes of Danny Baranowsky's favourite Super Meat Boy tracks:
Slugger's Refrain
Got Danged
Bootus Bleez
πŸ” Changes

Updated credits text
Boss Battles and Minigames now have their current difficulty listed during gameplay, on the pause menu and on the results screens
Game will now pause when opening the Steam Overlay
Added Assist Mode to the Hard versions of all Minigames
🎸 Beatmap adjustments to the following:
Elusional Medium
Om and On Medium
Why adjust these beatmaps?
Based on feedback and analytics, we found that both these tracks at medium caused large spikes in our difficulty curve which we wanted to eliminate. As they're some of the first tracks that are played, we simplified some patterns and replaced a few monsters with food items. This means scoring is exactly the same, so your highscores are still valid.
We aren't planning to make a habit of changing base game levels this way, but this was significant enough that we wanted to smooth it out. Thanks for understanding!
βš’οΈ Fixes

🎸 Resolved an unhandled exception that could cause save data to corrupt, making the game unlaunchable
Fixed some challenges using the incorrect section of the song (which caused issues with traps etc, making some challenges less interesting)
Fixed monster behaviour bug with Shielded Skeletons
Fixed some beatmap bugs (ie incorrect placement, overlapping inputs) on the following maps. These changes DO NOT require leaderboard resets, they simply resolve unintended issues:
Visualize Yourself (Impossible)
Baboosh (Impossible)
Necrosonatica (Impossible)
Brave the Harvester (Hard, Impossible)
Final Fugue (Hard, Impossible)
🎸 Fixed the tutorial not respecting the Invert Up/Down setting
Fixed Remix Mode incorrectly displaying the New High Score banner under certain circumstances
Fixed a missing indicator loop in Showtime! (Medium)
Fixed the controls menu getting offset when opened too many times
🎸 Fixed PS4 and PS5 controllers triggering double inputs when using the Dpad for any inputs
🎸 Fixed double inputs when gameplay was rebound to the triggers
Resolved a rare softlock that could occur in any boss battle due to hitting late in an input window right before a phase transition
🎸 Corrected the song name used on the results screen of certain Boss tracks
🎸 Fixed cinematics not respecting Master volume slider (only impacted by the music volume slider)
Fixed letter grades not being displayed on Custom Music menu
Unfocusing the game while the feedback form is open no longer causes a softlock
Corrected inverse iconography for controllers displayed in the Boss Battle tutorial
Expanded leaderboards can now be opened on the Custom Music results screen
Fixed some boss battle animation and SFX bugs
Fixed the Perfect sticker appearing on Minigames that had not been cleared with Perfect
Fixed the following achievements triggering incorrectly:
On Repeat
Butterfly Perfect
Lich Please
Resolved typos in the following languages:
Russian
Spanish (LatAm)
πŸͺ² Known Issues
We're moving to action on these as quickly as possible, but some of these issues have fixes that require more delicate handling. Thanks for your patience!
Boss battles sometimes do not load the correct difficulty if Play Back-to-Back is enabled
An animation bug occurs in Show Time! Hard difficulty that makes the game more difficult to play than intended
Japanese and Chinese fonts do not display punctuation correctly
New High Score banner sometimes doesn't display correctly
Turkish PCs will not display text correctly
If an Assist Mode indicator is missed in the Show Time! Minigame (Medium Difficulty), all further indicators will be missing
NVIDIA graphics card settings may cause framerate issues
Workaround: Edit the SaveData file via C:\Users\your username\AppData\LocalLow\Brace Yourself Games\Rift of the NecroDancer and set the FramerateLimit value to match your monitor's refresh rate (e.g. 60, 144, etc.)