Fred's hell-o-ween hotfix - Patch 1.0.4.7
Server owners please update your servers!
Ambit - Arena
Adjusted bandit respawn times.
Added an extra item spawner.
Added an extra ammo box.
Minigun will be spawned for the chaos round.
Removed flamethrower bandits.
NPCs will drop their weapons.
Added frag grenades.
Reduced chaos round from max 8 min to 4 min, on avg in hardcore you couldn't even last 3 min.
Reduced last round ambush timer.
Added a few more reinforcements.
Backyard - Arena
Adjusted zombie spawn rates.
Mecklenburg - Arena
Reduced bandit obj timer.
Adjusted bandit spawn times.
Removed flamethrower bandits.
Added the minigun.
Rishika- Arena
Reduced crystal cap times by 30 sec.
Evil Manor - Story
Fixed NPC clip near lab door entrance and exit.
Clipped various areas in the lab area.
When +use'ing the prom room doors it should prompt needing the prom room key, if locked.
Fixed broken weapon placements.
Schienzel's lab doors will break when the goon objective is completed.
Misc
Adjusted Deagle damage in Objective, Story & Arena mode, it should deal significantly more damage.
Prevent +use spamming of func_transition.
Reverted to the old ways of loading soundscapes, propdata and surfaceprops, this fixes buggy loading orders that can happen when you play on servers that do not have the workshop maps installed, e.g compound should work fine on all servers now.
Capture zone trigger should only start if at least one person in the volume meets the filter criteria.
Precache func_button spark, if enabled via spawnflag.
Community Discord
https://discord.gg/U6MVpPD