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Saturday, October 26, 2024 2:23:26 AM

Fred'licious hell-o-ween - Yama 1.0.4.6

Server owners please update your servers!
New Maps
Dead City - Objective



Ambit - Arena



Rishika - Arena



Backyard - Arena



Mecklenburg - Arena



Evil Manor - Story



Existing Maps
Nightclub - Objective
Fixed various exploits that could prevent Larry from spawning properly.
Removed godspot in the disco room.
Last Stand - Objective
Runners will now count towards the objective kill counters.
Increased max zombies.
Fixed glitchy NAV near the cannon.
Compound - Objective
Added halloween & festive props.

Code
Core
XP event will only be triggered for Halloween & Christmas, at a 2.5x rate!
Game will no longer end when everyone becomes a zombie in an objective map.
Deprecated bb2 classic mode cvar.

Entities
Added func_transition, useful for Resident Evil style door transitions.
Improved capture zone trigger, added a 2.5 sec grace period, meaning that progress will not be cleared immediately when you accidentally exit the trigger bounds. Also ensured that progress will persist when the required amount of players changes. Halting progress logic has also been reworked to work better.
Added AddReinforcements input for game_manager.
Bleedout particle will no longer spawn under the map in some cases, also ensure that the bleedout is dispatched when the ragdoll stops moving, to make it more realistic.
Do not spawn bleedout particle for suiciding zombies.
Added logic_festive_manager, you can use this to trigger map changes based on festive events.
Propane tank will no longer despawn when thrown.
Soundscapes can now set if looped sounds should be played using FMOD (up to 30 channels).
logic_objective can now use entity counting even if the count is not being displayed on the HUD, previously it required that the objective string had a param, e.g %s1.

NPCs
Added some new enemy variants: Mummy, Turtle, Mafias, etc.
Updated the classic BB character models to have working anims, and zombie variants.
Added bb2_zombie_lifespan_disable, which can be used to disable zombie lifespan entirely, can be useful in some scenarios.
Added spawnflags for military/bandit NPCs to disable jump &/or melee logic.

HUD & VGUI
Various HUD & GUI elements should scale better for ultra-wide resolution.
Scopes will now use a proper ratio, no more stretching in all directions.
Fixed achievement panel XP & date labels.
Exhaustible weapons should show up as item pickups, e.g grenades / propane.
NPC health bar will render properly if a custom render mode has been set.
Combat text will be merged per entity if possible, e.g when firing with a shotgun - do not show dmg text per pellet, merge it into one dmg value.
Removed compression from most GUI icons, backgrounds, etc. to make them less blurry on higher res. monitors.

Community Discord
https://discord.gg/0TitkvlFlYoBak0V