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Tuesday, July 22, 2025 11:51:38 AM

FragPunk July 22nd Patch Notes

Dear Lancers:There will be an update on July 22nd. This will not interrupt your experience and you can continue playing during the update. If you encounter temporary matchmaking issues, please be patient; they'll be resolved quickly. We apologize for any inconvenience.
Balance
WeaponAssault Rifle: At a distance of 0-25 meters, Fever's headshot damage increased from 91 to 101, and the damage to limbs increased from 31 to 33. At greater distances, both headshot damage and damage to limbs increased by a certain percentage.Submachine Gun: At a distance of 0-20 meters, the headshot damage of Mad Dog-S increased from 39 to 52. At greater distances, headshot damage increased by a certain percentage.Adjusted the distance at which damage attenuation of the Resolver occurs from 23 meters to 20 meters.Light Machine Gun: The Ghost Pepper automatically preheats shortly after aiming down sights, and there is no delay when firing after the preheating is complete. At a distance of 0-35 meters, headshot damage decreased from 98 to 68, and at greater distances, headshot damage decreased by a certain percentage.Marksman Weapon: Reduced the recoil in both horizontal and vertical directions for Bad Reputation, and increased the mag size from 10/30 to 14/42.Marksman Weapon: increased the mag size of Bad Moon-S from 15/45 to 18/54.Secondary Weapons: Reduced the mag size of Cure-All from 18/72 to 12/48.LancerChumIncreased the health of Chomper to 150, improved movement speed, and increased melee damage from 15 to 30.Increased the movement speed of Smoke Chomper.Increased the health of explosive Chomper from 25 to 50.HurricaneReduced the number uses of Cyclone Storm from 3 to 2.SpiderWhen allies use the skill "Teleporter" to place a portal, the cooldown time for the portal has been reduced from 8 seconds to 4 seconds.Shard CardsHoming Projectiles: Reduced the tracking range of the projectile from 20 meters to 15 meters.Explosive Shot: When using submachine guns and shotguns, the explosive damage caused by the bullets has been reduced from 15 to 10.OutbreakI, Zombie: Adjusted the rarity of the shard card from gold to purple and reduce the required Shard Points from 25 to 15.Reaper's Scythe: Adjusted the rarity of the shard card from gold to purple and reduce the required Shard Points from 26 to 19.Vitality Staff: Adjusted the rarity of the shard card from gold to purple and reduce the required Shard Points from 20 to 15.Survival Regen: Adjusted the rarity of the shard card from gold to purple and reduce the required Shard Points from 23 to 19.Blood Frenzy: Adjusted the rarity from gold to purple.Tough Skin: Gain 1% damage reduction for every 120 (previously 200) max HP.Explosive Evolution: The explosive damage bonus has been increased from 80% to 100%.Over-Regen: Increases maximum health by 400 with each death (previously increased by 200), and the cap has been raised from 1000 to 1200.Health Club: Maximum health increased by 2500 (previously increased by 2000).Blade Master: Reduced damage caused by Blaze‘s Curse from 100% to 50%.Realistic Headshots: The trigger probability has been reduced from 50% to 30%.Explosive Shot: When using submachine guns and shotguns, the explosive damage caused by the bullets has been reduced from 30 to 20.We care about your gaming experience and appreciate your feedback. It helps us make FragPunk the best experience for everyone. Please keep your feedback coming, and we'll keep working to improve the game! Thank you for your support.