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Saturday, October 23, 2021 4:57:00 PM

Forza Horizon 5 uygulamalı: Xbox Serisi konsolları için yeni nesil bir gösteri

Forza Horizon 5 has gone gold, the game arrives less than two weeks from now and recently, press had the chance to go hands-on with what is effectively the first hour of the game, featuring the introductory drive, a showcase event, a number of races and open world challenges and the player's arrival at their very first home. Oli Welsh has already shared his first impressions but for Digital Foundry, the preview was a chance to get up close and personal with the technology, to get some idea of how the new Xbox consoles are put through their paces and crucially, to see how the game may scale across systems.

Scalability is key to Forza Horizon 5 for several reasons. First of all, it's a Horizon game supports more platforms than it ever has before. In addition to PC (with scalability challenges of its own) and two quite different Xbox Series consoles, there's Xbox One as well, not to mention Xbox One X. The preview code we had only worked on the new machines, so quite how Playground intends to run the game on Xbox One remains to be seen, but perhaps there are some clues when looking at Series code, principally because both quality and performance modes are included. Intriguingly, whether you're running on Series X or its junior counterpart, both of them run at the same resolution: 3840x2160 or 1920x1080 respectively, albeit with potential hints of dynamic resolution scaling in play on the performance mode (truth is, it's quite hard to tell).

With the code we have available, Xbox Series X running in quality mode is clearly the top tier experience we were able to sample. Frame-rate is pegged at 30fps (more on this shortly), allowing for the most dense, rich and expansive Forza Horizon experience we've seen yet. The signature Horizon intro drive begins with the 2021 Ford Bronco arriving by plane (!) at the top of an active volcano, where we get our first look at the kind of intense detail Playground is aiming for, along with some sublime lighting. Sunlight bisects the view, cutting through the smoke rising from the lava. One curve later, and we're in full sunlight, where environmental density ramps up still further, working in combination with more expansive vistas - a coherent view from the car right out to the horizon, with no sign of object LODs - meaning no 'pop', whether on geometry or textures. It's capped off with a couple of high altitude jumps that are simply breathtaking.

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