Fortress Mode update 50.15: New Container Graphics
Hey Urists,
We have a Fortress Mode patch this week, with a bunch of fixes and tweaks and most notably with the new container graphics. See exactly what's inside your barrels and boxes for easy sorting!
We are still working on Adventure Mode things but won't have a patch for a few weeks which means this will be our last update before the holidays. But not to worry, it will be coming VERY SOON! When Adventure Mode leaves beta, it will unify both branches so a lot of upgrades in Adventure Mode will be making their way to Fort Mode as well. We hope you have a relaxing and restful holiday!
Patch Notes for 50.15
Graphics additions/changes
Expanded graphics for containers
Added ability to view worn clothing by dye or by profession
Shields in right arms displayed in correct order
Major bug fixes
Fixed crash in Linux related to object pools
Other bug fixes/tweaks
Added some safeguards to ages of generated migrant children
Made tutorial close button behave consistently when tutorial is minimized
Made the agitation decay setting work properly
Removed case sensitivity on unit filters
Fixed some issues with list sorting
Fixed crash related to possible null building in sheets
Fixed a crash with creature variation mods
Fixed some threading issues in unit loops
Fixed problem with mod version compatibility setting
Fixed command line world generation
Made game respect caste population ratio in more places
Fixed some possible null pointer references
Added more information to crash log headers
-Kitfox and Bay 12 Games