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Friday, July 18, 2025 2:59:12 PM

Forsaken Isle 1.0 Release

After many years of updates, content additions, changes, bug fixes, and community requested changes (thanks for the feedback!), and a few hiccups along the way. Forsaken isle is now officially out of early access! New ZonesThis update adds a new fiery zone to the initial island, with unique biomes, creatures, and bosses.A new void themed biome which spreads over time. New CharactersMeet new NPCs. A goblin merchant has setup shop in the cavern layer, selling early game accessories, and a smith to help forge end game armour and weapons.World ImprovementsAdditional updates to existing biomes, including new items, and smoothing out gameplay progression. These include multiple, and more obvious links to further levels in the case of the wizard tower. The dungeon boss will now seek out and hunt down the player should you spend enough time exploring the dungeon.You can find the full patch notes below!New:Added a new spreading void biomeAdded a new lava cavern level to the starting island with new biomes and a boss. Accessible after the Wizard TowerAdded 200+ new itemsAdded new crafting recipesAdded new item stats: Life on kill Mana on kill Enemy aggression rangeAdded a crafting material tooltip description to items used in crafting recipesAdded a fishing item source to items in the codexAdded a new goblin merchant npc. His shop can be found somewhere on the first cave layerAdded a new smith npc. Found in an obsidian fortress. Helps craft powerful gearCertain resources can now be placed back downStage of world generation and loading is now displayed on the generating/loading screenCampfires now reduce enemy aggro rangeAdded shift click item transfer to shop menusAdded combat numbers for mana restoredFishing rods now have matching holding sprites and fishing linesAdded boss respawn notificationsWalls and other large tiles in front of the player now fade out slightlyThe dungeon boss will now passively spawn after a certain amount of time has been spent in the dungeonItem entities are now savedAdded boss drops to item sourcesBalance and Changes:Damage reduction from defence now uses a new damage formulaRebalanced defence values and stats for most armoursRebalanced most mob statsAdded collision damage to some mobsDoors now auto open and close when passing throughMimics got a slight graphic change, added sounds, and now revert back to a chest on player deathMobs will now de-aggro at a certain range from the playerEverfrost armour now has a set bonusNegative item stats are now displayed in redReaper shrines now give life on kill instead of lifestealCampfires now heal slightly more over timeIncreased the tooltip visibility for special item effectsCultist Dagger item can no longer critIncreased the amount of exit teleporters for the library and botanical garden levelsThe exit portal in the botanical gardens is now more obvious, and requires a key to access (dropped by garden mobs)Shady Rogue Npc now requires aggro range reduction in order to open shopFlax now naturally grows in grasslands and can be refined into woolReduced damage, health, and cast speed for some of the Wizard Tower boss attacksWizard Tower boss void portals spawn voidmites less frequentlyAdjusted some crafting recipe costsAdjusted resource item drops for tilesPlants now grow naturally in the botanical gardensHitbox for flail weapons now includes the chain/ropeFlail weapons now automatically adjust length when colliding with a wallBonus dash cooldown reduction is now capped at 75%Cooking and Alchemy stations now use nearby containersCooking and Alchemy stations now display incorrect combinationsCursor items now unequip if a hotbar item is selectedUndiscovered cooking and alchemy recipes are only displayed in the codex after craftingIncreased the map reveal radius around playerIncreased buff times for most food and potion effectsIncreased mana gained from mana potionsAdded a tier 3 healing potion recipe Bow attacks charge slightly fasterUncharged bow attacks deal less damageAmmunition required for weapons are now displayed on the tooltipLeaf Vortex armour set now also shoots projectilesDestroying a bed removes the associated spawn pointWall tiles such as wheat no longer connect to other wallsSlightly reduced the enemy spawn rate in swampsFixes:Fixed an issue that would occaisonally cause significant fps drops for a few seconds upon entering a new level Holes in the Wizard Tower now render correctlyTile healthbars no longer draw behind tiles on higher resolutionsFixed the position of the quick stack button after changing resolutionFixed boomerang weapon sprites not showing after returningFixed some tooltip typosTrees no longer grow if an entity is within its boundsImproved performance when rendering large tile spritesRanged mobs attack telegraph now renders correctly when above the playerFixed an issue with islands occasionally failing to load Fixed missing interact prompts for the kitchen and alchemy stationsInteracting with certain tiles will no longer use the selected itemBeast from beyond summoned voidmites now despawn on boss or player deathRemoved some unobtainable items from the item codexPlayer features now render using the correct colour tints of the level or biomeItems bought from a merchant will now drop on the floor when inventory is fullFixed an issue with damage modifiers not being applied correctlyI'll be standing by to deploy any needed hotfixes or changes, and as always, paying attention to any feedback. I'll also have an update in the near future with plans regarding roadmaps or game updates.Thanks for all the continued support along the way!