Forgive Me Father 2 | First Post-Launch Update Is Out Now!
Greetings, Cultists!
Today marks exactly two weeks since Forgive Me Father 2 left Early Access and we've received tons and tons of feedback from you, which we are immeasurably grateful for!
Heavily based on this feedback, we've put together an update that not only fixes bugs, but slightly rebalances the game overall to make it even more enjoyable - the full Change Log can be found below.
We would also like to thank you for writing your reviews here on Steam, they help more than you think! Please, keep them coming and keep sharing your opinions with us, whether it's on Steam or on Forgive Me Father 2 official Discord server.
Of course, the journey is not over yet, we'll keep monitoring the forums and if necessary, we'll do our best to fix any bugs you report!
Change Log:
Enemies
Abyssal Lurker
Fixed the issue with enemy becoming invincible when killed with an explosive while jumping
Dimensional Leaper
Fixed the issue with a white box frame during the animation
Phantom
Phantom can now be hit by Bullet Chain Dark Tome effect
Levels
Ancient City
Fixed the issue with a gravity well not working in arena fight
Cathedral
Fixed collisions in certain places where player could escape out of level bounds
Fixed z-fighting on the left window in the final arena
Fixed the issue with Wretch blocking on windows in the final arena
Arctic
Fixed collisions in certain places where player could escape out of level bounds
Basement
Fixed an issue with the enemy count not displaying correctly when replaying the level from the Asylum
Fixed collisions in certain places where player could escape out of level bounds
Nightmare Land
Fixed an issue with the enemy count not displaying correctly when replaying a level from the Asylum
Teleport
Fixed an issue with the enemy count not displaying correctly when replaying a level from the Asylum
Desert Shrine
Fixed level geometry, so player can’t jump out of level bounds
Sinking Station
Fixed missing texture near one of secrets
Asylum
The Edge of Madness level statistic board has been moved
Added a caption to the storyboard to increase its visibility
Weapons
Bloom Siphon
Fixed the issue where the weapon was not properly dealing damage to nearby enemies
General Fixes
Fixed the issue with arena fights ending too early when the player kills large numbers of enemies at once
Fixed the issue where all story prayer pickups contained the same text
Fixed the issue with a story title in the story summary not wrapping to the widget size
Fixed the finish level interface not displaying correctly in certain languages when unlocking new Dark Tome pages
Fixed the issue with the Dream Clock's indicator sound still playing after the clock was destroyed
Fixed the issue with one painting looking different from intended
Fixed the issue where players could generate infinite ammo with the Deep Pocket page
Fixed the game crash at startup when the engine couldn't find an old connected display device
Fixed the issue with Dark Tome system pickups not being linked properly
Fixed the issue with possible infinite cloud synchronization when not connected to the internet
Fixed game crash after switching off display screen
Fixed boss texture blurring during phase change
Fixed the issue with progressive achievements not working properly
Fixed the issue with the 100% game completion achievement not working properly
The volume of the Dream Clock's indicator sound has been decreased
Fixed the issue with blurry enemy sprites
Fixed the issue where a story object could be interacted with again while replaying the level
Fixed the issue with the final boss cutscene not playing properly
https://store.steampowered.com/app/2272250/Forgive_Me_Father_2/