Feedback Patch Version 1.1 is OUT NOW!
Dear travelers of the Otherworld!
We’re happy to announce that we just released Content Patch Version 1.1! Since the release of the game we’ve been collecting and evaluating your feedback and build this version solely based on it. It was a super intense and exciting month for us - and at the same time we’re now curious how you’ll like it.
We've also prepared a six minute long Update video. Keep in mind the video is in German but of course we've got English subtitles!
Sadly we had some hiccups with our Loca Studio regarding timings which is why the French localization will be updated on Monday. However, so you can continue playing in French, we’ve built in a placeholder translation for now. So please don’t be confused if things may sound a bit weird for now, everyone is working hard to get that fixed asap. Sorry for the slight delay here.
We also have a small surprise for the Christmas season which we’ll announce tomorrow in our Discord!
We’d be happy to get some feedback from ya’ll and wish you a pleasant journey through Drova. May the Bygones guide your way.
Also: Right now the Steam Awards Votes are happening on Steam. And we’d be super grateful if you could also vote for Drova, that’d be really amazing!
Patchnotes
Tweaks/Changes
Added quest chain and NPCs for fast traveling
Added new item to reset learning points spent on attributes, quest starts at Aidan
Added a legendary slingshot!
Added a warning before entering the Red Tower to indicate point of no return
Added more dialogs to NPCs in bandit mine when entering from the outside
Added dialogs to various NPCs from the bandit mine when meeting them outside the mine
Added a way to rescue Cay but keep the spark
Added a way to buy the relic from Boris
Changed dialog with the Refuge when warning them and added responses later in the game
Changed dialog before spark ceremony to better indicate effects on the world
Collecting money from Mog only possible in act 1 now
Reworked what rings to give to Locke in Nemeton
Added possiblity to buy faction armors from the blacksmith from each faction
Added preview of faction armors when choosing them for the first time
Changed some journal entries for "Your very own Runestone"
Added dialog to Asmus and Humbert after fire festival
Added a training fight to Farina after getting the runestone
Repositioned Leru in Forest Primeval
Changed journal entries during expedition in the moor
Added a hint to Meluna on where to find Bady later
Added a way to warn Almar about the pickaxe scam
Added additional hints for the vandalism quest in Nemeton and Adwin behaves more obvious
Letter from Mikesch master can now be given to Boris
Tristans map can no longer be found before chapter 2
Decorated blessing locations to match the descriptions better
Added a workbench to the tavern in the forest
Added hints for the music puzzle in the library
ChaosSpirits now disappear after looting them
Changed journal entry for quest "Fish for Dunja" to clarify quest goal
Improved Baltus routine after unloading the rubble in the bandit mine
Improved foglet AI when player leaves the fog area
Changed answer from Eugen after defeating Farlan when trying to get his vote
DiggerPigs now play an intimidate animation
Added a sound to the transformation of the silver spear in library
Added a new animation for piglets
Added new rotting state for critter rats
Improved laughing animation for humans
Own arena fights can be manipiulated now
Added a new sprite for caltrops after triggering
Changed how the roof fades at Aidan
GUI Changes
Reworked the rebinding system to allow more customization
Added a new category to journal to help find and memorize people in the world
Added names of people and creatures when looting them
Added more markers to be placed on the map
Added a new map of the caves below the Remnants Camp
Added a new menu to (re)view tutorials from the pause menu
Added new icons for items in inventory and merchang menu to indicate learned recipes and spells
Tweaked all minigames
Added a "perfect" timing for mining minigame
Changed how fishing minigame works
Added more save slots (PC only)
Added a shortcut to trigger camera zoom from within the game (PC only)
Added shortcuts to player menus (inventory, journal, etc.) to swap between tabs without clicking (PC only)
Added a counter for equipped ammo in the inventory
Added help to learning GUI to see how much Prowess is learned
Changed how attributes are displayed in learning GUI after the limit has been reached
Changed how the number of owned items is displayed in crafting menu
Added segments to focus bar to improve readability
Flipped colors of rune puzzles to match the hints in the world
Improve controller navigation to trading menu
Improve controller navigation to crafting menu
Improve controller navigation to journal
Added option to toggle hardware accelerated mouse icons
Added option to disable to auto-aim with controllers
Added option to change color of friendly healthbars to help with red-green impairment
Added more autosave intervals in the options
Balancing
Tweaked poise regeneration of enemies to give more time to intervene
Poison now also reduces phyical armor by 30% while active
Swapped names of Execute and Blood Frenzy
Blood Frenzy now also applies bleed effect. Extra damage per stack reduced from 50% to 35% and focus cost from 50 to 40
Surprise Attack now quadruples chance to land a critical hit instead of adding 25%
Poisoned Tip now only has a chance of 50% to poise instead of poising 100% of the time
Pierce focus cost reduced from 70 to 60
Firecry base damage per tick reduced from 150 to 120
Reduced damage of spear secondary attack but generates focus now
Focus Catcher talisman triggers a bit later to avoid activations even when canceling spells
More reward for betting at the arena
Tweaked item prices
Added experience points to small spiders
Increased chance of arrow recovery
Fixes
Fixed a bug with the worms where they did not die properly when going back into the earth
Fixed bird sounds at night
Fixed a bug where opening letters from inventory didn't work when journal was never opened
Fixed a scaling issue with the quickslot elements
Fixed a bug where boars stay after the Diemo fight
Fixed a collider issue that prevented interaction with a palisade in Nemeton
Fixed lots of typos
Fixed lots of issues with obstacle colliders
Fixed an unintended entry into the Forest Primeval with Misty Step
Fixed an issue with the achievement "A Nice Beginning" that sometimes didn't fire after loading a savegame
Fixed a cutscene where Aidan doesn't interact properly
Fixed a bug where arena fighter didn't start with full health
Fixed an issue with Delani dialog where she keeps talking about the bandits at the bridge
Fixed a bug where players can got rewards from Fulk indefinitely after finding the corpse
Fixed a money glitch when borrowing money from Friedel
Fixed a dialog error with Antonius where he keeps saying the same thing
Fixed a bit of dialog from Bernold after joining a faction
Fixed some quests at Georgefarm after chapter 2 - some are canceled now
Fixed teaching dialog with Fritjhof after learning everything
Fixed getting a letter from the blackboard in Nemeton twice in different chapters
Removed some objects from counter in the Remnants tavern