Fallout 4's intro is both the most ambitious and the most flawed of any Bethesda game—and it feels like Starfield learned all the wrong lessons from it
staggering eight years ago, Fallout 4 was released. Its developer, Bethesda, made the swap back to the rusty post-apocalypse after having launched what would become one of the most influential open-world RPGs of all time, Skyrim, just three years before. In many ways, Fallout 4 is a sequel to both Skyrim and Fallout 3. It refines the expansive structure of the fantasy setting by rooting it in the familiar, real-world locations of the ruined American setting. And it begins before the bombs are dropped, in an intro sequence that whiffs an attempt to ground your character in its fascinating world...
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