logo

izigame.me

It may take some time when the page for viewing is loaded for the first time...

izigame.me

cover-Factorio

Tuesday, January 21, 2025 2:47:20 PM

Factorio version 2.0.30 released as stable

Changes from 2.0.29 and 2.0.30

Minor Features


Added smart pipette for items on the ground.


Graphics


Improved graphics of Recyclers.
Added corpse graphics for Asteroid Collectors.


Changes


Changed map generated lightning attractors to always produce full-health items when mined. more
Reordered results of scrap recycling to make the recycler stack them on belts more efficiently. (https://mods.factorio.com/mod/better-scrap-stacking) more


Bugfixes


Fixed a crash when mods define heat pipes with heating_radius of 0.
Fixed that deleting a surface with global electric network would leak an electric network. more
Fixed blueprint could be configured with invalid set of grid size and absolute grid position. more
Fixed that the space map would not show when unlocking space-locations. more
Fixed map artifacts on space platforms when removing in-progress builds. more
Fixed that frozen radars still worked. more
Fixed that instant blueprint over-building would not auto fulfill item requests. more
Fixed that marking a space platform to be deleted while a starter pack is on the way would break the platform state. more
Fixed statistics would not include values from a newest sample that is still being created. more
Fixed an issue with memory management in some cases when rotating entities. more
Fixed a crash related to modded triggers on spider legs. more
Fixed that hidden mining drills would still show in "mined by" in resource tooltips. more
Fixed that the artillery wagon auto-targeting checkbox was not shown when the artillery had an equipment grid. more
Fixed LuaTransportLine::get_line_item_position would return incorrect positions. more
Fixed that writing to LuaPlayer::opened did not update the GUI in multiplayer. more
Fixed pumps were setting filter when given negative fluid signals. more
Fixed a crash related to merging forces and gui. more
Fixed trains could switch to manual when due to interrupts the schedule became empty. more
Fixed math expressions were not accepting numbers with positive exponent and + sign. more
Fixed a desync related to worker robots charging when force has worker robot battery bonus set.
Fixed a crash when installing mods with almost-cyclic dependencies. more
Fixed that changing surface::localised_name did not update the surfaces list in remote view. more
Fixed that quality could add a supply area to an electric pole without one. more
Fixed that the LAN games browser would not show anything if the public-games filter was set to only show favorites. more
Fixed a crash related to cargo pods when loading older save files. more
Fixed bad rendering logic for space platform trash slots. more
Fixed that flying robots did not render quality indicators correctly. more
Fixed arithmetic combinator gui not refreshing circuit network selection when combinator parameters are changed externally. more
Fixed solar panels bonus description didn't display correctly. more
Fixed copy source was cleared when source entity was built from ghost or destroyed leaving ghost. more
Fixed that tesla turret chain bolts could damage protected biter spawners. more
Fixed that some actions would still be processed while the game was paused. more
Fixed a latency armor related crash. more
Fixed that some remote view GUI elements did not align correctly. more
Fixed that Factoriopedia would claim some recipes as exclusive to a given planet/location when they weren't. more
Fixed that the blueprint GUI didn't render vehicles correctly. more
Fixed that you could launch yourself to a platform in flight. more
Fixed that changing loader direction through script could cause transport lines to become inconsistent. more
Fixed that plants would show the wrong expected amount in deconstruction planner totals. more
Fixed that map pipeline rendering would show other forces pipes. more
Fixed that pipette over tiles would always override other actions bound to the same hotkey. more
Fixed that vehicles would get stuck as 'reserved by remote driver' if they died while being remote driven. more
Fixed inserters would keep using filters after migration when new prototypes disallowed usage of filters. more
Fixed that item request proxies would show bad "missing materials for construction" counts. more
Fixed a crash when creating a ghost assembling machine with a pre-set recipe through script. more
Fixed a multiplayer latency related crash when deleting surfaces. more
Fixed crash due to division by zero when line_length of sheet definition of SpriteVariations was 0. more
Fixed quality filter comparators did not dim at night. more
Fixed ammo turrets with target leading would undershoot ammo with range modifier. more
Fixed opening a train stop on another surface from a tag would show the wrong trains. more
Fixed only pings from last message in a given tick were being recognized. more
Fixed circuit condition signal selection title was "Set the filter" instead of "Select a signal". more
Fixed asteroid collector could fail to grab some chunks if there were no other chunks nearby. more
Fixed a crash when interacting with ghost assembling machines after migrating recipes. more
Fixed crash when using the same sprite as both decal and decorative. more
Fixed that cycling quality did not work while the mouse was over scrollable widgets. more
Fixed that logistic groups could get broken when mining and un-doing ghost logistic containers. more
Fixed long custom ending text would not fit in the victory screen. more
Fixed that hidden surfaces would show in the evolution command. more
Fixed a crash when hovering some widgets at very small resolutions. more
Fixed that orbital request weight tooltips wouldn't show any decimal values. more
Fixed a crash when quitting abnormally in multiplayer while the menu was visible. more
Fixed that labs would consume power for one tick when not working. more
Fixed that the mods GUI did not fit on small screens such as the Steam Deck. more
Fixed crash when frame count of animation layer definition using stripes didn't match frame count of previous layer. more
Fixed hovering cursor over undo button could change rail planner start location. more
Fixed missing Ў character in the game font. more
Fixed yet another issue with flow statistics. more
Fixed script rendering objects targeting an entity didn't draw at render position of the entity. more
Fixed issue of incorrect undo of deconstruction of multiple tile ghost with common dependent entity ghost more
Fixed macOS Game Mode not activating for the non-Steam version of the game.
Fixed that items would end up in crafing machine trash slots when it wasn't desired. more


Scripting


Added LuaEntity::inserter_spoil_priority read/write.
Added LuaRecord::get_active_index.
Added LuaEntityPrototype::science_pack_drain_rate_percent read.
Added LuaEntityPrototype::get_fluid_usage_per_tick. LuaEntityPrototype::fluid_usage_per_tick is deprecated and should not be used.
Added LuaEntityPrototype::get_max_power_output. LuaEntityPrototype::max_power_output is deprecated and should not be used.
LuaEntity::combinator_description supports ghosts of combinators.
Added LuaDefines::car_trash read. more
Added asteroid collector support to LuaEntity::get_filter, set_filter, and filter_slot_count.
Added LuaPlayer::clear_recipe_notification().
Changed LuaEntity::get_passenger() to give the character in cargo pods. more
Added LuaControl::hub read.
Changed LuaEntity::cargo_pod read into LuaControl::cargo_pod read and made it work for players in cargo pods.
Changed LuaEntity::get_logistic_point() and LuaEntity::get_logistic_sections() to work with ghosts.


Modding


Added CargoWagonPrototype::quality_affects_inventory_size.
Added FluidWagonPrototype::quality_affects_capacity.