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Friday, June 20, 2025 3:00:06 PM

F1® 25 - v1.04 - PATCH NOTES

The second F1® 25 patch features an improvement to AI starts, smoke generated from tyres, and some bug fixes in Career.
Patch v1.04 will begin rolling out at 10am UTC on Monday, June 23. Please ensure your PC is connected to the internet in order to receive the update.

v1.04 Patch Notes
HighlightsAI race starts have been adjusted so they perform as competitively as expectedThanks to feedback shared by the community, a change has been made so that AI drivers are a little quicker off the line across all difficulty levels. If you would like to read more about potential further enhancements to the experience of racing alongside computer-controlled opponents (AI), please check out this post.
Fixed an issue in My Team Career where, under certain circumstances, players couldn't approach any new drivers for contract talks after their first seasonTyre smoke, from skids and lock-ups, is not as thick as before and will now fade away quickerFixed an issue in My Team Career where the previous season's Cost Cap graph could be shown, wrongly implying that it hadn't been reset at the start of the current seasonUpdated the Driver Accolades to be correct up to the end of the 2024 seasonThese updated stats will be applied to all Career save games that are started after this patch is installed and will not affect existing Career save games.CircuitsFixed a small number of issues with the track surface at MiamiFixed a small number of issues with the track surface at JapanFixed an issue with the lighting in the team garages at JapanImprovements have been made to shadows across various tracksVehiclesUpdated Williams sponsors in various places to better reflect their real-life counterpartsReal-world sponsor Airia has been introduced in-game to the Williams team. This triggers changes to driver suits, pit crew and race crew clothing, as well as pit lane and paddock areas. This sponsor has also been added to the FW47 car along with amendments to the placements of FanCapital and Keeper logos. Oh, and we’ve also added the mysterious JV Carrot.
The Kick Sauber car in Time Trial now uses the correct driver numberAudioFixed an issue where using a Rewind after the Safety Car had entered the pits could result in the Engineer talking about Safety Car window pit strategyFixed an issue which could cause incorrect timing information to be given when requesting "Teammate Status" in the radio menuUpdated the game intro sequence to use the official 2025 F1 Opening Titles musicBraking PointFixed an issue in Braking Point where the Engineer could give updates about your target position too frequentlyFixed an issue in Braking Point where some phone calls could be silent if the player declines an earlier callCareerFixed an issue to avoid drivers hired during Career no longer being assigned numbers 1 or 99MultiplayerFixed an issue where players invited into Invitational lobbies could enter the race with different Simulation settings to the rest of the lobbyFixed an issue where applying a Licence Level restriction to an Invitational lobby wouldn't stop players with a lower licence from joiningFixed an issue in Multiplayer sessions where Spectators would see the "Caution" message flickering on-screenCustomisationFixed a number of minor issues with the placement and appearance of numbers and sponsors in the Decal EditorThese changes include improvements to decal mirroring, asymmetrical placement areas, and missing rotation options.Peripherals (Wheels/Controllers)Fixed an issue where Force Feedback on some wheels would stop working when restarting a Time Trial session from the results screenAdded Asetek Forte, La Prima, and Tony Kanaan wheelbase action map support based on existing Invicta action map (PC Only)We will continue to work with our partners at Asetek to expand support for their wheels in F1® 25 and appreciate your feedback on implementation so far.AccessibilityImproved the Tinnitus Relief Filter option in the Audio and Accessibility Settings so that the Frequency sound now starts lower and fades in gradually.StabilityThanks to player reports and stability telemetry we have fixed a number of issues that could cause the game to crash. All crash reports are valuable and the team will continue to work on further stability updates after this patch. Thank you for your ongoing support in reporting issues, providing report codes, and answering questions from the community team around reproduction steps and hardware setups.MiscellaneousFixed an issue where using a Rewind after fixing a faulty DRS during a pit stop would cause the DRS to become broken againVarious UI improvementsOther general stability improvements
Check-in with our ‘Engineers’
Whether it’s on the EA Forums, r/F1Game on Reddit, or across our social media pages, thank you for making your voice heard by contributing to the F1® 25 discussion so far.
Be sure to keep an eye on the Community-Raised Issues thread. This post on the EA Forums serves as the go-to place to stay up-to-date on some of what the development team is working on in relation to bugs and issues raised by you, the community. 
This thread will be updated regularly between patches. To be notified of these changes, sign-in to the EA Forums and tap the bell in the top-right corner of the post.
If you would like to take the time to log a bug, please do so on our dedicated Technical Issues & Bug Reports page on the EA Forums, where a member of our team will get back to you. You can find the best bug reporting process by clicking here.
We also have a number of support guides for F1® 25 including a PC Troubleshooting Guide and tips for setting up F1® 25 to work in Virtual Reality and Triple Screens on PC. These can be found in the F1® Game Info Hub on EA Forums.
To keep up-to-date on all the other F1® 25 news, be sure to follow us across social media. Links to these profiles and other useful information can be found here.
Happy racing!
- James / CM_TGK
Community and Creator Manager @ EA SPORTS / Codemasters