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Thursday, March 13, 2025 4:48:25 PM

Exographer v57: Patch notes

Hi explorers. ScifunGames and Abylight Studios want to thank you for playing Exographer and your positive reviews. We are overwhelmed by the great reception of the game, and these help us to reach new players. Have you discovered the Natitan legacy yet? An exciting journey awaits.
We are back to announce our second Exographer patch, with general improvements and bug fixes. Thanks for your feedback, it helps a lot with polishing, and making Exographer an even better game. We also updated our main art, to better communicate the style of gameplay: an exploration puzzle adventure, where players will be able to discover an exciting story, with characters, locations and powers based on particle physics.
Please find down here every element we introduced with the latest patch:
Character

Fixed a bug where the character animation freezes upon falling death.

World

Initialization: Fixed a bug where the absurd matters were not the right ones, after finishing and restarting the game with the absurd matters inverted.
General: Adjust the tablet opening based on where the character really is (temple, mirror, microscope, control room…)
Mirror Room (level): The zinc rock clue can now be taken anytime in its three positions.
Microscope (level): Raise some blue light intensity to be more visible.
Antichamber (level): Fixed a bug where the library button could be blocked by teleporting during animation.
Academy (level): Ladder to microscope now stays deployed if powered.
Academy (level): Large zoom out now only triggers when interacting with the bench.
Cosmic (level): Fix the absurd matter exchange in the hidden zone.
Cosmic (level): Fixed a bug where the door leading to the charm cave was not activated anymore if the player teleported during animation.
Yurt (level): Fixed a bug where opening the tablet while jumping in a particular place was leading to a black screen.
Charm cave (level): Fixed a bug where opening the tablet in the secret area led to a black screen.
Charm cave (level): Fix a sprite of a broken magnet.
Strange yurt (level): Align the inside door position with the outside.
Scintillating (level): Replace a visual water effect.
Muonic Sanctuary (level): The door to the secret level can now be triggered freely and the ladder is always deployed.
Muonic Sanctuary (level): The rosette lock can be reused after its first use to open and close the door.
Control room (level): Fixed a bug where the automatic doors were not reacting well while taking pictures.
Control room (level): Added a Wedic dispenser for better quality of life.
Emulsive (level): Remove a random smoke.
Wedic station (level): Fixed a bug where the wheel could not be turned if player teleported during animation.
Lonely (level): Fixed a bug where you could send multiple Tungsten bars at the same time.
Lonely (level): Fixed a bug where the tracks were not displayed anymore after replacing the good tungsten bar.

Analyses

Unlocking the antipixule in the rosette can now trigger the ending scene.
Fixed a bug where the arrows are moving while using the chronogram and the antigram
Media and chronograms: Remove two rays to make the tutorials clearer.
Tutorial analysis - Fix a bug where the card is already selected
Cards and points of interest can be associated based on a larger overlap zone
Locked cards in the easy analysis mode are now trackable. Route - Now displayed on already correct cards in easy mode
W Station: fixed the track sizes at the entry zoom level.

User interface improvements

Large clue display: Hide arrows if it’s impossible to go next or previous.
Large clue display: Justify text to the left.
Rosette display: Handling the Shgig boson encrypted texts.
Page display: Allowing to go to the next or previous pages when the current page is not yet found.
Navigation: Fixing the pre-selection on Dpad.
Larger button outlines on popup, main menu and pause menu.
Tablet: Change the close icon, not to mistake it with X.
Banner: Fixed a bug where the level banner displayed an encrypted version of the already discovered level.

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