EVERSPACE 2 Patch 1.4.48035
Greetings, pilots!
It’s fantastic seeing so many of you enjoying EVERSPACE 2: Wrath of the Ancients! We can’t believe that some of you have already completed 4000 lunacy rifts!
We’ve got a small patch for all you pilots planning to play this weekend. This patch is focused on fixing a number of bugs early Wrath of the Ancients players have encountered.
Read on for a full list of changes.
1.4.48035 Wrath of the Ancients Hotfix
Tweaks
UI: No longer auto-enable DLSS-RR when enabling Lumen while DLSS is active
UI: Integrated community suggestions for translation improvements from Crowdin and our community testers
Reduced Destabilizer Mines damage
During "The Peace of the Ancients”, the guiding light will now stop if the distance to the player becomes too large
Disabled auto-aiming for bigger Ancient Swarmer units
Improved Okkar station energy VFX
Bugfixes
Fixed view distance of Redemption 2-set bonus particle effect
Fixed that re-rolling attributes after locking could cause a crash in some rare cases
Fixed ARC9000 showing lightning arcs to player drones
Fixed spawned debris not being removed after the “Ghost Fleet” boss fight
Fixed that damage and overheat conditions would sometimes get removed prematurely
Fixed that sounds remained muffled when loading a different save game while underwater
Fixed that blueprints would still drop as loot despite having all of them unlocked
Fixed that energy cores were too difficult to pull out from weaponized mining turrets
Fixed that Outlaws were attacking stations in Union Bridge and Ceto Transit Gate although they were not supposed to
Fixed a missing CVar setting for DLSS-RR
UI: Fixed wrong amount of maximum blueprints to be found in data/collectibles stats screen
UI: Fixed that world codex quick jump icon “new” indicators were not updated after “mark-all-as-read” action
UI: Fixed that data tab fade-in-out animations could get stuck in some rare cases
UI: Fixed that world codex background image would initially disappear when entering multiple times
UI: Fixed that you needed to hit the back button twice to close modal equipment crafting menu when using gamepad
UI: Fixed several smaller layout issues of item statcard in space
Fixed an issue which caused Ghost's ship to vanish and block the mission due to using the Spatial Bypass in Prescott Starbase during "A Different Ending"
Fixed that all dockables could be disabled during mission "A Different Ending"
Fixed a conflict between "Close Encounters" and "Tipping the Scales" that lead to being unable to leave Ceto Transit Gate in time and dying due to Kaion radiation if both missions were active
Fixed a case in which “Far and Beyond” and “In Imroth’s Name” side missions failed to start if a manual save was created at an inconvenient time
Fixed an issue which could prevent the mission “Parasite III” at Navia Orbit from progressing correctly
Fixed "The Wraith" side mission not completing properly under certain conditions
Fixed an edge case that could lead to a post-processing effect getting stuck during "The Peace of the Ancients”
Fixed that a part of the conductor puzzle, the Ancient Jar, was not spawned in “Khaït Heliosphere”
Fixed that there was no supralight music in Aethon system during parts of “A Different Ending”
Fixed that you could re-enter the closed portals from the chase in the “Far and Beyond” mission after loading a checkpoint
Fixed an issue where the waypoints in the mission "Relic Hunt" were not updating correctly
Fixed an issue where multiple copies of an NPC ship were present in the side mission "In Imroth's Name"
Fixed an issue where Okkar units would stay hostile when re-entering a location, even though the wanted state had expired
Fixed that the large Ancient Swarmer would mix attack patterns if you interrupted its beam laser attack by flying behind it
Fixed that Brood Mine swarms interfere with Trinych and Cave Crawler movement
Fixed that Hexaspatial Catalyst could not be installed on equipped shield that has the Peripheral Catalyst installed while legendary equipment limit is reached
Fixed that ascendant catalysts did not count towards the Ascendancy set bonus when applied to a shield that had the Hexaspatial catalyst installed
Fixed Ancient Swarmer boss being revivable by the “Wrath of the Fallen” legendary
Fixed that active wingmen would still try to fly in formation with player while being docked
Fixed that engine trails of wings would remain after Okkar Prime Split Fighter ejected its wings
Fixed that sometimes there were too few mines around Okkar ships in distress calls of type “mine field”
Fixed missing location challenge text for “Aethon Freight Depot” on the map
Fixed missing location challenge text for “Towers of Herat” on the map
Fixed missing HUD marker text for a secret at “Portal Hub” location
Fixed that there were visible tunnel gaps in “Trial of the Minds”
Fixed that the sound of wormholes opening during a sequence of “The Old Man and the Universe” side mission would play even though sequence was skipped
Fixed a tunnel gap in “Portal Hub”
Fixed an issue where some of the bigger Okkar stations would play the wrong "pulsing" sound
Fixed that damage smoke of the G&B freighter that jumps away from G&B Refinery during "Close Encounters" remained in location
Re-inserted a German voice line
UI: Fixed that Golden Ace location indicator was missing when pointing at the location in Supralight
UI: Fixed multiple minor typos within codex descriptions
Fixed that “A Different Ending” did not start in rare cases when played on a previous, accidentally available update
We very much appreciate when people take time to report issues in the Steam Community Hub and the ROCKFISH Games Discord. Though Wrath of the Ancients is our last game content release for EVERSPACE 2, we will be keeping an eye on issues reported by the community for future bugfix updates.
If you’ve been enjoying our expansion or the base game, make sure to leave a review! If you’ve already reviewed everything EVERSPACE, awesome! Pick a favorite indie from your library and give them a thumbs up. It’s always appreciated and helps teams like ours immensely.
Lee and your ROCKFISH Games Team