End of Week One
First of all, thank you so much for such an amazing response. The whole team at Ground Shatter and everyone at Raw Fury has been blown away by how many of you have engaged with Knights in Tight Spaces. We’ve tried to stay on top of your reviews, your discussion threads, your Discord posts and your social media - we value all of your comments (good and bad) and are digesting them all.
It’s only been 3 days but it feels like about three months, we’ve worked hard to patch some crashes that a small sub-set of the audience were experiencing, we’ve addressed some edge-case soft-locks, we’ve made a positive change to the audio mix to ensure that the hits feel a lot more solid, and we’ve made a few balance changes that didn’t quite make it in for launch. In a game as large and system-based as KITS, there’s always going to be some things that slip through the cracks, so we’re grateful for your patience on those.
I figured that it would be a good opportunity to let you know which areas of the game we’re going to look at over the next couple of weeks - largely based on the feedback that we’ve already received but also to improve the game in ways that we have identified internally.
We want to allow players to skip forward in the story - we’re aware that playing the Prologue over and over is slowing you up getting to the good stuff, so we’ll be adding in options to give you more variety in how you start Story Mode.
We’ve heard you on Deck Draft issues - we know that this is an important way to play the game for a lot of you and it could do with more love to make more varied builds possible.
Balance issues - we are aware that some of the objectives can be a little tricky, so they are due a pass as well; longer term we want to add more variety into the objectives as well with some new ideas that came too late for launch.
Quality of Life and Accessibility. We’ve had some really good suggestions about how we can improve the game for people with specific needs, and we’ll try to implement those in meaningful ways as we go forward.
You may see more small hotfixes patches in the mean time if they are needed, but some of the wider changes will come in larger updates (as we will need to ensure they are tested thoroughly before unleashing them on you). Thanks again!
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