Early Preview Branch - EP 11 - Paradox Pack Early Preview!
EP 11 - Paradox Pack Early Preview!
Welcome, Puzzlers! So we hear that you want to delve even further into the Pocket Dungeon and explore the new Puzzler’s Pack DLC early! To access the Early Preview, you will need to switch to a special Steam Branch to access the content.
Friendly reminder! This is an Early Preview of our Shovel Knight Pocket Dungeon Puzzler’s Pack DLC, we’re still in the process of ironing out a ton of new features and rolling out fixes! With that in mind, there is a possibility that you’ll run into bugs, crashes, and oddities that you wouldn’t normally encounter in a retail release. So, to avoid any potential mishaps, we recommend you backup your save files just in case!
This Early Preview is currently limited to the Steam version of the game. Once the DLC has been polished and meets the quality bar that we’re happy with, we will bring the DLC to consoles. Thank you for your patience!
If you encounter any issues or have any feedback for us reach out to us on our Discord, or email us.
How to Backup Your Save Data
How to Access Early Preview Branch
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Steam
Mod Support is now enabled!
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New CharactersEnchantress
Spend 2HP to attack in all directions at once.
Unlock: Defeat Enchantress
Chester
Can access the shop at any moment. Cheaper relics and can carry more.
Unlock: Find him inside siderooms.
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New RelicsPocket Portal
Can loop out of bounds.
Explosion Jar
When hit by an explosive, repeat it 5 turns later with lower power + Can’t die to bombs.
Hearty Wand
When at full HP, attacks shoot a short beam for 1 damage.
Wicked Whetstone
Attacking a block sharpens your next attack for +1 damage.
Frosty Fauld
After being damaged 5 times, your next attack freezes units around you.
Thorny Tambourine
Press Turbo to waste a turn to increase your next attack’s power.
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New ItemsGlitzemizer
+1 sword. Pay 500 gems to gain a random amount of durability.
Can only be found in specific siderooms.
Throwing Anchor
Throw an anchor that deals damage in a 3x3 area.
Copy Card
Transforms a chain of units into another type at random to form bigger combos.
Flip Wand
Flip units in a row or column upside-down.
Morphy Wand
Your attacks get a random status effect.
Super Spear
Spear attack that deals 2 damage instead of 1.
Poison Dagger
Your attacks deal poison.
Sploders (Two versions)
Explodes horizontally and vertically from your current position.
Explodes diagonally in both directions from your current position.
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New SideroomsTief’s shady shop
Sells Relics for cheap! However, there might be a catch…
Armorer’s shop
Trade items and/or upgrade your item’s durability starting at 500 gems.
New “survive” siderooms
Survive waves of attacks for free items!
New “puzzle” siderooms
Clear the sideroom within the attack limit to open a chest with a reward.
New “themed” siderooms
Poison sideroom: Spawns units that deal poison and a free poison dagger.
Miniboss sideroom: Spawns a big unit in the center with +2HP.
And more!
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New HatsBroken Heart Hat
Some foes will spawn with more or less HP than normal.
Teleporter’s Trapper
Magic floors will appear in each level.
Quester’s Hat
Levels behave as if on the selected character’s Quandary Quest.
Cornucopia Hat
Levels behave as if on the Trial of Offerings.
Shuffler’s Hat
Worn hats, except for this one, will be randomly shuffled after each stage.
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New Stages & Level Order
As you progress through the game, you will start to encounter new stages, siderooms, and items in your runs. However, if you want to return the game’s level order to what it used to be before this update, you can do so in the Adventure settings.
New stages:
Explodatorium
Lost City
New Level Order: Stages swap out at random, and the length of a run remains the same; however, you can now expect these stages at each level:
Plains
Pridemoor Keep, Explodatorium
Lich Yard, Pridemoor Keep, Explodatorium
Magic Landfill, Lich Yard
Iron Whale, Lost City
Crystal Caverns, Lost City, Iron Whale
Clockwork Tower, Crystal Caverns, Lost City
Stranded Ship, Flying Machine, Clockwork Tower, Crystal Caverns
Flying Machine, Stranded Ship, Clockwork Tower
Scholars Sanctum
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Changes
New Save Point system, if you close the game or quit mid-run, the next time you boot the game, you will be prompted to continue.
Random Knight and Shuffle Knight are now shown in the VS battle intro.
You can now lock a seed so it does not reset in between runs.
Pressing the Turbo key will skip one turn. You can still hold the key like before.
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Balance
Runs are now more likely to spawn one “good sideroom” (i.e. shop, troupple…) but only a maximum of three can spawn in a run.
You won’t get two of the same type of sideroom in a run.
Shuffle Knight B now gets 1 potion when changing into Mona B or Plague Knight B.
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Bug Fixes
Fixed when examining a unit in VS, the text wouldn’t display properly in all languages
Fixed Ram Rod not being taken into account for Bump Buffer
Fixed Mole Knight B was able to lift Grapps body parts
Fixed Swarmbees kept resetting their sprite after exiting a sideroom
Fixed Grapps were not correctly destroyed when crushed by a door
Fixed Troupple Chalices could be destroyed with the War Horn
Fixed player could use items infinitely when riding a Mobile Gear as Tinker Knight B
Fixed wrong best scores shown at the end of a Quandary
Fixed poison from Toad Totem Topper would work during red alert
Fixed Mona’s potion explosions would deal damage to bombproof units
Fixed appearance hats sometimes wouldn’t work when playing as Shuffle Knight B
Fixed Shield Knight’s barriers aren’t accounted for when Bumper Buffer is active