Early Access Dev Report (June 15 - June 30)
Hello everyone!
First things first, we could not be more grateful for the overwhelming reception that BattleBit Remastered has received. Upon release we became the Best Selling Game on Steam, and our record high concurrent player count blew our expectations out of the water. We'd like to reiterate that our team is dedicated to this game and it's future.
Early Access is just the beginning, with your help we'll continue to improve, expand and polish the experience that you have in front of you today. This will remain true whether or not we maintain this level of popularity, so have no concerns about us "dropping" the game. That was never an option!
Here's a quick report on how early access has been progressing and our future plans!
First Week
It was smooth; we didn't have too many server issues. There were routing issues across NA-EU-AS, but with player reports, some of them were resolved.
We received a significant number of DDOS attacks on all of our servers continuously, some of them literally a day long, however, we were prepared beforehand. Our firewall caused sporadic packet losses here and there, but no major issues arose.
We were able to focus on Quality of Life improvements, new content, and bug fixes.
Second Week
A determined group of individuals who previously failed to take down our servers found a weak point in our firewall and started attacking any server they wanted using this weakness. They also started DDOSing servers that Content Creators were in to inflict as much damage to BattleBit's reputation as possible.
As a result of these attacks on our game servers, our server scheduling system also malfunctioned (e.g., 900 people waiting in queue, etc.), which significantly affected our development. We had to focus on collecting attack data, analyzing it, and working on fixing this flaw in our firewall.
We did not want to make a public statement alerting other people who had failed to take down our servers about this flaw in our firewall until it was patched.
Conclusion
We patched our firewall, monitored the attacks, and confirmed that the weakness in our firewall is indeed fixed in NA-EU-AS-AUS.
Future Plans
Continue applying bug fixes and add more quality of life improvements.
Recruit a team that specializes in detecting cheats and weeding out possible cheaters. (We have other long-term plans for non-rage cheaters but will announce them later on)
Add new weapons, gadgets, maps, and remakes of existing maps.
Introduce New Game Modes
Introduce community servers with dedicated game modes, maps, and tweaked game mode rules based on the admin's preference.
Weekly Development Talks
Every Saturday, we will take the stage and communicate with you directly. We'll discuss what happened that week, address any issues, changes, etc., and potentially talk about necessary changes for the next week. These will take place on Discord & Twitch.
Sneak Peek
Here are couple of screenshots from the Multu-Islands Rework and another that is coming in the near future.
Stay up-to-date and in touch with us on Discord and Twitter. If you're interested in watching live development, check out TheLiquidHorse on Twitch.