DOOM: The Dark Ages | Update 1 Release Notes
Update 1 is the first major patch for DOOM: The Dark Ages which brings general game balance refinements, improves the audio mix and fixes the bugs noted below
Improvements and Adjustments
Adjusted audio mix so music and sound effects are more balanced at Default levels (For best results we recommend you reset audio settings to Default)
Reduced the amount of time health drops remain active during Atlan missions
Sprint VFX are now disabled for auto-sprint
General gameplay balance refinements (some of these were previously Active Tunables that have been removed from that article and committed to the game in Update 1). These are denoted below as: (*PT) for "Previous Tunable"
Atlan
(*PT) Reduced how long health drops linger in the world when in the Atlan
(*PT) Updated the Atlan combo system so that after using a Finisher, the player can still use the previous one
ㄴPlayers were paying too much to use a Finisher, which led to holding on for the most powerful attacks and then cashing out. This creates a more dynamic combat experience that rewards building up multiple Finishers for extended combos and more strategic decision-making
Dragon
Dragon combat experience has been updated to allow players to move more swiftly through the experience
ㄴMost enemies faced when on the Dragon will now only fire Hell Surge projectiles, allowing for more opportunities to empower the Autocannon
ㄴThe Empowered state for the Dragon’s Autocannon now lasts longer
ㄴ(*PT) Empowered shots from the Dragon’s Autocannon after a perfect dodge will go through projectile shields
Bug Fixes
Achievements
Resolved an issue in which some users could not unlock the Berserker Achievement/Trophy upon obtaining the necessary upgrades. This should resolve retroactively for affected users
Audio
Fixed an issue with music potentially pausing when transitioning between levels
Addressed an issue in which VO was getting cut off during ending cinematic for The Holy City of Aratum
Ultra-Nightmare
Difficulty Settings - adjusted the modified (M*) tag to persist after reverting to Default Settings in Ultra-Nightmare
Fixed an issue in which the Death Marker did not display the correct enemy name when killed by an armored Leader or Enforcer
Addressed the Death Marker so it no longer displays "???" when the player is killed by the ground spike AoE attack from any Cyberdemon variant
Updated the Death Marker so the Mancubus (who fires acid hazards) name now displays correctly
Cinematics
Fixed an issue in which the sound effects were not consistently playing during the interstitial sequences in The Old One boss fight
Fixed an issue with music potentially dropping out during cinematics
Addressed issues with subtitle timings for multiple languages
Crashes
Fixed rare crash after destroying the gore portal in Siege - Part 1
Gameplay
Resolved an issue in which the Shredder could lose functionality after performing an execute move
Addressed a bug where the Shield Saw could lose functionality after being caught, then melee attacking a dazed enemy
Fixed an issue with upgrade functionality not working when re-equipping a shield rune after maxing out the upgrades
Menus
Fixed an issue in which some players were unable to select and enter The Holy City of Aratum via the level select menu
The Battle Knight codex is now obtainable and will appear in the Codex menu
Addressed issues in which the Chapter Selection text and the Command Bar UI element would flicker
Fixed an issue encountered by some players where Campaign map completion was reset to 25% after the previous update
Resolved an issue in which players could skip to future levels by highlighting them in the Level Selection menu
The Arachnotron Codex page now appears consistently within the Dossier
Addressed an issue in which the "Field Of View" menu slider could lose functionality after cutscenes or Shield bashing through a wall
Resolved issues in which opening/closing the Dossier and reloading Checkpoints could cause the Shredder Barbed upgrade to unequip itself and the Pincushion and Ricochet upgrades would be equipped simultaneously
Menus – the (M*) marker is now present on Campaign Save Files that have been modified
Rendering
Added an additional control to customize image contrast when using HDR to fix issues where the image appeared washed out for some users
For the latest Active Tunables click here
If you're still experiencing issues, please holler at our amazing Customer Service team here