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Tuesday, July 11, 2023 7:53:18 AM

Devlog #5 | Playtest feedback

Hey everyone!
Welcome to the fifth issue of our devlog! This week, we're happy to share our updates from your feedback on the playtest.

Citizens now leaving work will automatically get replaced by available citizens. This covers the case where citizens go to medical as well (they get replaced by the one that just exited the medical). So no more going around to search who left from where!
Working hours have been increased by 2 hours. This change fits the survival concept better and gives the player more time to interact and adapt to the settlement within a day.
All buildings have been rebalanced based on the previous change.
We fixed a few game-breaking bugs that were mostly occurring during save/ load.
Consumption calculation on the tooltips of the HUD has been improved.
Notifications will now display specifically the reason that citizens have left or died.
Better quality of water than the requested will now be acceptable during expeditions and events.
Citizens now get assigned to workplaces starting from the healthiest one.
Did some serious optimization, and you should see a major difference.
More improvements for UX across the board.
And with that, we will officially close the playtest to focus on releasing the game.
Next week we will complete the series of changes we announced here that were entirely based on your feedback. Thank you for helping us make a better game. Keep those feedback coming!

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See you in the wasteland.