Development blog: Update 2025.2, Type IX: Distant Coasts DLC
Dear Captains,
After releasing two updates earlier this year, we’re now dedicating ourselves full-time to the next free update and the Type IX DLC, which we plan to launch together.
This work will still take several months, but we wanted to give you a heads-up and an overview of what’s on the way.
Type IX: Distant Coasts DLC
As we announced in October, we’re bringing the Type IX family of U-boats into the game. These will be the largest boats yet, with 6 torpedo tubes, capacity for 22 torpedoes, and a cruising range that outclasses every other U-boat.
Since the previous dev-log we’ve been modelling the interior from historical references. The compartments and most major devices - launchers, diesel engines, electric motors - are largely complete. We still need to finish some equipment, such as the TDC.
In June we’ll begin integrating everything into a fully functional boat. Based on our experience with earlier U-boats, this phase will take a few months.
Alongside the Type IX itself, we’re creating new content and missions in distant theatres, tailored to these long-range boats. Work is already under way, and we’ll share more once the design is mature enough to commit to it.
Update 2025.2
Now, let’s talk about the next free update. Version 2025.2 will add a few major features, some of which are already in development.
Weather forecasts
This update will introduce weather forecasts to the game. Radio bulletins will be transmitted at set times each day; your radioman will be able to receive and decode them into plain text. The forecast will also appear in a dedicated forward-looking UI element on the map.
This control will also visualise the local day-night cycle, making sunrise and sunset times easy to see - something that was previously often confusing to determine.
We believe this will be a game-changer feature for attack and mission planning.
Mission flexibility
With this update, it's going to be possible to accept new assignments over the radio while still at sea, without going back to port. This capability is particularly useful for the long-range Type IX, but seasoned captains will appreciate it in other boats too.
In addition, you’ll also be able to inform command by radio that you can’t pursue an optional side-mission for operational reasons, so that its objectives won’t clutter your mission summary.
Modding improvements
We’ve begun collaborating with a known modder from the community to make improvements and fixes to the game’s modding tools.
While we’re at it, we’d love to hear suggestions from the wider modding community on how to make modding easier and more accessible. We can’t promise to implement every request, but we’re committed to making improvements in this area for the next update.
Thank you in advance for your participation. If you’re interested, please post your requests on our modding forum.
Yours,
DWS