DevBlog #81 | Foundry Fridays: Update 2.1
Hello everyone!Today’s blog post is a mixture of a couple different things. We’re back to our regular development work and it might take a bit until those in-depth feature heavy dev blogs like we had leading up to Update 2 are going to come back. Yet we’ll try to keep them as interesting as possible until we come back with the big topics.Train PreviewHere’s a video of the latest art iteration of our train models. We have made some adjustments since our initial teaser video. They are still work in progress and lacking textures, but we wanted to share this early to gather some feedback.
Let us know if you like the visuals! In the future we’ll also share some details about how trains work, but it needs a little more work on our side first.Hotfix #3 for Update 2Our third and by far largest hotfix since Update 2 “Galactic Commerce” is out now and it features a long list of fixes and improvements: See the full patch notes here.
Update 2.1We are now aiming at delivering a minor update - Update 2.1 - next, which will address some of the most common quality of life requests, provide you with some additional terraforming features and might have some other smaller content features. No promises on the latter though, yet! Also rest assured that this isn’t slowing down development on the bigger features like trains!We read over all your feedback, and here are the most requested asks which we’re trying to address:Research / Station Upgrade QueueWe haven’t had the time to add it in the past, but now we do and I’m happy to confirm that we will add queues for research and station upgrades.UI Search FieldsWe will be adding the ability to search to various UI elements, including the Crafting Frame, Inventory Frame and Research Frame.Better Space Ship ManagementWe’ll add additional sorting options, filters and a search bar to the space ship management frame to make it easier to manage your space ships.AutorunTired of holding W? Autorun hotkey confirmed!Maybe: Improved MapWe are looking at improving our map and increasing zoom range, but I can’t yet tell if this will make it into Update 2.1 because it is quite a bit of work. In case we can’t make it, you can expect map improvements in the upcoming larger train update.
Maybe: Further Improve Belt DraggingWe got a lot of feedback that it would be better if the new belt drag feature wouldn’t have two different modes (forward and backward) and I’ll be looking at options to unify it. I’m not sure if this will work well, but I’ll give it a try!Additionally there are some other quality of life improvements we’ll be looking into, but as they are more experimental in nature I don’t want to overpromise at this point.Thanks for your attention and see you again in two weeks!-mrmcd
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