Dev Talk: Kill Trophies, Weapons, Journal & More
Rogue Frontier, Albion Online’s next major update, arrives February 3. Having looked at many of its features in our previous Dev Talk, today we explore Kill Trophies, new Crystal Weapons, a new Albion Journal category, new Dynamic Resource Hotspots, and a new economic stabilization mechanism. Game Director Robin Henkys and Head of Production Moritz Bokelmann took a moment to bring you the details.
Kill Trophies
Kill Trophies are new furniture items that immortalize your PvP victories.
When you kill another player, a Kill Trophy may drop They display stats about about the encounter, such as: Who you killed Their equipment When and where the kill occurred Each Trophy’s look is determined by where the kill happened Open world: a triumphant standard Hellgates and Corrupted Dungeons: a demonic monument The Mists: a knightly statue Kill Trophies are tradable
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New Crystal Weapons
Three brand-new Crystal Weapons become available when Rogue Frontier launches.
Rotcaller Staff (Cursed Staff): Summon a cursed spectre which spews deadly a mist Skystrider Bow (Bow): Jump into the air and fire up to three shots onto your enemies below Forcepulse Bracers (War Gloves): Dash towards a target, infusing your auto-attacks and Q and W abilities with additional magical damage
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New Journal Category
Rogue Frontier introduces a new Albion Journal category: Creatures.
A bestiary containing most of Albion’s enemies Shows their appearance and describes where to find them Offers unique rewards, such as Hunting-themed wardrobe skins The Emerald Basilisk Swamp Dragon mount skin
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Dynamic Resource Hotspots
Three new types of Dynamic Resource Hotspot are coming.
Medium Resource Hotspots Larger gathering zones with a single resource type Found in Tier 5 to Tier 8 regions Open-world Resource Guardians are now exclusively found in these Resource Mists Accessed via a new type of Wisp Temporary regions rich in one resource type Coming in two variants Small Resource Mists are for solo players Medium Resource Mists allow multiplayer encounters
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Additionally, small Dynamic Resource Templates can now spawn Resource Mobs.
Season Changes
Changes are coming to the Guild Season structure from Season 26.
Guild Seasons will now last roughly two months, rather than three A content update will be released every other season This extends the production cycle, for more impactful updates Seasonal challenge requirements and rewards have been updated for this new schedule
For more on the Season 26 changes, click here.
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Gold Market Stabilization
A new self-balancing economic mechanism will soon be introduced to help stabilize the prices of Gold and Premium when purchased with Silver, ensuring a healthy economy over the long run.
This makes daily adjustments to the prices of certain ingame services, and the amount of Silver generated ingame The rate of change will be slow, and decrease further over time Prices will gradually stabilize at a reasonable level for each server Slow, gradual adjustments prevent economic shocks and overreaction to temporary trends
We can’t wait to see all of Rogue Frontier’s new features in action when the update launches on February 3, and we hope to see you ingame then!