Dev Talk: Development Update Feb 2025
The Rogue Frontier update launched in early February, and it’s made Albion’s open world busier than ever, with players diving into Smuggler’s Dens and planting their Kill Trophies all over the world. In this new Dev Talk, Head of Production Moritz Bokelmann looks at the impact of that update and offers a taste of what we’re cooking up for you next.
Rogue Frontier
The Rogue Frontier update has so far been a success, and activity levels are looking good.
The Bank Overview, Personal Island Chests, and Kill Trophies have all been very popular Smuggler’s Dens and Smuggler’s Activities have made the Outlands more lively than ever Solo players and all sizes of groups are thriving in the open world//assets.albiononline.com/uploads/media/default/media/16fbe461a7ef4ff8e855aeecea195fdec138cca9.jpeg
Albion’s Next Update
Work is underway on the next major game update, which will focus on instanced PvP and the new player experience.
Instanced PvP Content
The next update will address community concerns with Corrupted Dungeons and Hellgates Additionally, these will be made directly accessible from major cities A new PvP dungeon aimed at 2-3 player groups will be introduced This is inspired by Knightfall Abbey, but with fewer exits, deeper levels, and greater consequences Players can weigh up whether to escape with their loot, or dive deeper for more rewards //assets.albiononline.com/uploads/media/default/media/6bd1715d7c1c8c105dd88f24a2fc721e43fe6ed8.jpeg
Early Game Improvements
The next update also aims to help new players once they’ve finished the tutorial A new, dedicated Albion Journal category will offer structured milestones These start simple, and gradually encourage self-sufficiency There will be additional improvements aimed to help early-to-mid level playersThe new update will also, of course, bring additional quality-of-life and gameplay improvements, and a new batch of Crystal Weapons.
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Looking Further Ahead
Beyond the next update, we want to continue improving Royal Continent gameplay for early-to-mid level players. One particular area of focus will be Faction Warfare. Faction Warfare is an important and popular feature, but several issues need to be addressed, for instance:
High repair costs Difficulty finding consistent action Lack of variety in objectivesWe’re currently working on addressing these problems, as well as finding ways to make Faction Warfare activities more rewarding and engaging for everyone.
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We’ll also have had a few Guild Seasons with the new, shorter format by then, and we’ll want to take another look at them – in particular to make them more attractive to mid-range guilds, while offering new goals for high-level guilds. We’re eager to hear your suggestions for improvements here and for other parts of the game, so if you have any ideas, let us know by commenting on the video above!