Desert Treasure II - Further Changes | August 9th
We’re back with another round of Desert Treasure II improvements!
Changelog August 9th
Desert Treasure II
Quartz received from the Desert Treasure II bosses can now be used to open a chest in the Ancient Vault's basement. Dying or teleporting away on the same tick that a boss dies should now correctly add to players’ Kill Count total. Vardorvis The Prayer Projectile is now coloured green to indicate that it’s a Ranged attack. At least one spike will always spawn when Vardorvis uses his Jump/Dash attack. Players will no longer experience two consecutive ‘Blood Captcha’ attacks. The Whisperer Hitsplats now appear for Sanity damage. The Whisperer will now do the correct number of normal attacks. The Whisperer's entrails will spawn even if players are no longer in the arena when the boss is defeated. This boss should now correctly drop Clues. Slightly decreased the respawn timer. Fixed some issues that would cause a Perfect Kill to fail. The Leviathan Players will no longer receive the "Your melee attacks can't reach the lure!" message when trying to Autocast in Melee range. We've adjusted the colour of the Melee projectiles to be clearer for players with visual impairments. Casting Shadow Spells should now grant the default cast XP. Fixed some issues that would cause a Perfect Kill to fail. Duke Sucellus The preparation phase has been changed to feature more predictable rotations. Soulreaper Axe: The Soulreaper Axe now requires at least 5% normal special attack to be used. If a Phoenix Necklace’s healing effect procs, it will reset 'Mighty stacks'. Players can no longer pull up an interface to stall the 'Mighty stack' timer. A number of rewards have been given 'inspect' options, hinting at what players should do with them. A new music track has been added for The Stranglewood. We've made it clearer that players need to read a tablet before burning a boat inside The Scar. We've made it clearer that players need a Key to unlock chests inside Lassar.
Other Changes
Ancient Icons can now be ground into 5,000 Ancient Essence using a Pestle and Mortar. Players can no longer kill Apprentice Tamara during the Guardians of the Rift minigame. Bounty Hunter is now accessible after 12 hours of login time, rather than 48, provided the player satisfies the other requirements.
PvP Rota
The PvP rota has moved to Period B:
560 - (UK) - PvP World 319 - (US) - Bounty Hunter World 579 - (US) - High-Risk PvP World 561 - (UK) - Free-to-Play PvP World 580 - (US) - LMS Competitive
World 390 (AUS) for LMS Competitive has been de-activated with this rota.
World 569 (AUS) for Bounty hunter has been activated with this rota.
The PvP Arena is using 'Main' loadouts in Ranked Duels and Tournaments this week.
Desert Treasure II: Further Changes
We’re kicking this week’s round of Desert Treasure II changes off with a new loot system!
We’ve seen players getting extra Quartz after their first chunk and having nothing to do with them, so we’ve introduced a new way to use them. A mysterious new chest has appeared in the basement of the Ancient Vault, where you can exchange your spare Quartz for Dragon Plateskirts, Dragon Dart Tips, Soul Runes, and more!
Now for the bosses…
Vardorvis
The Prayer Projectile is now coloured green to indicate that it’s a Ranged attack. At least one spike will always spawn when Vardorvis uses his Jump/Dash attack. Players will no longer experience two consecutive ‘Blood Captcha’ attacks.
The Whisperer
You will now see Hitsplats for Sanity damage. The Whisperer will now do the correct number of normal attacks. The Whisperer's entrails will spawn even if you're no longer in the fight arena when the boss is defeated. This boss should now correctly drop Clues. The respawn timer has been decreased slightly. Fixed some issues that would cause a Perfect Kill to fail.
The Leviathan
You'll no longer receive the "Your melee attacks can't reach the lure!" message when trying to Autocast in Melee range. We've adjusted the colour of the Melee projectiles to be clearer for players with visual impairments. Casting Shadow Spells should now grant the default cast XP. Fixed some issues that would cause a Perfect Kill to fail.
Duke Sucellus
The preparation phase has been changed to feature more predictable rotations.
We’ve also made some small adjustments to the mighty Soulreaper Axe!
The Soulreaper Axe will no longer prevent you from using its special attack if you don't have enough regular special attack energy. If a Phoenix Necklace’s healing effect procs, it will reset 'Mighty stacks'. Players can no longer pull up an interface to stall the 'Mighty stack' timer.
And last but not least, a few miscellaneous changes:
A number of rewards have been given 'inspect' options, hinting at what players should do with them. A new music track has been added for The Stranglewood. We've made it clearer that players need to read a tablet before burning a boat inside The Scar. We've made it clearer that players need a Key to unlock chests inside Lassar.
Other Changes
Ancient Icons can now be ground into 5,000 Ancient Essence using a Pestle and Mortar. Players can no longer kill Apprentice Tamara during the Guardians of the Rift minigame. Bounty Hunter is now accessible after 12 hours of login time, rather than 48, provided the player satisfies the other requirements.
PvP World Rota
The PvP rota has moved to Period B:
560 - (UK) - PvP World 319 - (US) - Bounty Hunter World 579 - (US) - High-Risk PvP World 561 - (UK) - Free-to-Play PvP World 580 - (US) - LMS Competitive
World 390 (AUS) for LMS Competitive has been de-activated with this rota.
World 569 (AUS) for Bounty hunter has been activated with this rota.
The PvP Arena is using 'Main' loadouts in Ranked Duels and Tournaments this week.
You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.
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