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cover-Mortal Kombat 1

Monday, December 18, 2023 5:54:57 PM

December Update Patch Notes


General Fixes & Adjustments



Move list corrections & Localization fixes
AI adjustments & improvements
Improvements to Screen Reader & Text to Speech functionality
Visual improvements to several Brutalities
Added Quan Chi Roster Character
Added Khameleon Kameo Character (Available 1/16/24)
Added Slay Bells Finisher, available in Seasonal Fatality Bundle
Added Winter Wonderland Variant to The Gateway Arena, available for free to all players
Added Holiday skins for Kitana, General Shao, and Reptile
Rounds to Win can now be increased to 5 in Gameplay Settings
Adjusted ticking sound effects Audio when timer is below 10 in a round
Fixed rare cloth physics issue that could occur when switching fighters on Character Select screen
Fixed a rare issue where tagged moves that could incorrectly displayed after rapid player inputs
Challenges are no longer highlighted for DLC characters that are not unlocked
Fixed issues that could cause some Brutalities to not trigger if the attack interrupts a Fatal Blow or armored attack
Fixed a rare issue that could cause Tournament Mode to become unresponsive when loading a match if Arena Select is turned off in Tournament Settings
Fixed rare crashes that could occur by signing out of profiles at specific timing
Fixed a rare issue where AI could get stuck ducking after dodging certain attacks
Fixed an issue that could cause edited Kontrols in a local match as player 2 to sometimes not apply until after the match is restarted
Fixed visual issues when a player is hit by Story Mode Boss version of Shang Tsung's Injection
Fixed a rare issue that could cause playback errors on Replays
Fixed instances that could cause visual issues, unresponsiveness, or crashes when playing various modes while the game is installing
Adjusted health values during final fight of Chapter 15 of Story Mode to always be at 1000 health no matter which character was chosen
Fixed a rare issue that could cause damage scaling to reset if an opponent is hit by certain Kameo Ambush attacks at same frame the Main Fighter was recovering from performing certain attacks
Fixed issue could cause follow up attacks to not be performed if you hit a Main Fighter & a Kameo at the same time
Fixed rare face animation issues that could happen during Tie Round, Match Extended, or when a round win happens from a trade
Fixed issue that was causing long lasting visual effects (e.g. Tremor Crystal Armor) to become erroneously hidden when special cancelling certain moves
Fixed issue that could cause some reflected projectiles to be able to hit multiple characters
Fixed a rare issue where inputting a Kameo Ambush Attack & Fatal Blow at specific timing could cause an attack interruption to occur


Online


During Ranked Matchmaking you are now presented with information about the match connection with the option to decline before proceeding
Fixed several issues that could lead to the game to become unresponsive while in King of the Hill online mode
Fixed an issue where incorrect stats could be reported for a match if both players quit a Kombat League match at the same time
Fixed issue that could cause Ranked stats to sometimes incorrectly display within Kareer Stats
Kameos will no longer sometimes flash as if they were hit when a Quitality occurs


Invasions


Fixed visual issue with Exploding Demon sometimes disappearing instantly when defeated
Fixed visual issues with Omni-Man's cape & Nitara's wings when entering & leaving portals
Fixed visual obstruction that occurs when finishing "Hide" Encounter in Shang Tsung's Laboratory
Fixed issues that could occur when repeatedly changing speeds while moving on stairs
Fixed visual issues that could occur when traveling from Shang Tsung's Laboratory to Tarkatan Colony
Talismans can now be used during Finish Him / Finish Her
Fixed a rare issue with Endurance fights that could sometimes cause the next opponent to appear at an incorrect location
Fixed issue that could cause dashes to go in the wrong direction during some Survival & Boss Encounters
Adjusted how Dark Screen modifier functions during Fatal Blow cinematic
Fixed Talisman "A Real Opener" also disabling use of Fatal Blow
Fixed Talisman tutorial uses sometimes counting towards Achievements & Trophies
Fixed Flawless Victories in one round fights being counted as a Double Flawless
Adjustments to generation of Gateway Mesa & other dynamic Towers


Practice Mode



Reset in Practice Mode while Super Meter setting is FULL will no longer play meter gain sound effect
Practice Mode HUD Frame Data will now be correctly displayed when an attack is Upblocked
Resetting to Defaults while in Practice Mode -> Opponent Type or Practice Settings will no longer sometimes move the cursor to the top selection
Fixed several moves not displaying correct values for Practice Mode HUD Frame Data
Getup Attack & Reversal Attack fields will no longer sometimes be blank when a Playback Recording is in progress
Added Show HUD Option to Practice Settings
Added Super Fill Amount Option to Practice Settings
Added Shang Tsung Character Option to start in Young & Old forms in Practice Settings
Fixed issue that could sometimes cause incorrect damage numbers to appear in Practice Mode if the opponent is set to low health


Character Specific Adjustments


Main Fighters
Baraka

Fixed incorrect animation occurring if opponent is hit by (Air) Enhanced Blade Sparks and does not perform any actions after wakeup

General Shao

Fixed planted Axe appearing in the background briefly when General Shao is hit by certain attacks
Adjusted Audio when Fury Strikes (Front Punch, Back Punch) hits

Geras

Fixed a rare issue that could cause Geras to not teleport after hitting a Main Fighter & Kameo with Inevitable at the same time

Havik

Fixed incorrect animation occurring if opponent is hit by Enhanced Helping Hand and does not perform any actions after wakeup

Johnny Cage

When Show Off Parry occurs, combo damage scaling is no longer reset & correctly applied
Fixed a rare issue with Fatal Blow which could cause his Kameo to become stuck on screen if interrupted by Reiko's Enhanced Assassin Throwing Stars with specific timing

Kenshi

Fixed visual issue that could cause sword clipping when using Toward Throw with Kano Kameo or Scorpion Kameo

Kitana

Fixed visual issue that could cause fan clipping when using Toward Throw with Kano Kameo or Scorpion Kameo

Kung Lao

Adjusted invulnerability window after the attack of Fatal Blow successfully hits

Li Mei

Interrupting Sky Lantern at a specific timing will no longer sometimes allow two lanterns to be active at the same time

Liu Kang

Fixed rare visual issues that could occur when Dragon Tail is reflected

Mileena

Fixed a rare issue that could allow Teleport Down to move Mileena outside the maximum distance between players in certain circumstances

Nitara

Fixed a rare issue that could cause game to appear unresponsive for a short time when performing Taste of Blood Brutality
Fixed a rare issue that could cause (Air) Dark Plunge hit animation to stall in the air briefly
Fixed Bloody Bolt sound using wrong audio channel when near corners
Fixed rare visual issues that could occur with Wings when a Brutality is performed on Nitara

Raiden

Adjusted invulnerability window after the attack of Fatal Blow successfully hits

Rain

Adjusted gravity scaling on Rain God when it used for the first time in a combo
Performing Sektor Kameo Up Rocket will no longer sometimes destroy Water Shield

Reiko

Fixed Charging Pain & Pain Knee recovery changing if the opponent has a Kameo was performing certain actions

Reptile

Fixed issue that could cause Dash Attack follow-up attack to miss against an opponent near the edge of the Arena
Devastating Blow (Away + Back Punch) when held can now be cancelled into Kameo Summon Attack
Dash Attack follow-up attack no longer enables Auto Block
Force Ball will no longer sometimes be able to hit Sub-Zero's Ice Klone Charge after it has disappeared
Distance Between Fighters Audio Accessibility setting now works correctly with Invisibility

Shang Tsung

Fixed rare visual issues that could occur when winning a match while morphed into the opponent

Sindel

(Air) Levitate will no longer sometimes be disabled for an extended period if a Breaker is used on Sindel in specific situations
Fixed issue with opponent getting stuck for a short duration after performing a Breaker against Kartwheel while in a corner
Fixed issue that allowed for Finish Him / Finish Her to become extended past the time limit by repeatedly using (Air) Levitate in a combo
Fixed a rare situation where combo counter could be reset during Breaker Denied
Fixed issue that could cause excessive sliding to occur if special moves are performed at specific timing after landing from (Air) Levitate Cancel
Kameo Meter HUD will change color when Sindel takes control of the opponent’s Kameo using Enhanced Queens Command

Smoke

Fixed a rare issue that could cause Enhanced Smoke Bomb to not perform the final attack when its armor was broken with specific timing

Sub-Zero

Spinal Tap (Back + Back Punch) now cancels 1 frame earlier and has 1 more active frame on second attack
Enhanced Ice Klone can now be performed for 1 bar of Meter & then further Enhanced to leave 2 additional Klones for an additional bar of Meter, otherwise leaving only 1 Klone that lasts for a longer time

Tanya

Fixed incorrect animation occurring if opponent is hit by (Air) Enhanced Heavenly Hand and does not perform any actions after wakeup
Fixed audio panning issues that could occur when Back Throw was used near some edges of Arenas

Omni-Man

Adjusted invulnerability window after the attack of Fatal Blow successfully hits
Fixed a rare issue that could cause the opponent to instantly recover while blocking when using a Kameo Ambush & Invincible Rush or Giblet Maker at the same time under certain circumstances
Fixed issue that could cause the opponent to be pushed when using (Air) Fly Away when at full screen
Fixed issue that could prevent Kameo Ambushes from executing if the button was pressed multiple times while using Viltrumite Stance
Fixed a rare visual issue where Omni-Man could briefly appear at an incorrect location after using Invincible Rush
Viltrumite Stance Air Teleport Toward & Air Cancel Inputs are now the same as the ground versions
Viltrumite Stance can no longer sometimes linger for extended duration when the round is over
Holding Forward when Viltrumite Stance duration runs out will no longer Teleport Towards to occur instead of Cancel
Fixed Honorable Death final attack not working correctly in some long juggle combos near the edge of the Arena
Fixed incorrect animation occurring if the Honorable Death follow-up attack does not hit the opponent
Fixed several visual issues that could occur when Invincible Rush hits a Kameo
Interrupting Back Throw at certain timing will no longer sometimes cause the camera to look at Omni-Man very high in the air
Giblet Maker Brutality will no longer sometimes use the wrong blood color
Fixed several situations that could cause incorrect face animations to occur

Kameo Fighters
Cyrax (Kameo)

Cyber Net now drains meter from the opponent while they are trapped until they are hit or released
Cyber Net no longer does an alternate hit reaction when done as a Wakeup or Reversal

Darrius (Kameo)

Added Heelturn (Down + R1), a new Ambush Attack that can only be performed when the opponent is knocked down or about to land after being hit
Eat Dirt can now be delayed for a slightly longer duration
After executing The Double Whammy, the recharge delay is slightly shorter & the recharge rate has been increased
After executing Double Daegon Kick, the recharge delay is slightly shorter & the recharge rate has been increased
After executing Twister Kicks, the recharge delay is shorter
After executing Volleyballistic, the recharge rate has been increased

Frost (Kameo)

Snow Flakes now begins traveling 10 frames faster, lasts for 20 more frames, & had its collision slightly adjusted

Goro (Kameo)

After executing Punch Walk, the recharge delay is slightly longer & the recharge rate has been increased
The third hit of Punch Walk now recovers 5 frames faster & causes 10 more frames of blockstun with increased pushback on block
Punch Walk no longer has an extended recovery for the Main Fighter if Goro is interrupted

Kano (Kameo)

Eye Laser is now a Mid (was High), does 10 more damage & does increased damage on block
Fixed a rare issue that could cause Eye Laser startup to not work correctly in the corner

Kung Lao (Kameo)

Increased Buzz Saw Main Fighter recovery on block by 5 frames

Motaro (Kameo)

After executing Reflect & Moving Reflect, the recharge rate has been increased
After executing Tail Shot, the recharge delay is slightly shorter & the recharge rate has been increased
Adjusted Tail Shot collision size & it now causes 10 more frames of blockstun with increased pushback on block

Sareena (Kameo)

Kia's Blades will no longer sometimes still return after they are destroyed

Scorpion (Kameo)

After executing Get Over Here, the recharge delay is slightly shorter & the recharge rate has been increased
Hell Blades recovers 16 frames faster on block & 5 frames faster on miss

Sektor (Kameo)

Flame Thrower first hit starts up 5 frames faster & has 10 more frames of blockstun with less pushback on block
Flame Thrower second hit now has has Upblock vulnerability, comes out on block or miss, & has 10 more frames of blockstun with increased pushback on block

Shujinko (Kameo)

Increased base health value to 400 (from 300)
Mimic Smoke Invisibility will no longer sometimes not be removed if hit during certain timing during activation
Shujinko will no longer be able to pass through the opponent in the Kenshi & Shujinko mirror match when Kopy Kat is used by both players at the same time
Fixed incorrect hit reaction being used when Omni-Man Kopy Kat is interrupted
The Kameo Meter HUD will change color when Shujinko is morphed into the opponent’s Kameo vs Shang Tsung

Sonya (Kameo)

Leg Grab now has Upblock vulnerability & recovers 18 frames faster on block or miss
Energy Rings is now hits Mid, has slightly increased damage scaling, & Increased Main Fighter recovery on block by 5 frames
Energy Rings when fully charged has a different hit reaction with slightly increased damage scaling

Stryker (Kameo)

Fixed visual issue with Kuffed that could occur when hitting an opponent at maximum range from Main Fighter or near the edge of the Arena

Sub-Zero (Kameo)

Kold Shoulder recharges faster and has a slight less delay before recharge begins
Kold Shoulder starts up 3 frames faster, has 2 more active frames, and recovers 2 frames faster on miss
Kold Shoulder can be performed as a cancel from Arctic Armor
Iced Out is now a Mid (was High)

Tremor (Kameo)

Increased base health value to 400 (from 300)
Fixed an issue that was preventing Crystal Armor from being broken after being hit 5 times
Fixed various issues with Crystal Armor functionality when it was broken before the duration runs out
Fixed recovery inconsistencies between Main Fighters when executing Rock Punch & Rock Punch Uppercrust
Fixed visual issues when Tremor exits after performing several attacks
Kameo UI now shows the current Variation when Shujinko morphs into Tremor, or when Sindel hypnotizes Tremor with Enhanced Queen’s Command