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Tuesday, May 27, 2025 1:00:57 PM

Dante Update Out Now

Hey everyone,

The Dante Update for Humankind is out now!
This Update brings the new Dante persona, but also unlocks numerous old customization items (from symbols to avatars) for all players.
Thanks to everybody who tried the beta version and helped us fix a few oversights with the new army food consumption before official release!

Dante Alighieri AI persona, as unlocked at the last Amplified
The in-game Challenge rewards have been unlocked for everybody and the challenges have been disabled
Armies now consume food taken from your cities based on their size
If you want to know more, check below for the full changelog with all bugfixes.
We hope you'll enjoy the new persona and freely unlocked content.



"Dante Update" Version Notes
CHANGES & ADDITIONS
Added a new "Dante" AI Persona.
Removed the Challenges and gave their rewards to all players.
Unlocked Boudicca, Poe, and Lucy avatars for all players
Unlocked Celtic player symbols and decorations for all players
Added food consumption on armies.
Army Food Consumption is taken from cities based on their size
Nomads and Mounted Nomads do not consume food
Scouts upgraded from neolithic tribes do not consume food
Reduced the additional food consumption for large population cities
Added a Stability bonus for all unit stationed on a City.
Changed the Congress of Humankind maximum ideological effect of "Homeland" to +100% War Support gains on City occupation (instead of +100% War Score).
Changed the Congress of Humankind first ideological effect of "World" to +15 War Support required for Formal War (instead of +10).
FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!)
Fixed an issue were an incorrect Grievance was triggered on Allies when asking for an enemy Surrender.
Fixed an issue were the AI accepting a Surrender made the winning side appear as surrendered as well.
OTHER FIXES
Fixed an issue were "Unknown" food consumption were displayed on Occupied Cities.
Fixed an issue were the "Paid Wages" bonus from "Army Wages" civic was not calculated correctly.
Fixed an issue were the "Fog" tiles didn't apply the Combat Strength bonus in all cases.
Fixed an issue were there was no penalty when the losing side of a War had no City left.
Fixed an issue were the AI didn't accept a Surrender request if the player's War Support reached zero.
Fixed an issue were an incorrect pop-up notification was triggered when continuing a War you were winning.
Fixed an issue were declaring war against a Liege as a Vassal didn't declare war against the other vassals.
Fixed an issue were the Avatar customization buttons were locked after closing the menu without saving.