Crashlands 2 v1.0.5-rc.2: NPCs on the world map, and other bug fixes.
With version 1.0.5-rc.2, we are adding a few quality of life changes and bug fixes:
User Interface
NPCs are now shown on the world map in areas you've discovered. They are represented by small colored dots.
NPC names are now visible on the world map when you zoom in. Some of them may overlap, but if you squint real hard and tilt your head, it won't help.
There is now a keyboard hotkey for advancing through dialogue instead of just a mouse click. It defaults to space bar and can be rebound at Settings -> Controls -> Game Moments -> Advance.
Fixes
Buddies now move faster for scene changes, such as when Graal moves toward the cabin at the start of the game. This should help to prevent an issue where if you left while Graal was still approaching the cabin, they would despawn and be stuck in place outside the cabin until you reloaded your save.
Known Issues
We are aware of people experiencing crashes along with the error window and message ___________________________________________
############################################################################################
ERROR in action number 1
of Draw Event for object o_dapples:
I32 argument is undefined############################################################################################
gml_Object_o_dapples_Draw_0 (line 19)
We are still investigating the cause of this issue. If you are experiencing this, please share your PC setup information with us at this mega thread.
If you modify the game and gained multiple copies of the same weapon or trinkets, you may see the error messageļ¼
This is because those items are only meant to be crafted once and multiple copies will cause the game to crash. While you are free to modify the saves to your likings (after all, they are yours!), we strongly recommend backing up a copy before you experiment on them to avoid tragically breaking them.
As always, we've also been reading through the things that you don't like, or wish the game also had. Keep giving us that feedback as it helps us to identify pain points and figure out what will go into the next game update.
Thank you!