Chivalry 2 - Reclamation Update is Here!
Chivalry 2’s Reclamation Update introduces a brand new Team Objective Map - The Reclamation of Montcrux, A new weapon - the Siege Crossbow, The new Last Peasant Standing Gamemode, New Shield Loadouts, quality of life improvements and more! Read on below.
Update Highlights
New Campaign Pass - “Reclamation”
New Team Objective map - “The Reclamation of Montcrux”
New Free For All map - “Desert”
New Limited Time Mode - “Last Peasant Standing”
Limited Time Arena Mode - “Mounted Combat”
New Weapon - Siege Crossbow
Combat changes
QoL improvements
New Map - “The Reclamation of Montcrux”
Word of the Tenosian Empire’s invasion has spread, stirring the ire of the Agathian noble houses with bitter memories of old wars. Fueled by vengeance, a call to war against Tenosia has risen once again. “We must reclaim our grounds and fight once more for Argon, our one and true King!!” Within days, the Agathians rallied enough troops and marched back into the unknown lands of the South, reaching the great fortress of Montcrux, a battleground scarred by many battles of the past.
This is an uphill climb for the Agathians. They must break through the fortress’s walls with petards and avoid a rain of ballista fire from the Tenosians as the bombards continue to fire against the Agathian siege towers and camp. Should they break through, Agathians must then lift the keep’s gates and disable the bombards launching above, reclaiming the fortress as theirs once again.
New Weapon - “Siege Crossbow”
Unlike its more lightweight predecessor, the Siege Crossbow fires bolts that can deal notable damage to siege weapons and constructables. It also has the power to pierce through them. Be wary when hiding behind barricades! While it may deal considerable damage, use caution when reloading, aiming, and shooting, as this is a bulky weapon and you are limited in the amount of shots you can fire. Make them count!
New Limited Time Gamemode - “Last Peasant Standing”
The peasantry of Aberfell are having a feud! Whose turn was it to feed the pigs? Who keeps destroying the cabbage wagons?! Who sacrificed our good farmer Shaun to the Mason druids?! (That wasn’t supposed to happen until this weekend!)
As a fragile peasant owing fealty to the Agathian Knights or Mason Order, scramble for weapons to defeat the enemy team through multiple rounds! Very limited weapons of war are present on the map, so grab whatever you can find. The victor goes to the team that wins five rounds in total.
Maps
New Team Objective Map
The Reclamation of Montcrux
Bridgetown
Stage 1
Fixed an issue where the hud marker would reappear when joining mid match
Fixed an issue where players would burn in non-fire spots
Stage 2
Fixed an issue where a building roof would disappear first part of stage
Stage 3
Fixed an issue where Agatha could enter and stay in Tenosia spawn zones
Fixed an issue with a collision on Agathian spawners in
General
- Improved texture quality for skybox and peasants
Further optimization passes made for crashes and performance
Cinematic sequence now reacts to player gore settings
Removed an invisible ladder
Bulwark
Fixed an issue where the bombard pitch could not be adjusted on controller
Fixed an issue where a pigeon was infinitely spawning under the map
Courtyard
Fixed an issue where Agatha peasants could not emote or heal
Fixed an issue where environmental shields had misaligned textures
Desert
Polished ambience
Adjusted light values to improve team readability
Created Free For All variant
Falmire
Fixed a texture issue on the wall of Mason spawn in Stage 2
Galencourt
Fixed an issue where non-monk Agathians would spawn in the Church during the final stage
Stronghold
Stage 1
Fixed an issue where the indoor watchtower was missing collisions
Stage 2
Fixed an issue with bad collisions on snowbank during run in spawn
Stage 3
Fixed an issue where players would spawn under the map
Addressed an exploit where Masons could destroy banners in unintended ways
Fixed a broken decal texture in drawbridge crank room
Stage 4
Addressed an exploit that allowed players to capture an objective if they got under the map
Customization
Gallery:
New - “Featured Bundles”
Featured Bundles that provide bundle-based crown discounts on pre-existing cosmetics. Various bundle offers will appear in the Featured tab, each for a limited time.
New Plague Helmets
Available in the armory for unlock with Gold or for purchasing with Crowns.
New Campaign - “Reclamation”
Armour
Vanguard
Agatha - Plain Templar
Agatha - Templar
Tenosia - Steppe Ravager Helmet
Footman
Agatha - Templar Footman
Agatha - Templar Horned Helmet
Agatha - Golden Sallet Helmet Down
Tenosia - Night Wanderer Helmet
Knight
Agatha - Sentinel of Galencourt
Agatha - Elite Sentinel of Galencourt
Agatha - Agatha Templar Knight
Agatha - Templar Winged Helmet
Tenosia - Night Warrior Helmet
Heraldry
Agatha - Nordic Ram
Agatha - Nordic Lion
Weapons
Falchion
Rusty Khopesh
Khopesh
Golden Khopesh
Royal Khopesh
Light Shield
Engraved Dhal
Longbow
Snakeskin - Spitfire
Siege Crossbow
Engraved Arbalest
Warhammer
Worn Spiked War Hammer
Spiked War Hammer
Decorated Spiked War Hammer
Lion Spiked War Hammer
Nicknames
Of Montcrux
Of Galencourt
The Chicken Tender
The Templar
General
Loyalty Helmets are now available for all platforms for 1 gold
Pigface Open Helmet now displays beard customization
Fixed an issue where the Heavy Open Bascinet would appear automatically unlocked
Fixed an issue where the Vanguard Tower Guard Cap required Knight levels to unlock
Fixed an issue where Heavy Cavalry Sword customization would unlock through Sword levels
Fixed an issue where the “Sir” and “Lady” titles would not unlock after completing the tutorial
Fixed an issue where armours would not appear correctly in first person versus third person
Fixed an issue where the Tenosian LVL 1000 item was being listed as heraldry
Fixed an issue where the golden rune hammer was missing for FFA customization
Fixed an issue where the the Tenosian Lamellar Armour hands would stretch
EGS - Fixed an issue where Kings Edition rewards would sometimes not grant upon purchase. If you purchase the Kings Edition and are not granted the rewards, please open a ticket at: https://support.chivalry2.com/
Combat
Active Parry
Player is no longer disarmed when in an active parry state
Aim Assist
Removed magnetism affecting projectile initial rotation
After further review of feedback shared regarding this feature, it was noted that the aim assist for archery was stronger than intended. In addition to assisting look aim, a projectile’s starting rotation was found to also be influenced. This part of the feature has been removed in this update.
Engineers
Fixed an issue where the subclass would not deal double damage to siege weapons
Horses
Fixed a crash that would occur when a player tackles another player into a horse
Fixed an issue where the player would be locked in sprint mode after certain actions while horses are present in a given match
In certain cases, the sprinting value speed would not be set back to zero even though the player was not in a sprinting state. This fix not only addresses this case but also other cases where this issue would happen.
Jabs
Adjusted jabbing after dodge to come out slower instead of being on cooldown
Ripostes
Fixed an issue where a corrected riposte would cost double stamina
Stabs
Stabs for all weapons now thwack when hitting teammates
Upon further ongoing review of the current combat, it was noted that players would use stabs while behind a teammate to mask their attack, resulting in a disadvantage for the defender when reading and defending against such attacks. This has been addressed. Note that for 2.9, this can still be accomplished through a heavy stab, which we will be looking to address in the future.
Shields
Footman subclass Man-At-Arms now has access to Light shields
Knight subclass Guardian now has access to Medium and Light shields
Parry
Slightly decreased parry box width by half of previous initial increase
Projectiles
Projectiles now spawn particles and play a sound when penetrating an object
General
Fixed an issue where players would visibly disappear when standing close to the player camera
Fixed an issue where certain weapons could swing through an opponent who is kicking
Fixed an issue where petards would not damage players on horseback
Fixed an issue where spamming top left emote would lock camera input on gamepad
Weapons and Carryables
General
New Weapon - Siege Crossbow
Oil Pot
Fixed an issue where switching to Oil Pot with no one-handed weapon would softlock the player
One-Handed Axe
Fixed an issue where the one handed axe could swing through an opponent
Peasant Weapons
Set swing timings for the Hammer, Sickle, and Broken Sword
Matchmaking
Main
Added 64-Player Team Objective
Horses are disabled
Team Objective maps only
Added 40-Player Mixed Modes back to the main matchmaking queue page
Horses are enabled
TDM Maps are present
Removed Mounted Warfare
Removed 64-Player Mixed Modes
Removed Horse Duel servers from Server Browser
Arena
Removed 40-Player Mixed Modes from Arena tab
Addressed an occurrence of “Lost Connection” errors in 1v1 and 3v3 queues
General
Fixed a bug where 40 player mixed matchmaking would always try to search for an entirely new lobby
We have been discussing the state of the matchmaking queues and looking to refine the existing queues based on player feedback. As a result, the main queue is now TO only, and 40 player mixed modes are back on the main page. Note that 40 player mixed modes in standalone servers is different from matchmaking servers in the sense that they do not include horses.
Gamemodes
New Limited Time Event - “Last Peasant Standing”
Fixed an issue where players could not switch teams in offline mode
Fixed an issue where offline mode did not respect the players unlocked weapons and subclasses
LTS once again allows players to switch to spectate before the first round starts
Crossparties Beta
Fixed a crash that would occur when exiting a match while in a party
Fixed an issue where certain platforms could not remove friends from other platforms in their friend list
Fixed an issue where the unfriend native friend UI would persist on screen after leaving the social tab
Fixed an issue where the party leader could still send invites despite having a full party
Fixed an issue where platform icons would be inaccurate for certain platforms in friend list
Fixed an issue where user could still be heard when disabling voice chat
Fixed an issue where non-friends in a party could not be kicked from the party
Fixed an issue where the “party creation failed” message would appear after leaving a party
Fixed an occurrence where party voice chat would remain active after no longer holding input under Held Input setting configuration
Audio
Fixed an issue where Dynamic Music would not play
Fixed an issue where certain Commander VO would not play
Fixed an issue where the Heavy Cavalry Sword sounds were louder than other weapons
Improved Horse sounds when approaching a player outside of their field of view
Further optimizations
UI
Fixed an issue where there was no input prompt for the “See All Campaigns” button
Fixed an issue where XP for an active Campaign was granting inconsistently
Fixed an issue where the Social button would not function when on the Store page
Fixed an issue where players could commend twice
Added a prompt for insufficient crowns during an attempted store purchase
General improvements to Crossparty related messages
General improvements to Campaign UI
General translation fixes
Misc
Fixed an issue where a smoke particle would not appear correctly on Bridgetown and Galencourt
Fixed an issue where the player’s shadow would appear headless in first person mode
Fixed an issue where time left for a vote kick would be inaccurate
Fixed an issue where maxed playtime players were unable to gain gold or XP
Improved Intel Xess support
Addressed an issue where the title “Overachiever” would not grant under rare circumstances
Dismembered limb piles now substitute with logs on minimal gore settings
General crash fixes
Security improvements
Known Issues
We're aware that player customization and some options like PC keybinds are being reset when launching 2.9 for the first time. Thanks for your patience while we investigate.
Dismembered heads from players change to default customization
There’s an inconsistency with the breakables that are affected by siege crossbow
Report button does not focus properly on gamepad
Occasional failure when adding friends
Kills on the progression tab are not incrementing properly
Achievement progress visually does not track (but does increment properly behind the scenes). Firing 1000 arrows achievement for example will not properly represent how many arrows you’ve fired, but it will still update the actual number and unlock at 1000.
In game UI may not list all players in the party
Siege Crossbow - Unintended reload animation on horseback
Siege Crossbow - Flickers after being thrown
Siege Crossbow - Inconsistencies on what objects it damages and doesn’t damage