Cassette Beasts - Hotfix 1.1.3
Greetings Beasts' collectors! 🎣
Two weeks have passed since the release of Cassette Beasts and we continue working to solve some bugs that you have been reporting in the last weeks.
Here are all the fixes and changes included in the 1.1.3 hotfix:
World
Fixed some collisions in the cave under the hill in the park, and next to some stairs in Eastham Woods that could get the player character stuck until the player fast travels away.
Fixed missing campsite icon in Cherry Meadow.
Fixed a bug that allowed entering the Landkeeper HQ without Eugene.
Fixed a glitch that allowed players to momentarily penetrate locked gates and hidden doors to activate a warp on the other side, which often led to softlock issues.
Fixed a spawner in the Harbourtown Outskirts sometimes spawning monsters partially buried in the ground.
Fixed monsters stopping spawning if you lose to Ianthe.
Fixed uncommon and rare variants of Stab In The Dark never spawning.
Fixed unique roamers (Glaistain, Kunkeo, etc.) appearing as bootlegs in the overworld if you have a bootleg of the same species in your party.
Battle - Monsters and abilities
Fixed Bloodlust not raising Ranged Attack.
Fixed Bloodlust activating twice when defeating a human enemy.
Fixed glitter attacks permanently transmuting Abramacabra Walls and Air Walls created by Fire-on-Air chemistry (an effect that persisted between battles).
Fixed the final boss appearing invisible if you didn’t defeat the archangel in Falldown Mall.
Fixed Miss Mimic fusions not being affected by ritual candles, but still consuming them.
Fixed Delegate transferring certain status effect that definitely should not be transferred (e.g. Summoned).
Fixed Conductive Cures not working.
Fixed partner characters not healing between final battle attempts, which causes them not to transform the second time around.
Fixed inability to fuse after cancelling an order in battle.
Fixed AP Steal’s preview suggesting it poisons Plant-type targets.
Fixed Splinter and Contact Damage taking effect even for non-damaging moves.
Crashes and softlocks
Fixed softlocks in the Titania shipwreck, Glowcester Road Station, and Waterloop Station.
Fixed a softlock that can occur if you enter battle with only one working tape on the main character, then respool the partner’s tape, and then break the main character’s tape. This also fixes a similar issue during a certain post-game battle alongside a ranger captain.
Fixed a crash that can be caused by talking to certain NPCs in west Harbourtown multiple times over multiple days.
Fixed a bug that allowed the game to exit while saving, which came with a risk of corrupting files. (This does not prevent file corruption through sudden loss of power, disk failure, or other hardware or OS issues.)
Fixed softlocks that can occur if you move an NPC that needs to walk to you during a cutscene off the screen (e.g. the commune doorman).
Fixed a crash that can be caused by talking to certain NPCs in west Harbourtown multiple times over multiple days.
Fixed Copy That allowing transformation into Archangel minions, which causes a crash if you attempt to fuse.
Fixed the game locking up if you battle a monster that is drowning or falling into the void.
Cutscenes
Fixed a couple of ways characters could get stuck on geometry while moving during a cutscene.
Fixed the potential for the player character to get stuck on Felix’s head in a cutscene in Felix’s house.
Fixed a cutscene at the end of the Mourningtown commune attempting to play a second time and softlocking the player.
Stickers & Items
Improved descriptions of the Bulletino Cartridge Shard, Boltam Fur, and Jumpkin Seed.
Fixed Olive-Ups and Upgrapes recycling for 25000 wheat. They can now be recycled for 1000.
Fixed partner tapes having the wrong type when doing a randomiser run (or switching from a randomiser-run to a regular run).
Fixed purchasing a tape with an ability from Wilma in randomiser mode causing the UI to lock up if you hit cancel with very precise timing.
Fixed only the first Custom Starter / Automation sticker working properly if you have multiple on one tape.
Other fixes
Fixed a handful of reported translation errors and typos.
Fixed the vocals version of the Rogue Fusion battle music not looping at the correct point.
Fixed the quantity selection dialogue in the merchant interface losing focus to background buttons if you hold up or down.
Quality of Life Changes
Combined the quest and rumour logs. Rumours are now listed underneath the quests, instead of in a separate tab. This should make them easier to find for new players.
Reaction and status effect descriptions can now be viewed from the in-game type chart.
Improved map markers for a number of quests and rumours.
The game now leaves behind backup files when it saves, so that players can manually restore a file if it was corrupted by sudden power loss.
Sticker rarity and attributes are now deterministic if playing a custom mode game with a set seed.
Disabled the Ctrl-Q keyboard shortcut (except when the debug console is enabled), because it’s too easy to accidentally enter this while climbing and quit the game.
If you are experiencing any other issue, please don't hesitate to check out our troubleshooting page: https://wiki.cassettebeasts.com/wiki/Troubleshooting
Thank you for helping us polish the game with your feedback! It is thanks to your reports that we can make the experience ideal for all players 🙌
See you soon in New Wirral!