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cover-Bulwark: Falconeer Chronicles

Tuesday, May 20, 2025 10:03:02 AM

Büyük kutsal gradyan ve dengeleme güncellemesi şimdi yayınlandı

So this one has been cooking on beta for quite some time. It's decent sized update.
the core focus here is a set of changes brought on by player feedback, stuff like preventing players from teleporting away from combat (thus making combat harder and more consequential), but also improvements to the depletion system and war balancing.
On top of this the edge update introduced a murkiness in the visuals I had tried to offset with color grading, but turns out I made a lighting calculation error and by fixing that I could return to the more colourful color grading from pre-edge update. To me that's a major win, and I hope you notice a higher quality of lighting and color grading.

Prevented Arc tower and lightning weapons from dealing friendly fire
reset the population counter to 0 when resetting a scenario save
removed the word tutorial from the scenario title if you turn off tutorial
prevented some scenario settings from resetting incorrectly after a wipe or defaulting
prevented wiping a scenario save from duplicating inventory items
prevented the advisor mentioning a fortress if the fortress event failed to spawn
the sentry tower has been nerfed by having two point defense turrets rather than artillery guns
if you have depletion enabled and a resource location gets depleted, your output is capped to the capacity of the location. So if you only have 3 wood left at a location the maximum range of the wood mill will also be only 3.
resources locations added to faction settlements that trade them
faction settlement trade can deplete if depletion is enabled in scenario settings
trade-harbors and extractors will show the word "depleted" above them in the flow view
integrated a safeguard for when more resource locations get added to the game to protect savefiles
your surveyor won't teleport to your ground location if it's engaged in combat.
Large NPC Fleets defending settlements are now larger with close to double the capital ships and more smaller escorts.
Vassalization can only occur if more than 50%of the faction's population has been conquered (with bigger settlements counting heavier than small ones).
Fully destroying a faction will unlock the wonder quest for that faction
vassalized factions won't ever send out their leader
destroyed factions won't ever send out their leader
boosted the survivability of other faction's defending units (buffed health equal to highest xp player units)
increased the distance you cannot build near other factions settlements somewhat.
Murenal hit points increased
Skullship hit points increased
Manta hit points increased
Hammerhead hit points increased
Piranha hit points increased
Increased War waves being spawned in size when your population is larger than 3000
Increased War waves being spawned in size when your population is larger than 5000
Increased War waves being spawned in size when your population is larger than 1500
capital ships in your fleet shout have more vertical spacing , so less bumping in together
fixed some lights not turned on on imperial buildings
Fixed an ugly dark wash that had come over the world in the edge
Fixed ambient occlusion not properly fading down on the edge
Reduced base output of wood extractor
Reduced base output of stone extractor
Reduced base output of iron extractor
Increased the required power of a tower to reach max output of capital class vessels from a commander (it needs to be bigger)
reverted color grading
prevented capital ships from spawning super high
if a captain has an missing voiceline , no text or error text is shown.. they're just silent

So let me know if you encounter issues with this update, some of the balancing changes might affect your settlement. (the base ranges of extractors are a bit lower for instance).
There will be hopefully news on various new things I'm working on soon. But new content will come but as my franchise grows it's no longer a linear path. But Behemoth ahoy. Hope to share some visual teasers in the near future.