Build Notes
Greetings, fellow Knights!
A new patch is here! This time we address some of your most recent QoL and accessibility concerns, along with some fixes, hoping to keep improving and polishing your KITS experience:
New Features
Once you have completed each main quest you will gain the option to start the game from that most recent quest (this will happen via a new conversation when you start a new game)
This won't apply retrospectively, so progress will only be tracked from your next run (or when you complete a quest in your current run if you have one in progress)
Because you are starting the game at a later point, you will miss out on recruits/rewards/upgrades that you would have gained from playing through from the start and parts of the game may become more difficult
Hostage Changes
Hostages now spawn closer to the player party, where possible
Player characters and hostages will avoid spawning adjacent to voids and edges
Hostage damage limits have been relaxed for secondary objectives
Quality of Life
You can now speed up animations by holding Space Bar/L3 - this is an unsupported feature and may cause visual glitches
You can end a run while still gaining the associated experience by using the Abandon Run button on the pause menu
Accessibility
New options for extra in-game visual clarity - these can be found in the Accessibility panel on the Options Screen:
Black and white backdrops
Extra visible player indicator
Scalable card description panel
Ability to disable screen/camera shake
Fixes
Enemies that can't be pushed are now shown correct in the Entity Panel
Prevent softlock when trying to Pull an obelisk
Change Recurve Bow Upgrade to use Aimed Shot Upgrade not Bullseye
Prevent Daily Play deck generation picking from inappropriate starter decks
540 Kick now shows targeting sweep correctly
Fix for softlock when pushing enemy on downed enemy
Text Corrections
Make Yew Bow description accurately reflect behaviour
Make clear that Holy Water applies to all party members
Make Pinning Shot behaviour more clear
Make clear that One Two Punch duplicates a random attack card
Fix Support Damage modifier numbers
Fix some untranslated credits
As usual, we want to keep hearing from you! Don't hesitate to share your feedback; and if you have any specific question for our devs, we have a post in our forums where you can chat directly with James Parker, our Game Director.
If you have any further queries or need some technical support, you can reach out to the help desk directly to get a fast and thorough response: https://rawfury.atlassian.net/servicedesk/customer/portal/1
- Ground Shatter/Raw Fury