Bloons TD 6 - Update Notes! Version 37.0
Bloons TD 6 v37.0 - Update Notes!
Available now for all platforms / *iOS, Android, Steam, Apple Arcade, Amazon please restart your storefront or be patient if it does not appear for you, these updates can take some time to be rolled out to every region due to how the storefronts are set up.
Check out the more awesomer update video here.
Key New Features
New Paragon - The Magus Perfectus! (loves casting spells) Some of you know we teased this last year, but we needed more time to balance the art and design required to make this extra special, so we are very pleased to get this live! Wizard Monkey’s Paragon is designed to be a higher level strategic Paragon with powerful ability usage similar to the Doomship.The core of the Magus is a toggle to and from a Draining Beam which deals very small single target damage but absorbs graveyard mana as it damages and destroys BloonsWhile toggled off from the Drain Beam, Magus attacks with a powerful Arcane Spike that deals massive damage to MOABs and revives Bloons it slays, while a Dark Phoenix circles overhead attacking with Firebomb breath and a radial fireball attackPhoenix Explosion Ability: can be cast to consume the Paragon’s entire graveyard to set all Bloons on screen on fire for 30 seconds and summon one Zombie ZOMG for every 9000 graveyard mana consumedArcane Metamorphosis Ability: can be used to consume all graveyard mana and transform the Magus briefly into an alternate form which decimates everything with a flame cascade attack; Metamorphosis lasts longer the more mana it consumesMagus was designed for armchair play so it will fill and consume graveyard mana on its own, but our goal was to create more actively controlled Paragon for those who will enjoy microing between Beam on and off and choosing which awesome Ability to unleash and when
New Awesome
Happy Birthday BTD6 - On June 14th, BTD6 will celebrate 5 years of monkeytastic fun and strategy! We hope you’ll join us for the main menu changes, skinned Collection event, special Questing, and general celebration. Thank you for five amazing years and we’re looking forward to all the years ahead!New Hero Skin - Jiangshi Sauda, a fun new cross-cultural look for Sauda brainstormed by the art team, mixing inspirations from a favorite show and Chinese folkloreNew Map - ErosionCommunity designed advanced map Erosion by “I am not an artist” ~ u/TheWiseTrollTheWiseTroll’s original concept proposed land and water but when thinking about map colors and the little stories we think of behind each map, the concept of the polar bear walking back with the shrinking ice was too compelling to do anything elseNew QuestsBirthday Party - Pop the Party Bloon as many times as you can before it escapesBlade Sauda Nowhere - Try out Sauda and learn some of her skillsPatch’s Cheap Chimps Challenge - Beat Logs with as little cash spent as you canStriken Bad - Defeat the BAD on round 100 using First Strike. The spelling hurts us, too, you’re not the only one - but we had to do it!Least Cash and Least Tier Boss EventsWe’ve heard feedback about and have been wanting to shake up Boss rules, so here we go!Applying new victory conditions to Boss Events completely changes the focus while still needing the damage output and type to handle each BossTime still matters, as the secondary time score will break any tiesNew Trophy Store ItemsHeroes: Geraldo Pack Mule pet, Quincy Spec Ops Drop In placementMonkeys: Sweden Village FlagBloons: Party Hat BloonsGame & UI: Vortex Avatar, Sunset Samba 64 Mix music track, Quincy Arrows bannerNexus.gg Creator Supporter Avatar - show your support for Content Creators by using the Creator Support button on the Settings screen and purchasing any IAPLimited Time only {trophy items if there’s a seasonal}5 Year Anniversary Avatar, 5 Year Anniversary BannerNew CT Team Store itemsBase Props: Treasure ChestIcons: Overclock icon, Archmage Staff iconFrames: Bloon From The Dead frame, Mage Hat frameNew SliderEverybody loves sliders, right?After lots of discussion on the team and a fair few player requests, we’ve added a ‘Projectile and Effects Scaling’ accessibility option to main menu SettingsThis is primarily for accessibility to minimize the size and brightness of projectiles and effects, especially when the screen is crowded with Monkeys and BloonsThis is not directly a performance improvement feature, so please do not expect the game to run noticeably better - just noticeably cleanerWe tried not to remove key game state indicators but this is ultimately in player control - if you adjust the slider and effects and projectiles make it harder to play the game, please reset the slider until the game is working the way you wantIt’s also really fun for silly screengrabs, so please post your favorites!
News - Anniversary Giveaways!
We would also like to formally announce that we will be doing a week of giveaways on our Twitter starting next Monday NZT to celebrate the BTD6 5 year anniversary! 5 winners will be picked randomly each day for 5 days to win an awesome prize from our merch store. This will be exclusive to Twitter so make sure to follow us here to be involved!
Game Changes / Additions
New Party Time game theme event!Refactored how leaderboard scores are stored so that we could add Least Cash/Tiers ranking options for Boss EventsBosses on spawn will now clear the map of all existing projectilesHighest Round profile stat renamed to Highest Round (All Time) & added in the new profile stat Highest Round (Current Version).The 4 different Highest Round profile stats are now grouped together near the top of the profile stats pageFreeplay budget scaling reduced slightly (same speed/hp, but number of Bloons added per round will increase at a slower rate)Added a new Roundset with Income curve to be used by our events team; this customized income curve allows us more flexibility to make this roundset than would otherwise have been possible with existing roundset toolsTranslated game into Thai
Quest Changes
Added a ‘Play Again’ button to the victory screen for questsAdded a ‘Disable Dialogue’ checkmark for some quests after beating themGame hints are now hidden during QuestsStory Quests now sort to the top of the quest list & completed Story Quests sort to the bottom
Bug Fixes & General Changes
A large number of localization fixes - thanks for the player feedback on your pet peeves!Resolved a number of general crashesNumber of additions/changes to improve existing quests, highlight scores to beat & increase our possibilities for quest creationResolved an issue with abilities highlighted in quests remaining highlighted after restartingHolding down on a tower should correctly hide the UI againQuests no longer play placement effects for any pre-placed towersResolved an issue that could prevent Total Damage from counting correctly to profileResolved an issue where total insta monkeys profile stat would decrease if the instas were usedResolved certain very specific freeplay seeds causing crashes on certain roundsBloons Leaked summary no longer gets cleared in co-op after reviewing mapStairs in the top corners on Resort are now placement blockersResolved a crash that could occur when waiting on the events screen as events endResolved a crash that could occur when the Hero Booster popup was canceling via any map mechanics forcing the player to deselect the heroFixed some towers not targeting the test bloon when set to target type StrongFixed position of the full patch notes link on update popups on some resolutionsMidnight Mansion plays a fishie animation in the bloon exit on loading inResolved an issue where placed items on the map lose their cosmetic skins after a resync occurs during a co-op game.Obtaining towers from redistribution on co-op that are still locked for you will now show messaging in the unlocks screen as to why you are not earning XP for itPressing back from the avatar/banner selection will now just back out of that selectionChanged Pop Count on summary screen to Damage Count and added actual Pop CountHero portraits no longer linger too long on the screen after exiting the upgrades menu in gameParagon art state changes moved from 22/42/62/82 to 20/40/60/80Resolved map-based buffs not inheriting to subtowers correctlyResolved an issue where an external proxy could sometimes cause the game to hang on loading foreverCo-op red areas fade in more slowly when you cross the boundaryResolved online/Invisible profile setting displaying text incorrectlyAudio polish when opening reward chests in the collection eventUpdated wording on logout screen to address some confusionAdded a background to the rewards UIAdded confirmation pop-up for In App Purchases added from outside the gameMonklish font has been regenerated to include the Māori macrons
Tower Specific Fixes
Ice Monkey
Resolved a number of cases of the xx2 Refreeze crosspath not re-freezing bloons when dealing certain numbers of damage.
Monkey Buccaneer
xx5 Trade Empire should no longer buff too many merchants in co-opResolved tower moving from flagship to navarch displaying vfx at the wrong scaleResolved "Paragon available" pip displaying for Buccaneer with only Flagship and Pirate Lord unlockedResolved an issue where Navarch’s attack rate buff would not apply to Doomship in some cases depending on build order
Monkey Ace
xx2 Centered Path ace no longer displays it’s placement target on screen initially when loading a saveUpgrading to 002 Ace no longer refreshes the cooldown on the special toggleResolved an issue with Monkey Ace jumping offscreen after a Retry Last Round
Banana Farm
5xx Banana Central no longer buffs other Banana Centrals in co-op
Engineer
1xx Engineers can now place their sentries correctly on One Two TreeOverclocking a 5xx Engineer’s sentry just as it starts exploding no longer crashes the gameEngineer Paragon no longer crashes if created while a Bloontrap is being deployedEngineer Paragon no longer crashes when selling the main tower while it has a sentry moving through the air that has not landed yetEngineer Paragon should no longer throw sentries into the middle of the map due to techbotsResolved an issue where the Paragon’s permanent speed boost per round would not load until the end of the first round played after loading a save
Beast Handler
3xx Great White projectiles can no longer hit bloons far out of range3xx Great White rare crash that could occur at end of rounds has been resolved3xx Great White’s slow applied to grabbed target now expires correctly310 Beast Handler now has eyebrows, just like that one map suggestionCorrected the splash asset for crosspathed 4xx & 5xx BeastsMerging an Orca into a Megalodon while it's taking out a bad should no longer cause a 2nd Megalodon to briefly appearx1x Microraptor no longer fails to attack in some cases when being moved to different heightsx4x Tyrannosaurus Rex ability now scales with Challenge Editor ability cooldown sliderBeast Handler's bird targeting no longer breaks when set to strong if bloons are leaving radiusResolved a crash that could occur when moving a beast to the screen boundary
Hero Specific Fixes
Obyn Greenfoot
Resolved an issue where Obyn’s Wall of Trees when placed on an intersection looping back around on itself would not be able to hit the children of any targets that passed over it
Psi
Resolved a crash that could occur when attacking glued Bloons
Geraldo
Resolved an issue where selling Geraldo, and then re-buying him would show the description of the last-viewed store item from before selling him
Platform Specific fixes
PC: Beast Handler’s hotkey in the hotkeys menu has been moved up near the rest of the support towersPC: Added a ‘ Monkey Special 2’ hotkey (for towers like Beast Handler, Necromancers & Ace Paragon). By default the Special 1 & Special 2 hotkeys have been assigned to PageUp & PageDown and ordered so that PageUp triggers the upper specialty, and PageDown triggers the lower oneArcade: Resolved a strange one pixel wide black line that can appear above some text characters on the arcade fontChromebook: Game no longer crashes if attempting to login via webviewChromebook: Resolved an issue with bluetooth mice being unable to scroll
Balance Changes
Boomerang Monkey
This part has to be included along with the Lych Soul rework with Paragons which is finally making it in this update after necessary delays. As Boomerang Paragon’s knockback hits so many times so quickly, we need to make it more reasonable when applied to targets that aren’t immediately destroyed.
Boomerang Paragon knockback amount reduced 3 > 1
Bomb Shooter
MOAB Assassin fills a useful role of a pure long cooldown ‘single target assassination’ in the game, but when compared to something like First Strike it feels a little lacking that it is unable to carry damage through MOAB Layers
x4x MOAB Assassin ability passes through MOAB layersx4x MOAB Assassin ability explosion centers around the impact target
Tack Shooter
Blade Shooter has always struggled to find much value without MK or as a step to Maelstrom, so to give it build value on its own we feel like this should be a part of the base value on the upgrade.
x3x Blade Shooter pierce increased from 6 > 8
Ice Monkey
Lowest tiers of ice monkey are far too effective for their cost against ceramics, with this scaling well all the way to round 100, we feel like ice duration against ceramics needs to be reduced to counter this but for now this reduction will only apply until T3.
000 Ice Monkey freeze duration reduced by 50% on ceramicsAll T3 Ice Monkeys increase freeze duration on ceramics from 50 > 100%203 Icicles crosspath now gains camo prio
Glue Gunner
The Bloon Solver’s rework has been very popular, however, we’d like to have a better lead up into the new mechanics by introducing this earlier at the tier 4 now.
4xx Bloon Dissolver now creates puddles on track leading up to Bloon Solver, puddles deal 1 damage, all other stats and crosspath benefits are the same.
Sniper Monkey
This will allow Cripple MOAB to take out regular MOAB layers in one shot until round 100; for such a slow attacking single target tower we feel this will help top path flex, even if mostly for show.
5xx Cripple MOAB damage increased from 80 > 280
Monkey Buccaneer
Reworking Grape Shot crosspathing as it gains far too much crosspath value by T2 but then is lacking in purpose at higher tiers, double shot will only work as one extra grape however Destroyer will now apply its full attack rate buff to the grapes and Flagship will equip aspects of Grape Shot on the mini planes.
210 Grape Shot total projectiles reduced from 10 -> 6310 Destroyer also reduced from 10 > 6 grapes310 Destroyer now increases grape attack rate twice as much, matching increase to the regular attack410 Aircraft Carrier planes radial attack now fires an arc of grapes instead of darts410 Aircraft Carrier planes radial Emission Angle 360 > 90410 Aircraft Carrier planes radial projectile count 8 > 6410 Aircraft Carrier plane grape projectile speed 100 > 200420 Aircraft Carrier planes radial projectile art: dart > hot grape420 Aircraft Carrier planes radial damage type Sharp > Fire400 Aircraft Carrier plane radials damage 1 > 24xx Aircraft Carrier missiles now follow tower target priority
Monkey Ace
Spectre is shifting a little of the ceramic bonus around into basic all damage at the cost of reduced pierce, which should make up for lack of single target damage while also making the pierce crosspath more necessary when being used for cleanup focus.
xx4 Spectre Dart damage increased 3 > 4xx4 Spectre Dart ceramic bonus reduced 2 > 1xx4 Spectre Dart pierce reduced 15 > 10xx4 Spectre Bomb damage increased 2 > 3xx4 Spectre Bomb ceramic bonus reduced 4 > 3xx4 Spectre Bomb pierce reduced 30 > 20
Heli Pilot
Even with the map-range advantage, rotors are weak compared to any other constant AoE circle like this. Chinook feels like it’s near a place we are happy with now, however we want another tiny nudge on cost while keeping cash generation value the same. Pushing some higher values on the last Comanche Commander changes as the missile attack is effectively such a small portion of the tower’s total damage late game.
302 Razor Rotors will now benefit from the faster firing crosspath3xx Razor Rotors cooldown rate 0.75 > 0.5x4x Support Chinook price reduced from $10500 > 9500x4x Support Chinook supply crate cash generated reduced $1650 > 1,550x4x Support Chinook max uses per round reduced from 3 > 2xx4 & xx5 Comanche mini's follow the target priority set on their main Helixx5 Comanche Commander missile damage 7 > 15xx5 Comanche Commander missile moab bonus 5 > 8xx5 Comanche Commander mini's missile dmg 5 > 15xx5 Comanche Commander mini's missile moab bonus 5 > 8
Mortar Monkey
As the Rapid Reload crosspath has actually fallen behind in value compared to Burny Stuff for top path Mortars we want to try a slight stun duration increase as this buffs the base path with a larger benefit to Rapid Reload mortars as a stalling option. Mortar consistency is lacking at x3x making it tough to spend on even though x4x is fairly good, so some of the T4 rate is shifting down to help out with this. As the camo property has grown quite weak and currently Signal Flare is considered the best decamo tool, we want to push back slightly on its cost and by reducing the blast radius of the decamo area while emphasizing crosspathing for effectiveness there.
4xx The Big One stun duration non-MOABs increased from 0.5s > 0.755xx The Biggest One stun duration MOAB increased from 0.3s > 0.55xx The Biggest One stun duration BFB increased from 0.2s > 0.35xx The Biggest One stun duration DDT increased from 0.2s > 0.3x3x Heavy Shells attack delay reduced from 1.08 > 0.81x4x Artillery Battery attack rate buff reduced from ¼ to ⅓ (remains the same rate: 0.27)xx3 Signal flare cost increased $700 > 800xx4 Shattering Shells price reduced from $11,000 > 10900xx3 Signal Flare decamo radius reduced from 50 > 43103 Signal Flare decamo pierce increased by 5 > 10xx4 Shattering Shells burn DoT deals moab bonus +5
Super Monkey
As Engineer sentries do this already, newly spawned Mini Avatars from temples will now by default match the target priority of the temple.
4xx Sun Temple's Magic Sacrifice mini Sun Avatars when placed will spawn with the same target prio as their parent tower
Ninja Monkey
We’re changing the Ninja Monkey Paragon’s focus as a fighter against camo, as we feel like a greater strength and tactical value against camo will be the full reveal of all camos rather than all camo removal.
Ascended Shadow now grants global camo detection for all your towersAscended Shadow no longer strips camo from Bloons with every attackAscended Shadow main attack gains bonus to camo +6Ascended Shadow Flash Bomb Explosion gains bonus to camo +20Ascended Shadow Flash Bomb Shurikens gains bonus to camo +16Ascended Shadow Sticky Bomb Projectile gains bonus to camo +3200Ascended Shadow Sticky Bomb Explosion gains bonus to camo +700Ascended Shadow now deals 25% damage to all non-Boss MOABs that spawn
Alchemist
Alchemist Transforming Tonic is in a weird spot with the transformation unable to attack through walls when the base alchemist is able to. Also with this, including a QoL fix for the T5 that currently prevents transformed towers from functioning with target priority.
x4x Transforming Tonic transformed alchemist can now ignore line of sightx5x Total Transformation towers transformed by the x5x will keep their Target Priority
Druid
While the tornado doesn't do anything to MOABs, it still spends itself on them which wastes a relatively long cooldown, so addressing this flaw. Avatar of wrath doubles the base attack speed before any scaling is applied, but this hasn’t ever applied to the 205 Lightning, so taking care of that as well. Housekeeping - even deep in the forest, it does actually make life better.
3xx Druid of the Storm’s Tornado no longer targets MOAB-class Bloonsx3x Druid of the Jungle no longer pops Lead Bloons without 130 crosspathx3x Jungle Vine follows target prio of tower instead of strongx3x Jungle Vine defaults tower to strong priority when purchased205 Avatar of Wrath base Heart of Thunder attack rate increased 2.3s > 1.15
Spike Factory
We’ve heard the feedback, so Spiked Mines get a tweak to get more mines exploding but with less pierce on each, to overall increase quality of life in more frequent use but less wasted pierce. This will help out with some of the problems it has scaling into late game super ceramics.
4xx Spiked Mines pierce increased from 12 > 204xx Spiked Mines explosion pierce reduced from 40 > 304xx Spiked Mines DoT damage increased from 1 > 105xx Super Mines explosion pierce remains at 605xx Super Mines DoT damage increased from 1000 > 2500
Monkey Village
A minor QoL for cheap Monkeyopolis creation, we included a small base amount of cash production to the generation formula.
xx5 Monkeyopolis income formula now includes a base +$2500 minimum
Engineer
The 005 crosspath fix in the last update left XXXL Trap slower than previously even if crosspathed to 205, so we are increasing that base 005 slightly to match up the 205 crosspath again so that it isn’t any slower than before.
xx5 XXXL Trap attack cooldown reduced from 5.8s > 4.6
Beast Handler
As our newest tower to be added to BTD6, we went over feedback for every path and made a large number of adjustments addressing a variety of points.
3xx Great White thrash rate benefits from speed buffs3xx Great White damage increased 4 > 83xx Great White max extra damage from merge increased 8 > 163xx Great White max attack rate buff from merge increased 0.20634 > 0.383xx Great White extra thrash knockback duration from merge increased 0.1 > 0.24xx Orca thrash damage increased 20 > 304xx Orca thrash max extra damage from merge increased 40 > 604xx Orca max attack rate buff from merge increased 0.37829 > 0.384xx Orca thrash radius increased 20 > 245xx Megalodon price reduced from 55,000 > 45,0005xx Megalodon thrash radius increased 30 > 365xx & x5x Beast handler paths are now overclockablex4x and x5x Max Merge Bonus: Overkill damage on MOABs now distributes to the children of that targetxx1 Gyrfalcon path deals +1 damage to Regrows to stop accidental infinite regrow farmsxx3 Golden Eagle pierce increased 12 > 15xx3 Golden Eagle pierce range increased 24 > 30xx3 Golden Eagle ceramic pierce penalty reduced from +3 > 1xx3 Golden Eagle Max Merge Bonus: Now grabs MOABs with pierce penalty +14
Gwendolin
Removing the stacking aspect of Gwendolin’s burn damage over time, but increasing the damage as she levels up so that it actually scales up in power now.
Lv6 Gwendonlin main attack DoT stack count 0 > 1Lv6 Gwendonlin main attack DoT damage increased from 1 > 2Lv9 Gwendonlin main attack DoT damage increased from 1 > 4Lv10 Gwendonlin main attack DoT damage now increases by 1 per additional level
Adora
While they are complicated individuals, Adora can now fully appreciate the sacrifice of the newest Monkeys in the struggle against the Bloons.
Lv7 Blood Sacrifice can now be used on Beast Handlers
Admiral Brickell
We aren’t happy with strats that start looking like exploits with frequent sell-replace loops.
Upon Selling Brickell - all of her placed Mines are now expired along with her as well
Psi
Psi’s stalling out of the end of round is an odd mix of useful / annoying / out of control, so we are for now capping this to a 3 seconds of overtime stalling. Psi’s Psychic Blast ability also has weirdly low pierce for a long cooldown ability with no damage, we are increasing the base pierce greatly but it no longer increases in pierce at Lv7 since the extra pulse brings more pierce anyway.
If no Bloons are left unpopped on screen aside from ones Psi is currently holding & destroying, these Bloons will be destroyed after a maximum of 3 secondsLv3 Psychic Blast pierce increased from 50 > 200Lv7 Psychic Blast pierce increased from 100 > 200
Event / Boss / Relic / Knowledge
All Lych Soul variations can now be stunned/slowed by paragon tier upgrades
Looking Forward
Five months of 2023 done and dusted, which feels to us like it has zoomed by, perhaps because the Auckland office where the BTD6 team is based has only just reopened after the severe flooding at the end of January. All of Update 36 and the majority of Update 37 were completed while again working from home, but we’re very excited to have the office repairs done, the flood wall almost finished, and the ability to work shoulder to shoulder again on fun new things for the monkeyverse! Here’s the latest gaze into the crystal ball:
Update 38 Key ContentNew Boss - Phayze: another all new Boss concept and play style, not giving any other hints apart from the name itselfSummer fun: a new Brickell hero skin and a waterpark map aimed toward Intermediate to help keep northern hemisphere summer coolQuests: continuing to build new quest system features and adding a few new Quests to the listUpdate 39 Key ContentMap Editor: under construction since last year with internal systems testing happening during 38.0 development, we are super excited to put map creation tools in player hands on as many platforms as possible when it goes liveNew Hero - Spirit Walker: another unique design that we’re sandboxing already to make sure it has as much balance and art iteration as possible, again no hints other than the nameUpdate 40 Key ContentNew Paragon - Monkey Sub: we’ve tagged sub as the next Paragon, so tell the Navarch to stop hoarding all of the Portable Lakes!Stretch Goals - Boss Rush Team Event and CT Themes: lots of unknowns 3 updates out but we have strong plans for a new Team event and new parameters for Contested Territory that will make each CT more dynamic - anything that we don’t get done by end of year will have strong groundwork for next yearConsoleGetting closer to submission on Xbox and PlayStation but this has been slow going. We’ve added another programmer and are working even more closely with platform partners to get through our last issues and launch as soon as possible, but that’s likely at least another 2 months. Switch is still a consideration depending on response to Xbox and PlayStation, as it will require additional bespoke development.