Blazing Sails Halloween Hotfix v3.0.8.6
New
Enemy players can now stop pumps
Add Team formation string for custom games, allows more custom structures. Read more about the system on the wiki here:
Balance Changes
Undead players can no longer interact with human ships their steering wheels
Revert pump upgrades applied to the Rise of the Undead Fleet gamemode. Silver steering wheels still apply
Human players now respawn with ammo in the Rise of the Undead Fleet game mode (50 bullets, 20 arrows, 5 cannon balls)
Increased direct hit damage for Fish launcher to 60 to better balance with the AOE changes
Increased Cutlass damage 20 -> 22
Increased Sword of the Sea damage 18 -> 20
Increased Pickaxe damage 32 -> 50
Reduce Pickaxe attack speed 0.7-> 0.45
Reduce Spiked Club attack speed 0.9 -> 0.75
Bug Fixes
Fix deadzone not applying damage to ships
Fix humans losing their weapons when dying in Rise of the Undead Fleet mode
Fix issues with the new AOE exception system for Ships (fixes explosive barrel and more)
Fix level based cosmetics not being equipable
Fix most game modes not using incremental spawn timers (gun game still uses a default spawn timer)
Fix Charred skeleton glow effect
Fix tutorial level not teleporting the player back to the ship
Fix crucial issue with players leaving not being cleared from the server causing heaps of issues like servers not ending and more!
Fix clearing the mute and banlist not working for custom games.
Fix Prepare for battle sound not to adhere to volume settings (Rise of the Undead Fleet mode)
Other changes
Default loot on the Rise of the Undead Fleet mode has been improved
Streamer names should now be unique each game, no longer 2 Bill Bones
Crew banners are no longer active in Rise of the Undead Fleet mode