Big patch update for Shadow Gambit: The Cursed Crew is now live!
Ahoy mateys,
We trust you've been enjoying your adventures in Shadow Gambit: The Cursed Crew, exploring the Lost Caribbean with the Red Marley and your cursed crew members!
Following the rollout of a hotfix update for PC, which addressed some first crucial issues, we are now ready to release a bigger patch update.
It features a number of bug fixes and changes to improve your (un-)life as cursed pirates. For example, we're adding the camera controls from Desperados III and Shadow Tactics.
The patch update is is out now on PC – and coming to consoles very soon!
Read the full patch notes with the most important fixes and changes here:
Patch Notes
Most Important Fixes
Controls
Classic controller camera controls
We brought back the camera controls from Desperados III and Shadow Tactics. You can switch under "Options" > "Gameplay" > "Camera Follow Mode" and change it to Standard.
In this mode you can pan the camera with the right stick. When you hold down RT you can zoom and rotate with the right stick. You can pin the camera to the current selected player by tapping RT. This was D-pad down in Desperados III and Shadow Tactics.
Classic RTS control scheme
Default button layout has been adjusted so "Execute Shadow Mode" keys no longer conflict with other keys.
Fixed cases of mouse clicks not being handled properly in this control scheme.
Doors/Ladders now use the correct movement mouse button
Viewcone can be activated correctly in all cases
Logbook
Logbook hotkey (default bound to F2) is now rebindable.
Completion percentage calculations have been adjusted and should now properly end up at 100%
Badges
Cry Some More: Killing "Basito el Amanuensis" on Gran Alcazar now correctly counts toward this badge
Bigger On The Inside: Entering the Marley's Hold now correctly triggers this badge. Any story mission, tutorial room or crew tale will work
Deadly Ascent: Adjusted evaluation algorithm and added a badge failed notification. Badge is granted on mission completion if successful.
NOTE: Due to technical limitations, this badge can only be completed in the mission "Prepare For Trouble"
Golden Skeletons
Golden Skeleton in Gaëlle's Training Deck is now accessible to be killed
Small fixes and improvements
Visuals
Fixed model of planning mode ghost for various NPCs while Pinkus is perusing their mind
Fixed a few incorrectly rendered effects
Fixed effect flickering on certain hardware
Several small tweaks to cutscenes
Added small visual effect for Estelle on returning to the Marley after completing a mission
Fixed incorrectly placed cutscene camera in certain cases
Fixed Afia being crouched in an important story cutscene if she is crouched when cutscene starts
Fixed Ignacia already carrying a certain object while attempting to pick it up during the cutscene
Fixed camera shake not properly ending in certain cases when quickly skipping a cutscene
Adjusted positions of characters in a few cutscenes
Fixed dynamic bend of foliage objects in reaction to player character movement
Improved cloth behavior for player characters in certain cases
Added portrait animation for a certain important story character
Fixed mirror lights not turning on properly in certain cases during Act 3
Gameplay
Improved handling of Pinkus' context actions for Kill/Carry/Tie Up actions
Fixed several edge case interactions with NPCs that Pinkus used "Mind Peruse" on
It should no longer be possible to fire non-swimmer characters into the water with Gaëlle's "Fire Kanol" skill
Fixed missing jump prompts from a small boat to the beach in Calamity Reef
Improved navigation around the beaches of New Krucbury and the Isle of Penance
Fixed issues with planning actions while a character is using doors
Fixed saving being blocked after restarting a mission during a cutscene
Beware: Spoilers!
Fixed several skill interactions with Virgilio
The bolt of mimicked Teresa's "Iron Judgment" no longer gets lost after switching off of her
Mimicked Afia now has the same context action evaluation on her skill as when used by the original Afia
Gaëlle's "Fire Kanol" skill can now no longer be used while inside of another Kanol. This applies to both the first or the second Kanol being mimicked at the time.
Audio
Improved volume handling of NPC dialog in the intro mission on Angler's Grave
Improved audio handling in a certain climactic cutscene
Enabled Voice Over language change option during missions
Fixed sound effect when firing the cannons on the Marley being delaye
Added missing german voice overs for the Lighthouse Keeper on Calamity Reef
UI
Fixed red X incorrectly being shown on interactable objects in certain circumstances
Fixed missing or overlapping input icons in certain cases
Improved UI navigation in mission selection screens with controller
Disabled character slot re-ordering on the Marley
Fixed key icons still being shown on the map on an NPC after they have been taken by the player
Fixed Upgrades and Crew Tales objectives still being shown in the UI after already completing all of them
Improved feedback when aiming trajectory is blocked
Fixed several translation errors and typos across multiple languages
Fixed incorrect portrait being shown when perusing the mind of a Magistratus
Improved Dialogue Log automatic scrolling
Improved visuals of icon on not yet unlocked badges
Fixed the Newsfeed being able to overlap with the Memory menu in the Main Menu
General
Fixed a rare case of main story getting stuck in a "Revive X characters" quest
Fixed post effects not being properly set after loading a quicksave (e.g. Chromatic Abberation)
Wait when closing the game while a savegame write is still in progress as to not lose progress
Fixed memory capture issue in the Training Decks after progressing too far with unlocking a certain Easter Egg
Added handling for detecting disconnecting controllers
Added handling for Steam Deck screen lock becoming active
Potentially fixed a game crash for old CPUs that could happen during loading screens
Fixed cases of rogue savefiles being left on disk of already completed missions
Fixed pathfinding issues when loading a in-progress mission after applying a patch
Fixed several typos in the Credits
Added Kowloon logo animation to the bootup sequence
Adjusted hardware thresholds for automatic graphic settings detection (results in better default quality settings for more users – only applies on fresh game starts)
Where to get support & report bugs
Cursed pirates, if you and the Red Marley find yourselves in troubled waters on your treasure hunt across the Lost Caribbean, set sail for our support page: https://shadowgambit.com/support.
There you can report bugs and find answers or solutions to the most common questions and known issues.
Of course, you can also ask the community for help on our Discord server or in the Steam forum.
Join our crew
☠️ Join our Discord if you want to chat about the game with us and our growing Mimimi community.
☠️ You can also follow us on Twitter | YouTube | Twitch | Facebook | Instagram | TikTok to stay up to date.
☠️ And we also have a Newsletter if you’d like to receive updates directly from us to your email inbox.