Beta Update - build 210.2
build 210.2 - 'beta' branch
Added a fallback font for the modern UI with many previously missing international unicode characters.
The message for blocking will now include what shield you blocked with.
Fixed a bug that caused some historic regions to generate without articles.
Fixed a bug that caused common phrases for "cooking" to not generate.
Steam workshop mods will now check for updates and prompt downloads if you've declared a version in your manifest.json.
You can now add HistorySpice.json files to your mod which will merge with that of the game.
Added LoadBefore and LoadAfter to manifest.json which can influence mod load order without creating dependency cycles.
The XRL namespace is now checked for type name conflicts which could previously cause silent incompatibilities between mods.
Map files in subdirectories will now merge together by their ID, if no ID is defined the relative path is used.
You can now add 'Textures' folders for your sprites anywhere in your project, respecting your manifest.json directories.
Added an alert to the main menu if enabled mods are missing dependencies.
Added a new GetBleedLiquidEvent which defaults to the old BleedLiquid tag or property.
XML files loaded by root now print an info block of file counts to the Player.log.
Fixed a bug that caused the default values of options to be ignored when used as conditions for manifest.json directories.