Beta patch update
Hi everyone,
preparations for the the Architecture II update require some testing , not all content is ready so expect more goodies. But most is in here to play around with.
I will be working on a some more content, and there hopefully might be some surprise new language options for the update.
Here's the changelist: (in no particular order)
Features:
resource icons on traderoutes on the map go red if they are supplied but no captain is transporting them. (was already on beta , but not released)
new architecture flourishes for the Mongress style
new top tier Freehouse buildings.
polished and improved the ambient occlusion post processing effect, making for a more defined settlement.
advanced captains cost an amount of splinters to hire
commanders now cost an amount of splinters to hire
Improvements:
if you had a traderoute with no captains assigned and have no captains the right advisor text is now shown when trying to open the menu
opening the captain menu doesn't set you to the highest floor
fixed capital ships not running away from your flagship when escorting
changes the formation flying to be tighter.
Patrolling faction ships aren't seen as hostile by your forces if you aren't at war
let me know if you spot any issues or have suggestions. ;)