beta hotfix
Hi everyone,
A small weekend patch cuz I finally figured out why this sort of murky darkness had descended on the visuals. It was a faulty shading issue caused by the sort of low lying shadow the Edge cast. I had been trying to correct with post processing leaving the game a bit murkier than before the Edge update. Now that I found the culprit I reverted the color grading settings to a earlier setting.
Also fiddled with some more minor balancing and fixed some streetlights and light fixures from not being fully lit.
changelist:
fixed some lights not turned on on imperial buildings
Fixed an ugly dark wash that had come over the world in the edge
Fixed ambient occlusion not properly fading down on the edge
Reduced base output of wood extractor
Reduced base output of stone extractor
Reduced base output of iron extractor
Increased the required power of a tower to reach max output of capital class vessels from a commander (it needs to be bigger)
reverted color grading