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cover-Forever Skies

Tuesday, April 1, 2025 3:16:34 PM

Beta Düzeltme Şimdi Canlı!

Greetings scientists,
Fixes, additions and improvements have been made and sent to the beta branch. Here they are:
ADDED:
Workshop location missing sounds
FPP animation for the player's final decision at the AI-Tree
Transformer recipe restored - it’s available to craft once again
Research Parts were added to the Rooftops POI.
HUD elements highlights (Select Item, Flashlight, Helm’s Lock Speed) for better visibility of useful key shortcuts
HUD discoveries count while exploring locations
Difficulty settings description added to the main menu when starting a game
Building Mode description added to the main menu when starting a game
Lore tablets in the Ark Capsule Drop random event
All special rewards from the Kickstarter campaign, the Holiday event and the WDC charity DLC have been moved from Device Fabricator into Furniture Fabricator
Missing icons
CHANGED:
Item economy balance to progress the main quest path has changed
Radio Towers artifacts pool raised (from initial 2 to 6), so players can find a bigger variety of items
Floating debris balance in the Overgrown Ruins biome. More Synthetics and less Biomass
Research Parts relocated in containers should be easier to spot
Automated Deck Extractor size reduced
Hold time on an Insect Catcher device reduced
Hold time on picking up placeable objects has been reduced
Wrecked Paint Tool and Wrecked Repair Thrower scannable materials added
Airship total weight capacity for both Turbines updated
Machine Scrap scannable material added
Scannable materials for objects on The Workshop added
Scannable materials for objects on The Cosmodrome added
Scannable materials for objects in The AI-Tree added
Insect Catcher sound tweaked
Player breathing sounds tweaked
Player coughing sounds for Dust tweaked (oxygen threshold for coughing lowered)
Ladder climbing sounds tweaked
Medium Backpack research moved from Device Fabricator to Upgrade Fabricator
Bolt's research moved from Device Fabricator to Suit Printer
Wrecked Medium Oxygen Tank visibility improved on Underdust location
Glowweed Seeds added as a loot on Infected Gardens
Glowweed Seeds added and Petit Bruiseflower removed from Overgrown Lift
Quantity of insect enemies reduced on above the Dust locations
Sewer lid under Sleeping Lilies moved to its correct position on Underdust: Suburbs
Luciferin POI location proper color on Radar added
Workshop location got additional resource tweaks
Removed greyed out layer from locked slots, color change and paddle shake added instead
Metal Collector cannot be moved when there are some Metals gathered already
Minor changes in UI for localization purposes
Moth Swarms spawn time reduced
Removed color coding from object health indicator, outline added instead
Overgrown Ruins and New Nature biomes visual tweaks
Inventory gamepad bindings - “Move” is on Facebutton Bottom (X/A) and “Use” is on Facebutton Left (Square/X)
Stacks Balance
- Energy Crystal: 10->50
- Polymer: 20->50
- Epoxy: 20->50
- Transformer: 10->25
- Machine Parts: 25->50
- Synthetic Compound: 25->50
- Luciferin: 20->50
- Solid State Battery: 10->25
- Upgraded Battery: 10->25
- Copper Element: 25->50
- Virus samples 1->10
Balance in Technology Printer XP gain (more XP for any action)
Loot balances on Workshop locations
Crossbow Bolts speed increased
Minor changes to the world map for a better exposure of Colossal Lifeforms events
Item/stacks quantity on a Technology Printer show the actual number of items about to be sold
General texts polish
Missing Database entries added
Murals’ Database icons changed
FIXED:
Fixed a bug where Charged Blockade sound wasn’t playing properly
Fixed a bug where both biome gates weren’t playing sounds
Underdust: Suburbs level design tweaked so Mantis enemies do not get stuck in the floor
Colossal Lifeform Cave POI level design improved (players path)
Fixed a bug where clients in a co-op session saw incorrect Docking Plank movement
Fixed a bug where the Blueprints screen showed placeholder items on the first opening
Fixed some bugs with levitating items
Fixed bugs with wrong interactive material setup for some objects
Fixed rare bug where healing sound from Medical Station didn’t end after healing was completed
Fixed a bug where trigger for running a lift was present on the whole lift
Fixed a bug where new Room frames were weirdly rotated in ghost mode
Fixed a bug where player was stuttering while snapped to Helm during flight
Fixed a bug where Filtering Bottle was showing durability 0/0 after crafting
Fixed a bug where player could block themselves when building Balloon Core
Fixed a bug when player is using a gamepad and is in the splitting menu, pressing anything on the mouse causes them to lose focus
Fixed a bug with Dust shader visible on entering both combat locations
Fixed a bug where Discoveries menu was presenting not yet discovered locations
Fixed a bug where Copper Elements on the Lower Wind Farm could be picked up again after saving and loading a game
Fixed a bug where the player could enter a closed Container via an overlapping ladder
Fixed a bug where Alternator switch doors weren’t working on Underdust: Suburbs
Fixed a bug with the wrong message being played and shown in the log when Engines were being placed
Fixed a bug where items dropped on the airship were detached from it after save / load
Fixed a bug where Moth Swarms were blocking players from interacting with world objects (no triggers were shown)
Fixed a bug with levitating items on Greenhouse Towers (Research Computer position fixed accordingly)
Fixed a bug where some objects in a Greenhouse Tower weren’t visible for clients in a co-op session
Fixed a bug where Overgrown Radio Towers didn’t count as discovered upon landing, leaving “?” on a Radar
Fixed a bug where objects extracted by clients in a co-op session weren’t disappearing from the world
Fixed a bug where players couldn’t use the Artifact Trade Station properly with a controller
Fixed a bug where clients in a co-op session couldn’t start playing again, because the host was closing only their own Credits with the Back button
Fixed a bug where the Cosmodrome side-rooms were popping in only when in close proximity.
Fixed a bug where clients in a co-op session saw some strange items in the middle of Underdust: Suburbs
Fixed a bug where clients in a co-op session stopped seeing the Dust after they returned to the same location for the second time
Removed prototype Stun Bolt from Technology Printer
Missing translations added
More optimization fixes
KNOWN ISSUES:
Colossal Life Form Cave may lock an airship inside if the player flies inside, save and load the game
Players are not able to close the Credits at the end of the game with a controller
Controller’s Adaptive Triggers switches dynamically way too often
Clients in a co-op session do not see Database entries and non-location Discoveries after joining a session
Cosmodrome doesn’t save its state for clients in a co-op session
Not all towers gated with Organic in the Overgrown Ruins biome collapse
You may happen to see an empty quest on the To-Do tab
There’s a rare bug where the radial menu (C key bind) stops working and requires a save and reload to start working again
When you load a save, the airship might be slightly moved from the place it was at the time of saving.