[BETA 1.14.0] Patch notes (continuously updated)
Hi, folks! Usually our betas last only a week or two. and so we keep the patch notes in Discord. This update is way bigger and thus is taking longer to test, so we figured it would be nice to keep you all updated on how it's going. We will be adding the notes into this event as new patches come 📝🙇♀️
16-07-25
A quick status update: we're getting closer to wrapping up the bug fixing, however, we've realized that the current option for "no supports" on stairs we added in `beta19` doesn't feel like Tiny Glade. We don't want to remove it though, as we see its potential and the fun you can have with it. Therefore, we're going to spend additional time finding a UX that feels at home with Tiny Glade. We're guessing we need an extra week, and the beta will hopefully be finished at the end of next week.
15-07-25
1.14.0-beta20 is up!
🈂️ Translations
✍️ Auto-attach newly inserted stair points to an appropriate wall or flat roof, if they're inserted into an edge that's attached to same wall/roof
✍️ Split the building category of the toolbar into two rows
🐛 Fix leftover plaster on fences for reallzz (it will also be automatically removed if your build has any)
🐛 Fix continue stairs not always retaining stair style
🐛 Fix stairs reacting to phantom terrain
14-07-25
1.14.0-beta19 is up!
✨ No supports option for stairs (available in the customization menu)
✍️ Remember last used stair color, railing type and ladder color
🐛 Don't create half arches if the attachment wall doesn't have enough space for it
🐛 Sanitize rogue plaster on fences (thank you for the reports! unfortunately, we still can't find a repro for it, but this fix should at least prevent this from happening; if it happens again, please shout!)
🐛 Fix single node stairs rotation gizmo being misaligned when on flat roofs
🐛 Don't offer rotating single node stairs if they're wall-attached
🐛 Don't offer inserting a new point if it's a single node stair
Status update: we're currently wrapping up the remaining issues and bugs. We're hoping to be done by the end of this week / beginning of next week!
13-07-25
1.14.0-beta18 is up!
✍️ Allow rotating single node stairs
🐛 Fix roof-attached single node stairs having pillars going all the way down to terrain
🐛 Fix pillar bottoms stealing "insert point" focus
🐛 Fix ladders slightly floating above terrain/roofs
🐛 Fix ladders creating floor supports when elevation wasn't high enough
12-07-25
1.14.0-beta17 is up!
⚙ Add a toggle in game settings for the old-style timberframe
🐛 Fix phantom lantern & crash when switching from lantern mode to wall eraser
🐛 Fix crashes in assembly of near-zero-length railings
🐛 Fix flicker of clutter move UI, and related random crashes
11-07-25
1.14.0-beta16 is up (just a few smol things cause we're taking a mini break)
🔨 Extra check for railing generation on two separate buildings
:blame_AMD: Add an extra AMD driver DLL check to the crash reporter
🐛 Fix instance index overflow crashing long sessions
🐧 Maybe fix Linux crash reporter copy to clipboard
🎢 Fix coaster flicker & excessive stair-attached deco recalc
🔨 Harden save file writing some more against disk errors
09-07-25
✨ Wooden railings for stairs
🕰️ Fix stairs undo/redo weirdness when splitting walls
🎢 Input prompt for rollercoaster now correctly displays with controller
🐛 Fix UI gizmos sometimes splitting into two (thank you for the F6 reports!!); turns out the camera distortion from photomode was applied to one rendering pass, but not the other
🐛 Disallow diagonal supports for wooden pillars on towers if the pillar is too short
🐛 Tweak sensitivity of discarding railing ends
🐛 Fix bald grass after last stair segment is removed (fr fr no cap this time)
🐛 Fix color flashes in bloom when resizing the window sometimes
🐛 Make bloom scale resolution-independent
🐛 Fix black halos around bright objects
🔬 Improve image upsampling quality with "resolution scale" < 1.0 (use edge-adaptive spatial upsampling)
🐛 Fix walls blinking out of existence during replay
🧯 Gracefully handle file "access denied" operating system errors in the save system
:blame_AMD: Handle more silly behavior of graphics drivers (swapchain image acquisition hanging)
🧊 Add game hang/freeze detector (--detect-hang launch parameter)
07-07-25
1.14.0-beta14 is up!
🔊 Stairs have proper SFX now~
👨🏫 Control hints/tutorial for stairs
🎨 Add railing to the ends of wall-attached stairs
🐛 Fix gaps in curved timberframing
🐛 Fix decorator & wall sfx not playing when moving the camera with wasd, but keeping the cursor still
🧯 Gracefully handle disk write errors in the save system
06-07-25
1.14.0-beta13 is up, with some rollercoaster silliness from last night's hacking, and one fix from Ana who's doing real work
🎢 Fix the disappearing cart problem
🎢 Don't forget the last segment for closed tracks
🎢 Add WASD controls
🎢 Don't play footstep sounds in coaster
🎢 Make the simulation framerate-independent
👮♀️🌳 Tighten tree border control
05-07-25
1.14.0-beta12 is up!
🐛 Fix duck trajectory planner wasting CPU cycles
🐛 Fix fences contracting plasteritis
👮♀️🌳 Implement tree border control
🐛 Fix window-related crashes when merging walls
🪟🚪 Eat the balcony cake and have it too
04-07-25
1.14.0-beta11 is up!
✨ Added ability to cycle through the available clutter in the clutter focus mode (ideally, we'd have a proper menu, but this should help meanwhile!)
🎨 Make stair bricks look more random
✋ Prevent sheep pet hand from taking over the screen
✍ Revert LCtrl preventing windows from turning into doors, but make smallest width stairs not create doors
✍ Keep stair stubs when you click and don't move
✍ When placing stairs, they no longer disappear when you hover over other decorators
🐛 Fix decorators not recomputing on changing terrain
🐛 Fix ladder floors not having edges (oopise from adding railings)
🐛 Fix newly-connected stairs not inheriting the parameters such as ladder color, railings and color (otherwise, things get mismatch in history when coloring)
🐛 Prevent stair steps sinking too low
🐛 Undo accidental rotation change of clutter on round towers (affects clutter on round roofs, but matches non-beta)
🔉 Fix photomode icon playing brick sound
🎢 ????????
03-07-25
1.14.0-beta10 is up!
✨ Added stair railings
✍ Prevent stairs trying to snap to angled roofs
✍ Don't offer attachment to existing stairs if snapping is disabled
✍ Don't snap stairs to walls if snapping is disabled
✍ Reverse color of plaster icons
🐛 Fix pillar collision geometry preventing interaction with stairs gizmos when in water
🐛 Fix ghost mode toggle not working in FPS camera with controller input
02-07-25
1.14.0-beta is up!
👂 Make path draw sounds quicker to stop
🐛 Prevent stairs from splitting into ladders & walkways in edge cases where you don't expect it
🐛 Arrest illegal ladders & arches that would fix themselves upon reloading the game
🐛 Fix color banding on sky
🐛 Fix DoF artifacts in close-up tree branches
🐛 Fix tree branches abruptly disappearing close to the camera
🎢 ????????
01-07-25
1.14.0-beta8 is up!
✍ Holding "disable snapping" key (default: LCtrl) now prevents windows from turning into doors
✍ Rectangle editing now behaves itself when in low camera angles
✍ Rectangle rotation is now snappier & no longer does a small jump at the start of an edit
🐛 Fix cases when stair gizmos become unresponsive in focus mode when there are lots of stairs around
🔊 Fix volume difference between placing decorators and moving them
30-06-25
1.14.0-beta7 is up! It's a very 🐛🔫 patch
🐛 Fix building pillars ignoring stairs
🐛 Fix stair placement disappearing when hovering over existing stair nodes
🐛 Fix single node stairs not offering to be connected to existing stairs
🐛 Fix stairs UI being shown in main menu
💥 Misc crash fixes
:blameintel: Fix stutterfest on Intel UHD
29-06-25
1.14.0-beta6 is up!
📐 Railings/merlons are now removed around stairs, walkways & ladders
🤏 Slightly increased the slope at which walkways turn into stairs, to make ramps more useful
🐛 Fixed visual glitches on sloped walkways
This will likely affect some features of your builds, especially if you overlapped buildings & stairs a bunch, e.g. for making bridges with railings. Those are still possible using similar approaches, just might need a slight nudge to the stairs and/or platforms.
1.14.0-beta5 is up!
🐛 fix missing stair pillars when underwater
🐛 fix single node stair supports being too skinny after the previous patch (oops)
✍ better stairs UI responsiveness when hovering over gizmos
🌥️ derive edit highlight from sky brightness (to avoid overly bright highlight at night)
🎨 ladder bottom point no longer offsets forward if it's connected to another ladder (for more continuous ladder sculptures and masts ;D)
28-06-25
A new build is up! (1.14.0-beta4)
🐛 When in focus mode, you can interact with move, height & insert point gizmos even when obstructed by a wall
🎨 Single-node stairs now have arches
🌀 Stair-attached decorators can be rotated
🤏 Stairs can have a slightly smaller min width
👉 Your stair-attached clutter will likely change its rotation due to this update. Pardon the inconvenience, but 'twas necessary to allow rotation editing.
1.14.0(beta3) is up
Fix doors not spawning 🚪 :sheephammer:
27-06-25
1.14.0(beta2) is up!
✨ Ladders can now be colored
🐛 Fixed the ghost stairs that rotated with the camera
🐛 Fixed plaster peel leaking wall preview color when hovered
🐛 Offer plaster peel option for freehand walls as well
🛠️ Made gizmos smaller in focus mode when stair nodes are close to each other
🛠️ Modified min width for stairs to be no slimmer than brick depth (otherwise it exposed gaps)