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Friday, March 10, 2023 5:15:11 PM

BATTLEFIELD 2042 UPDATE #4.0.1




Hello there,
Next week, we’ll release Update 4.0.1 which is a small set of changes aimed at resolving some Quality of Life issues and balancing, following the launch of Season 4: Eleventh Hour.
It’s been epic seeing your reactions and gameplay moments in Season 4. We’re seeing squad after squad jump into the fray on Flashpoint and it’s safe to say that you are having a Blasco!
In the coming weeks, we’ll be preparing our next Game Update (4.1.0) which acts upon more feedback that you’ve been submitting to us.
Take a look at the changes below, and for now - see you on the Battlefield!
//The Battlefield Team
Stay Informed
Follow us on the @BattlefieldComm Twitter account to stay informed on the roll out of our updates. You can also follow along with our tracking of Known Issues and further game changes we’re making via our Battlefield forums.
Changelog
AI Soldiers

AI Soldiers should now correctly spawn during the Prologue stages of Battlefield 2042. They were too busy reading the instruction manuals we gave them, and we’ve kicked them out and told them to get to work.

Audio

Resolved an issue that resulted in Voice Lines remaining scrambled after exiting the vicinity of an enemy X6-Infiltration Device.
We’ve done an audio pass on the X6-Infiltration Device, specifically aimed at addressing audio-overload where players place multiple devices in a small area.
Reduced the rate at which the X6-Infiltration Device registers audio pings upon entering and exiting an area.
Added more nuance to the noise emitted from the X6-Infiltration Device, resulting in it no longer producing a continuous static noise.

Gadgets

Resolved an issue that resulted in an oversized crosshair while placing the M18 Claymore.
M18 Claymore sensors should no longer trigger through walls.
Reduced the amount of healing per second the Repair Tool replenishes by 15%
The Tracer Dart will now last 16 seconds up from 12 seconds.
Fixed an issue where the Designated UI Indicator would appear under the world when hitting some gadgets with the Tracer Dart
Fixed an issue where drivers in vehicles would sometimes not get a warning in the HUD about incoming missiles if they were designated by a Tracer Dart
Fixed an issue where the Tracer Dart would sometimes fail to designate moving targets
Resolved an issue that resulted in SOFLAM targets on neutral vehicles being shared across both teams.
It should now be possible to place the Insertion Beacon within Smoke.

Specialists
Blasco

Fixed an issue that caused Blasco to be hidden from the minimap when firing unsuppressed weapons. You’re stealthy, but not that stealthy!
Updated Blasco’s Tutorial Video within the Collections Screen.
It should now be possible to place the X6-Infiltration Device within Smoke.
Crawford

Reduced the effectiveness of Crawford's Critical Repair Trait from 100% bonus repair amount to 40%.
Irish

Irish’s APS-36 Shootdown Sentinel should no longer intercept C5.

Lis

Lis’ G-84 TGM missiles will now correctly detonate when impacting Dozer’s Ballistic Shield.

Rao

Resolved a Field of View issue for Rao’s “Volatile” cosmetic.

Soldiers

Lowered the soldier health regen delay from 7.5s to 6.5s.
Increased the soldier health regen from 5hp/s to 7.5hp/s.
Increased the health regen rate post-revive from 5hp/s to 7.5hp/s to match the new regen values of 2042.

Weapons

Removed the remaining Aim Down Sight deploy adjustments for the Extended Magazines.

AC9

Increased the amount of bullets required for a kill with Medium Ammo between a distance of 50-75m from 6 to 7.
Increased the amount of bullets required for a kill with Subsonic ammo for distances beyond 40m by 1.

RPT-31

Reduced the amount of bullets required for a kill with Heavy Ammo under a 30m distance from 5 to 4.

M39 EMR

Reduced the Headshot Multiplier from 2x to 1.6x

SVD

Reduced the Headshot Multiplier from 2x to 1.6x

Vehicles

Resolved an issue with the CAV-Brawler not correctly spawning in with the “Tier 1” and “Water Wheel” Vehicle Cosmetics




This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.