Backpack Battles Patch 1.0.3
Hi everyone,
We like how things have been developing, so we will continue where we left off last week.For Mage, crafted spells and chess still need some more love.Power-wise, Adventurer seems to be well integrated with the other classes, our aim now is to get all subclasses into the action.
Have fun everyone! :)Changelog for 1.0.3
NeutralMana Orb: Buffs 25 -> 22Stone Helm: Stun Resistance 30% -> 40%RangerAcorn Collar: Cost 6g -> 7gLucky Piggy: Chance increase 15% -> 12%Snowmaster: Cooldown 3.8s -> 3.3sBerserkerSpiked Wall: Spike Maximum 6 -> 8Extra Angy: Delay 4s -> 3.5sDragon Set: Cooldown 1.2s -> 1.1sCheese Goobert: Maximum health 20 -> 22ReaperStaff of Unhealing: Heal 22 -> 25MageMagic For Dummies: Maximum health per spell 2 -> 3Null Blade: Cooldown 1.6s -> 1.7s, removed buffs 2 -> 3, damage increase 1 -> 2Lantern Berry: Cooldown 4.5s -> 4.2s, cleanse 2 -> 3Ice Flower: Chance 30% -> 25%, Cold 2 -> 3, Block 10 -> 13Devouring Sphere: Cooldown 4.0s -> 3.7s. Now has Vampiric type.Nature Chronicles: Trees: Cooldown 3s -> 3.6s, Spikes 1 -> 2Prismatic Wand: Cooldown 6.5s -> 6sOwl Spirit Companion: Duplication chance 20% -> 17%Chess Board: Cooldown 1.0s -> 0.8sWhite Pawn: Regeneration 1 -> 2Black Pawn: Mana 2 -> 3White Knight: Trigger speed 25% -> 35%Black/White Rook: Duration 2.5s -> 3sBlack/White King: Cost 7g -> 6gWater Elemental: Cooldown 3.5s -> 3.2sHarold, the Evil Hat: Regeneration chance 40% -> 60%Ultima Ascension: Added more * tilesAdventurerEmployee Uniform: Block 60 -> 70, debuff resist 5 -> 6, trade chance 30% -> 35%Hero Shield: Percent damage 10% -> 13%Rope: Duration 4s -> 5sMercury Elemental: Damage as Block 20% -> 25%Fedora: Treasure chance 50% -> 65%, cooldown 2.5s -> 2.3sUkulele: Buff duplication 20% -> 15%