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cover-The Talos Principle: Reawakened

Monday, June 9, 2025 5:30:13 PM

Arpeggiator | Community Puzzle Spotlight

Hey folks, welcome to this week's puzzle spotlight!
This time, we’re turning the spotlight on Arpeggiator, a puzzle pack by community creator Rocket. Originally put together during the Talos Principle demo days, If you haven’t played it yet, now’s the perfect time to dive in.
Arpeggiator comes with 8 unique puzzles and 2 stars to collect, all set in some really beautiful and thoughtfully built environments. The puzzles range from chill and approachable to ones that’ll definitely make you stop and think. But when it clicks? That satisfaction hits hard.
Rocket put a lot of care into this one, and it shows. From clever mechanics to smooth pacing. It’s a solid mix of fun and challenge for puzzle fans of all kinds.
Also, don’t miss our little basement chat with Rocket, where we talked about how this pack came together and what it was like designing puzzles all the way back during the demo era.


BASEMENT CHATS WITH YASEN

Hey Rocket, welcome to the basement! Your Arpeggiator pack is really fascinating, having puzzles for everyone from casual to more hardcore players. Have you had any prior experience with puzzle creation, from classic The Talos Principle or perhaps other puzzle games?
I haven't had much puzzle creation experience. I've made a few puzzles for Portal 2, but they weren't good as I was young and wasn't considering puzzle design when creating them. That said, I enjoy puzzle games and will sometimes analyze a puzzle that stood out to identify what elements made it enjoyable.
That's quite interesting. How did you decide to pick up and make puzzles for The Talos Principle: Reawakened?
The Talos Principle has been one of my favorite puzzle games since I first played it in 2019, and I've been following the series since. While I never touched it, I knew about the Serious Editor, which allowed for the creation of custom Talos puzzles, as I had played many of the Workshop releases. When the Talos Principle: Reawakened demo was released, I tried out the editor. The puzzle jam gave me enough motivation to make a few puzzles that I was happy with, using some puzzle ideas I hadn't seen elsewhere.
So you started pretty recently with The Talos Principle. We're happy to hear the puzzle jams have been motivating for you. Any advice you can give to players who still haven't tried the editor, maybe because they feel it's too hard or they're not confident in their skills?
Give the editor a try—you'll never get better at using it if you don't. Recreating some of the puzzles from the official game can be a good way to learn the tools. Designing interesting puzzles is the hard part, but you only get better at that by actually creating puzzles.
Good advice! And for yourself, do you have any future plans for creating more puzzles for The Talos Principle?
I have a few puzzle ideas that I will turn into complete puzzles at some point, and I’ll contribute to any future puzzle jams. A long-term idea I have is to create a full DLC-length episode by combining smaller puzzle worlds and connecting each of them together with a hub—something to give a sense of exploration and discovery as new levels are unlocked.
Sounds ambitious! Good luck with this—we’ll be keeping an eye on your work with anticipation! For the finale, feel free to shout out anyone or share anything you’d like with the audience!
Shout-out to T3rm1n4l for names—the hardest thing in puzzle design. I appreciate all the work Croteam has done in creating The Talos Principle and hosting the puzzle jams. I'm looking forward to the next Talos-related content they release.