Armed & Dangerous Update | macOS Support | Roadmap | Artbook & Soundtrack
Greetings, Pilots!
With EVERSPACE 2 now successfully available on PC and current-gen platforms, it’s time for our first free update!
Before we get into the details, let’s celebrate the accolades of EVERSPACE 2’s recent console release.
New in the Armed & Dangerous Update
Today, we’re bringing the Armed & Dangerous Update to all platforms. This free update is gear-focused and brings a few community-requested features, as well as a slew of tweaks and bug fixes.
Watch the Armed & Dangerous Update Video for a quick overview of what’s available today.
At its heart, EVERSPACE 2 is a looter-shooter and what every good looter-shooter needs is MORE ITEMS. With today’s update, we bring 10 new item sets, 2 new companion perks, 4 new ship perks for each class, 4 new catalysts for crafting, 15 new Tier 4 wing modules, and more to EVERSPACE 2. We’ve also added more than 40 new item attributes to the loot pool, giving you all a greater variety of potential combinations to fit together. We can’t wait to see the amazing builds you’ll create!
Now, we’ve already anticipated that many players will be seeking that one perfect piece of gear to complete a build and to aid you, we’ve added a new gear modifier action feature that allows re-rolling of bonus attributes.
New paint and module randomizers make it easy to switch things up. Like a previous version? Just select undo to return to it.
A full list of the set items, ship perks, catalysts, and attributes added can be found near the bottom of this blog.
Companion Perks
Tareen and Khala bring more to the table with additional perks that address requests made by the community.
Khala's Supra Vision perk reveals the location, but not the solution, for secrets in an area once the majority have been collected. The trigger for secrets being revealed depends on how many secrets are in an area—if there are 5 or fewer secrets, the remaining one gets revealed. If between 6 and 10 secrets, the remaining two get revealed. If more than 10 secrets, the remaining 3 get revealed.
Got a literal ton of iron in your cargo hold? Tareen’s Resource Selling perk will open up his list of trader contacts, allowing players to sell gathered resource items and crafting components while docked at stations with stores.
Khala's Supra Vision and Elek’s Fire Support perks can now be toggled on or off in their respective perks screens.
Tier 4 Wing Modules
As shown during last week’s sneak peek stream, there are 15 new tier 4 wing sets being added for our 9 ship classes. Now, your top-tier ships will feel even more stylish.
Ship modules are purely cosmetic, so feel free to mix things up with new randomizer buttons that mix up available modules and color options.
Music and Audio
Sharp-eared fans will notice that several in-game tracks have been subtly improved. While our talented composer and audio designer, Gero Goerlich was hard at work rearranging and remixing tracks for the EVERSPACE 2 Official Soundtrack, he set some time aside to bring some of those adjustments in-game as well. More on the OST below.
As Erik showed off during the Armed & Dangerous sneak peek stream, we’re also adding some new audio flourishes to the game—the most noticeable of which is the variety of booster sounds! Each set item booster will have a special sound set that will make cruising through areas with top-tier gear feel more unique.
From the gentle energy pulses of the Tides of Siren's Sea set Hydrosurge Drive simulating the sound of ocean waves to the rich thrum of the Opulence Deluxe Booster, these new sounds will be a treat for your ears.
Unfortunately, these new booster sounds did not make it into the build certified for this release, but they will be coming in a future update.
macOS Support
With this update, macOS support comes to EVERSPACE 2.However, running the game on equipment with an M2 CPU or below may be unsatisfactory.
The EVERSPACE 2 store page on Steam has been updated accordingly with minimum and recommended macOS specs. If you are unsure about how the game will perform on your machine, the free demo is a good way to test.
Artbook and Soundtrack
We’re excited to share that digital versions of The Art of EVERSPACE 2 and The EVERSPACE 2 Official Soundtrack are both now available on Steam!
The Art of EVERSPACE 2 is a 280+ page artbook that showcases the amazing concept art created by Tobias Frank and the rest of the ROCKFISH Games team as well as team stories, early sketches, and cinematic stills.
The EVERSPACE 2 Official Soundtrack has 30 tracks remixed and rearranged from in-game music totalling more than 90 minutes of groovy synth listening. Gero has outdone himself with this album.
These are available separately or as part of a new EVERSPACE 2 bundle on Steam. The Art of EVERSPACE 2 will have a limited print run—we’ll share more about where to order in the near future.
Roadmap
As we’ve said before, we’re not done with EVERSPACE 2. We have already started production on a massive expansion that brings new story and star systems to the game. As we work towards this grand goal, we have another sizable free content update planned for Spring that will bring new legendary items, an overhauled endgame, and other exciting features to all available platforms.
This roadmap will give you an idea of what we’re able to share at this moment. There’s more happening behind the scenes.
Armed & Dangerous Content
Want to know exactly what kind of gear you’ll find? Read on for a breakdown of all the new Item Sets, Item Attributes, Perks, and other goodness coming to you.
New Item Sets
Ten new item sets have been added to EVERSPACE 2. The 34 new items for these sets can be found in different star systems and grant new singular and set bonuses to create a build around.
Autonomous
Found after level 15
2/3 Set Items: While in combat, armor regenerates 2% per second, so long as shields are full.
3/3 Set Items: While in combat, hull regenerates 4% per second, so long as both shields and armor are full.
Genesis Barrier - Shield XC
After shutdown duration, instantly restore the shield to full capacity.
Reactive Radar - Sensor
8% decreased shield recharge delay and shutdown duration for every enemy within 800m, to a max of 80%.
Repair Bay - Cargo Bay
Fewer cargo slots. Repair a damaged item every 90s.
Escort Duty
Found in Union
2/3 Set Items: +25% to Resistance attribute.
3/3 Set Items: 0.5% increased shield, armor and hull for each free cargo slot.
Chaperone - Shield
4% increased shield capacity and recharge speed for each non-drone friendly or neutral within 2km range, to a max of 32%.
Bulkhead - Plating
30% damage reduction to armor from frontal attacks.
Secure Hold - Cargo Hold
Collecting an item grants 8% damage reduction for 4s, to a max of 40%.
Rogue
Found in Zharkov
2/2 Set Items: So long as no friendlies or neutrals are within 2km, gain 10% increased damage, handling and ship speed.
Rascal - Homing Missile
If this missile breaks the target's shield or armor, target gains both EMP and Web conditions for 3s.
Rattler - Autocannon
Weapon damage and velocity are increased up to 20% depending on how fast the ship is moving.
Stormchaser
Found in Zharkov
2/4 Set Items: 25% increased energy orb drop chance.
3/4 Set Items: When collecting an energy orb, reflect 4% of incoming damage back to your attackers for 20s. Stacks up to 40%.
4/4 Set Items: All enemies within 800m range take reflected damage.
Multi-Cell - Energy Core
No special perk.
Stratocumulus - Shield ST
While shield is active, gain 2000m range pull for energy orbs.
Tailwind - Booster
While boosting, reflect 10% of incoming damage back to your attackers.
Twister - EMP Missile
Targets hit by this missile are pulled for 3s (equal to the EMP duration).
Blightmonger
Found in Khait Nebula
2/4 Set Items: Enemies take 20% increased corrosion damage
3/4 Set Items: Each stack of corrosion on an enemy grants you 1% armor regeneration per second
4/4 Set Items: Targets affected by corrosion take 50% increased damage from your secondary weapons
Containment Unit - Cargo Unit
No special perk
Hazard Shield - Shield
Grants immunity to Corrosion while shield is up
Hazard Plating - Plating
Grants immunity to Radiation while armor is up
Deteriorator - Thermo Gun
Lower than usual fire rate. Trait: Critical hits apply their damage as Corrosion for 2s
Tides of Siren's Sea
Found in Ceto
2/4 Set Items: 30% increased ULT generation
3/4 Set Items: Your shield capacity is increased by 100% but it will no longer recharge while in combat. Instead, using your ULT will restore it to full capacity
4/4 Set Items: Deal increased primary weapon damage based on the percentage of shield hitpoints missing to a maximum of 20%
Triton Core - Energy Core
No Special Perk
Wavepulse Analyzer - Sensor
No Special Perk
Scaleguard - Plating
Very high repair rate, low-ish capacity
Hydrosurge Drive - Booster
Trait: 20% increased boost speed during ULT
Commander
Found in Drake
2/4 Set Items: Allies gain 10% increased damage and 20% damage reduction.
3/4 Set Items: When an ally dies or expires, your shield is fully restored.
4/4 Set Items: After 5s, drones and turrets within 300m are converted to fight on your side for 30s.
Tactical Shield - Shield
Has no recharge delay.
Frontline Plating - Plating
5% armor damage reduction for each enemy within 500m
Recon Booster - Booster
30% reduced enemy detection range
Shredder - Gauss Cannon
Deals 20% increased critical hit damage
Vigilante
Found in Drake
2/3 Set Items: Your locked target receives a stack of Destabilized each second, increasing the damage they take by 10%. Stacks up to 6 times and resets when switching targets.
3/3 Set Items: Killing a target with at least 5 stacks of Destabilized creates an EMP explosion that disables enemies within 300m.
Judge - Coil Gun
Fires three-shot bursts
Jury - Homing Missile
No Special Perk
Executioner - Rail Gun
Fully charged critical hits instantly kill smaller targets
Opulence
Found after level 15
2/3 Set Items: Each equipped "Starforged" item increases your device damage by 2%
3/3 Set Items: Each equipped "Starforged" item increases your weapon damage by 2%
Ornate Plating - Plating
1% increased hitpoints per 10000 credits owned. Up to 100%
Treasury Unit - Cargo Unit
10% increased credits income
Deluxe Booster - Booster
No Special Perk
New Item Attributes
All Weapons
20% increased damage against Ancients and Ancient-controlled units
Critical hits have a chance to recharge weapon energy by 2%
Deals 20% bonus damage against Outlaws
Deals 20% bonus damage against G&B
Deals 20% bonus damage against Okkar
Deals 20% bonus damage against Turrets
Deals 20% bonus damage against Capital Ships
Primary Weapons
Killing an enemy temporarily increases this weapon's damage by 1% up to 25% for 8 seconds
Killing an enemy with this weapon has a 10% chance to refill your currently equipped secondary weapon by 1
Pulse Laser, Blaster, Thermo Gun, Flak
20% chance to reflect the shot to enemies closer than 500m
Pulse Laser, Blaster, Thermo Gun
10% chance for each hit to deal its damage as area damage in a 200m radius
Projectile Weapons, except Scatter Gun
5% chance to drop credits with each hit
Flak, Pulse Laser
The last shot before running out of energy deals 500% more damage, can only occur once every 5 seconds
Primary Weapons, Shield, Booster
2% increased energy recharge rate for each enemy within 500m
All Modules
5% increased corrosion damage
10% increased corrosion duration
10% increased EMP duration
5% reduced device cooldowns
5% increased ULT generation
10% increased ULT duration
5% increased ULT damage
4% increased shield hitpoints
4% increased armor hitpoints
8% increased hull hitpoints
5% increased critical hit chance
+1% critical hit chance
10% increased critical hit damage
4% increased secondary weapon damage
4% increased primary weapon damage
4% increased device damage
10% increased destabilized damage
10% increased primary weapon range
10% increased secondary weapon range
10% increased device range
5% reduced weapon energy consumption
5% reduced boost energy consumption
10% increased primary weapon damage while cloaked
10% increased secondary weapon damage while cloaked
10% increased device damage while cloaked
6% increased energy damage
6% increased kinetic damage
Shield
Instantly starts recharging when depleted; can only occur once every 20 seconds
15% increased boost speed while depleted
Sensor
Energy Core
Going below 30% hull fully recharges weapon energy, can only occur once every 10 seconds
New Catalysts
Catalysts are valuable crafted items that can be used to add a new modifier to a piece of gear, making it more powerful! We’ve added 4 new catalysts to the game to give players a wider variety of options.
Repair Protocol (Armor) - Increases the armor repair on kill by 50%
Restore Protocol (Shield) - If your shield is hit but remains above 70%, it immediately starts regenerating
EMP Charges (Primary Weapon) - Shots cause EMP disruptions. When a target has 8 disruption charges, an EMP is triggered which paralyzes the target for 1.0s
Barrage (Primary Weapon) - Increases damage by 4% for each second firing to a maximum of 40%
New Ship Perks
Each ship type has a variety of perks set when they appear at your local ship dealer. With today’s Armed & Dangerous update, each ship class now has 4 new perks available.
Vanguard
At 200m range, primary weapons gain 20% shield and armor piercing
While shields are overcharged, gain 25% increased critical hit damage
Overcharge is gained 25% faster
Overcharge never deflates
Scout
20% increased device activation range
20% increased cloak duration
50% increased velocity to all primary weapon projectiles
50% reduced spread to all primary weapons
Stinger
While the third hardpoint is active, gain 33% reduced weapon energy consumption
Using a device restores 25% boost energy
25% increased corrosion damage
25% increased EMP duration
Interceptor
When entering a location, gain 20% increased boost and fire rate for 60s
While firing primary weapons, gain 1% increased critical hit damage every second to a maximum of 20%
While Weapon Overdrive is active, gain 100% increased energy orb collection range
While Weapon Overdrive is active, gain 50% chance to refund secondary weapons upon use
Sentinel
Collecting an energy orb deploys an energy shield for 2s
Using a consumable immediately triggers the shield to recharge
While shields are at least 50% charged, gain corrosion immunity
While shields are fully charged, gain 20% reduced boost energy and weapon energy consumption
Striker
60% reduced self-damage
Enemies within 1km range deal 20% less damage
20% debuff duration reduction
20% hull damage reduction
Gunship
When using a consumable, restore 8% armor
Instantly reset all warfare device cooldowns when armor depletes (once every 2 minutes)
When hull is 50% or lower, gain 40% hull damage reduction
20% increased armor repair per kill
Bomber
Target lock-on is maintained off-screen
20% reduced energy consumption for all secondary weapons
Activating ARC-9000 fully restores secondary weapon energy
When ARC-9000 is manually detonated, gain 40% increased ARC-9000 shockwave damage
Vindicator
Drones are immune to all debuff conditions
Collecting wreckage restores 10% shields
Locked enemy targets suffer 20% increased damage from drones
When a drone is destroyed, the drone has a 20% chance of being instantly reconstructed
Enemy support drones within 2000m range have passive abilities disrupted and disabled
The full changelog of features, adjustments, fixes, and other changes included in today’s update can be found below.
Changelog - 1.0.34243
Features
Added 10 new item sets (34 new items total)
Added 45 new item bonus attributes
Added 4 new catalysts
Added new consumable: Combat Drone
Added 4 new passives to each ship class, for a total of 36 new ship passives
Added new Tier 4 wing modules
Added "Randomize" function for ship colors and ship modules customization
Added Quickload/Quicksave
Added a special timed autosave within a location that is also written when collectibles are unlocked (not written during fights/missions - will be delayed)
Added new Khala perk that reveals any remaining secrets in a location if most of the area's secrets have already been discovered
Added new Tareen perk that enables selling resources from the crafting inventory
Added re-rolling of bonus attributes modify action
Added "Hold To Enable" and "Hold To Disable" Inertia Dampeners control mode
Tweaks
21:9 aspect ratio HUD improvements
Made sure that players coming from the demo retroactively get the "A New Home" achievement at a later point
Increased average number of NPCs present during "Volatile Goods" jobs
Renamed "Executioner" Scatter Gun to "Enforcer"
Vindicator drones off-screen hud marker only show when in combat
Castiel's Protection legendary shield: improved the holograms' ability to distract enemies
Added option to switch off Elek's "Fire Support" perk
Ammo of secondary weapons is now filled up when starting an Ancient Rift
The 5-cube secret in "Kheimon" has been given clearer clues and confusing symbols have been removed
The Eclipse set buff will no longer reset its duration when switching weapons
Integrated community suggestions for translation improvements from Crowdin
The selected inventory sort mode will no longer reset when entering a new location
Increased maximum item shop inventory size
A 60 FPS frame rate limit now applies in the main menu, when paused or docked
Balancing: Increased Scatter Gun base damage but reduced charge damage bonus
Balancing: Increased Sentinel ULT "Static Overload" damage
Balancing: Increased Vanguard Expertise base bonus but reduced scaling limit
Balancing: Added more variance to individual Booster stats
Balancing: Slightly increased Synchro Pulse energy consumption
Balancing: Reduced Jaeger fire rate and range but increased base damage
UI: Added icon marker for set items
UI: Ship customization - More information about the number of unlocked modules
UI: UI: Ship dealer - Added additional price tag for trade-in, price colorization, and other improvements to the purchase process
UI: Loot container - All looted items are now shown in the on-screen log
UI: New HUD XP-bar appearance when max level is reached
UI: Restricted item modification and changing map modes during a rift
UI: Added missing (intro-) SFX playback on some menu screens and -pages
UI: Improved item handling within loot container to avoid some previously available exploits
Bugfixes
Fixed that all shields had a 5s recharge delay
Fixed Redeemer Drone not shooting
Fixed that remote controlling a drone did not correctly restore visibility of health/equipment HUD in 1st person mode if "hide HUD in 1st person mode" was enabled
Fixed that transfer of needed item during "need repairs" type distress call was still possible while ship was exploding
Fixed that sometimes a ship could not be bought despite having sufficient credits
Fixed Outlaw Teleport Drone not firing missiles from a distance
Fixed that menu options that open a context window for selection could be changed with "navigate left" and "navigate right" actions, but without effect
Fixed Bomber not receiving the energy equivalent on secondary ammo refund
Fixed Energy Orbs not providing weapon energy
Fixed that Vanguard "device cooldown reduction for support devices" perk also reduced device duration
Fixed that custom resolution scaling only worked right after changing the setting, not after changing locations or loading a game
Fixed "Excessive Force" perk not re-initializing correctly after undocking
Fixed that damage done by Gunship turret and sticky turrets did not count as player-instigated damage
Fixed some buffs and debuffs not resetting correctly
Fixed that the "Symphony of Destruction" perk would trigger when killing creatures
Fixed a keybinding conflict regarding Spatial Bypass target location on map when having "OK" bound to "Space Bar"
Fixed that changing nothing but joystick deadzone(s) in keybinding screen did not lead to changes being recognized and applied
Fixed that HUD markers of single emitters for "trap" encounters were not immediately visible when too far away
Fixed "Close Call" perk not regenerating when docking
Fixed Time Extender not resetting correctly when leaving location while it's activated
Fixed ammo exceeding max ammo after replacing high-capacity catalyst on secondaries
Fixed device cooldown reductions not being correctly displayed in HUD
Fixed that plasma harvester states were not saved
Fixed potential controller stick drift in supralight/photo mode
Fixed that no standing/credits were deducted from "Ramen Delivery" jobs if drone was destroyed during 2nd or 3rd delivery
Fixed mouse wheel scrolling problems in Missions screen
Fixed that on very first start the spoken language was not set to German when 's language is set to German
Fixed that language was not automatically set to Steam's language on very first start after install
Fixed that game freezes when selling too many items at once
UI: Fixed multiple issues when scrolling through savegame selection (mostly gamepad related)
UI: Fixed HUD loot log when more than 10 items were looted at once
UI: Ship customization - Fixed multiple smaller issues and inconsistencies regarding navigation and selection of menu entries
UI: Fixed secondary item icons being displayed smaller than others in HUD log
UI: Fixed multiple issues with buttons shown in footer of a different in-game menu tab
UI: Fixed scrolling of item stat cards within a loot container
UI: Fixed Data sub tab fade-in animation getting stuck in some cases
UI: Fixed item log showing the available stack amount of crafting resources from shops instead of the purchased amount
UI: Fixed multiple issues regarding the amount selection widget, some of which could ultimately lead to invalid item states
That’s all for today, but watch out for a coming patch that includes a few more small features and fixes that didn’t make it into this update. We’ll have more to share about that soon, but in the meantime, we’ll see you in the stars.
Lee & your dedicated ROCKFISH Games team