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izigame.me

cover-Garry's Mod

Monday, December 9, 2024 4:18:08 PM

Aralık 2024 Yama

Hello everyone,
We are releasing a small patch today with some fixes for issues introduced in the previous update, as well as some extra fixes.
Servers and clients are recommended to update as soon as possible.
Change list
Merged Episode 1, Episode 2 and Lost Coast mounting options into the Half-Life 2 mounting option
Added sv_quota_stringcmd_kick convar - kicks players who exceed sv_quota_stringcmdspersecond
Fixed crashes to do with entity render groups in Lua
Fixed crashes with missing physics objects in bone followers and info_radial_link_controller
Fixed crashes with particles getting insane particle count
Fixed crashes to do with NPC:TaskFail & debug overlay
Fixed crashes with CTriggerWind when loading a save
Fixed GM:PlayerAuthed being called twice
Fixed GM:PlayerAuthed always returning empty SteamID in singleplayer even when we have it available
Fixed 2 exploits reported via HackerOne
Fixed r_lightcache_zbuffercache 1 crashing the game if set after map load
Fixed "material __error is missing" warning on map load
Fixed .gma whitelist being different between game/gmad
Fixed character blinking by making flex controller names case insensitive again
Fixed degraded loading times for certain servers/addons due to spawnmenu changes from October 2024 update
Fixed BRANCH being set to "prerelease" on NONE beta clients (dedicated servers will continue to report "prerelease" on NONE/"public" beta)
Fixed Lua error with DTree node on rebuild when all its child nodes are deleted
Fixed dying outside of the map displaying "Dropping weapon in solid" console messages - Player:StripWeapons still drops weapons before removing them, Player:KillSilent and other methods of dying no longer does
Potential fix for family sharing owner SteamID being wrong in unknown cases
Potential fix for server reconnect spam by malicious actors
Removed a bunch of unused gamemenucommand commands - things like Half-Life 2's chapter selector, etc
Removed __screenshot_internal - it was never used by the game, no reason to keep it
Removed cl_soundfile - Unused, no reason to keep it, was trying to send itself to servers on join
Removed unused systems - Source's bug reporter, benchmarking stuff, BonusMaps stuff, Mumble stuff
Removed some debug related save/load related console commands
Added some more known backdoor URL to HTTP blacklist
Blocked "load" console command for Lua
Disallowed players from using voice chat unless they are fully connected
Do not set "commentary" to 0 on map start, since the console variable no longer exists
Stop shipping Commentary Editor for -tools, since we removed the commentary system which was never used in the first place