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Tuesday, August 8, 2023 5:49:58 PM

APEX LEGENDS™: RESURRECTION PATCH NOTES

LEGEND UPDATE: REVENANT

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For almost 300 years, Revenant was under the Syndicate’s thumb with the help of Hammond, and all he wanted was to escape. Now, suddenly, he starts to glitch—someone has launched a new protocol. He finds that he’s able to see enemies low on health, unleash a powerful leap forward, and forge a shroud of shadows around him that blocks incoming damage. But he also knows how to hold a grudge.
Check out Revenant’s new look and new abilities for yourself! He’s unlocked all season long, and you can complete challenges throughout the season to unlock him permanently. Read the full breakdown of Revenant’s rework and get behind the screens in our highlights blog here.
With great new abilities, comes a new class—Revenant is now a Skirmisher.
PASSIVE: Assassin’s Instinct
Highlight nearby visible enemies who are low on health. You crouch walk faster and have improved wall climbing.
TACTICAL: Shadow Pounce
Unleash a powerful pounce forwards. Hold to charge for farther distances.
ULTIMATE: Forged Shadows
Forge a shroud of hardened shadows around you that blocks direct damage and regenerates after breaking. Your shadows and tactical are refreshed on knockdowns.
RESURRECTION MAP ROTATION

The following maps will be available for public matchmaking in the Battle Royale mode:
Broken Moon
Kings Canyon
Olympus
RING UPDATE

Ring behavior across maps in the BR has been updated with targeted tunings; including ring size, damage, and timings to several game phases to improve pacing in early and mid game. Here’s an in-depth look:
Ring Size Changes
Ring 1 has increased 10% in radius per map, resulting in ~20% larger Ring 1 surface area
No other Ring sizes changed
Ring Damage Changes
Ring 2 Damage increased from 3 per tick to 4 per tick
Ring 4 Damage reduced from 20 per tick to 15 per tick
Timing Changes
Round 1

Preshrink time reduced from 90s to 75s
Shrink speed on small Maps reduced from 167 to 160
Shrink speed on large Maps reduced from ~180 to ~165
Shrink time standardized to ~260s on each map

Round 2

Preshrink time reduced from 165s to 120s
Shrink speed reduced from 160 to 140
Shrink time increased by ~25s per map

Round 3

Preshrink time reduced from 135s to 90s

Round 4

Preshrink time reduced from 105s to 90s
Shrink speed reduced from 100 to 85
Shrink time increased from 40s to ~50s

Round 5

Preshrink time reduced from 90s to 75s
Shrink speed reduced from 50 to 40
Shrink time increased from 40s to 50s

Maximum match length has been shortened
Small maps: reduced to ~19.0 mins (was ~21.5 mins)
Large maps: reduced to ~20.0 mins (was ~22.5 mins)
RANKED UPDATE

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Read the full breakdown of this season’s ranked changes in our July 2023 Ranked Blog and check out an update on Ranked Rewards in our Resurrection highlights blog.
Read the full patch notes here: https://www.ea.com/games/apex-legends/news/resurrection-patch-notes