logo

izigame.me

It may take some time when the page for viewing is loaded for the first time...

izigame.me

cover-Deadlock

Thursday, January 30, 2025 10:26:00 PM

An Update for the DEADLOCK Community – A New Beginning

Hey everyone,
The two of us have been hard at work on something new—something that carries the spirit of DEADLOCK forward while expanding on its core ideas.
Today, we’re excited to share a first look at the gameplay we’ve been developing.
This video showcases the foundation of our weapon and movement systems, including full interaction mechanics, along with a first look at the pistol, shotgun, and assault rifle in action. You’ll also see some of the interactive props and physics-driven gameplay elements we’ve been refining.

For those of you who were part of DEADLOCK’s journey, we want to acknowledge the long silence.
When development on the original game had to pause, we never intended for it to last this long. Unfortunately, by the time we were in a position to return, too much time had passed. On top of that, Valve recently announced their own game called Deadlock, making it clear that moving forward under the same name would only create more confusion. Because of this, we’ve made the difficult decision to launch our new game as a separate product rather than trying to resurrect DEADLOCK as it was.
That said, we haven’t forgotten the DEADLOCK community, and we want to make things right. We’ll be inviting our old fans to join beta testing, and we’re looking into ways to give back to those who stuck with us.
We also understand that some players may still feel frustrated or disappointed about how the original DEADLOCK was handled. If you’d like to share your thoughts with us directly, we’d love to hear from you.
We can’t change the past, but we’re committed to moving forward in a way that respects our old community.
If you’re excited about what’s next, we’d love to hear from you.
Your feedback and support mean everything.
More updates on the way!
Thank you for sticking with us.
Will and Harrison from Skunkape Interactive