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cover-Marvel Contest of Champions

Wednesday, June 25, 2025 9:12:44 PM

Alliance Quest: Raids Month

DatesEnlistment LiveMonday, Jun 30, 2025 Season & Raid Event Live / PlayableMonday, Jul 7, 2025OverviewRaid Month is here, and with it, so is Alliance Quest Season 13.Raid month is what you’d expect… A full month of Raids with a new set of bosses each week!Week 1 will be the same bosses as the last round of bosses, then each following week will be a different group of bosses. These bosses will also be the regular Raid bosses for the rest of the Saga.Raid Boss chests will feature a different reward identity, granting 7-Star Saga Champion Selector Tokens that can be traded in the Glory store for a 7-Star Saga Champion.Once Raid month ends, we will resume our regular cadence of three weeks of regular Alliance Quest, then Raids.Season 13 will also feature some new stuff. There will be a new set of bosses for all maps other than 1 & 2, which we no longer update.There will also be modifier updates swapping in new ones for each tier, other than the Eternal modifiers on Map 8.Raid MonthEntry CostEntry costs for Raid Month will still be Raid Tickets, however, each week will only cost 45 to enter.We’ll also be running a Raid Month Solo Event where you can earn Raid Tickets by defeating opponents in Alliance War, Alliance Quest, Battlegrounds, or Incursions.There will be four milestones, giving out 45 Raid Tickets each, along with an exclusive Profile Picture in the final milestone.BossesRaid Month Week 1Regular Raid MapFinal BossHuman TorchMini BossesGladiatorHulkbusterVision (Aarkus)Nightmare Raid MapFinal BossAnnihilusMini BossesRintrahGentleSasquatchRaid Month Week 2Regular Raid MapFinal BossInvisible WomanInvisible Woman’s Shield size is reduced by 90%, and damage reduction from the shield is reduced by 75%.Mini BossesMoondragonSpider-Man (Miles Morales)ShuriNightmare Raid MapFinal BossSuper SkrullSuper Skrull’s Power Gain Buff Potency is reduced by 50%Mini BossesSpotSpider-Man (Supreme)Spider-Man no longer applies Spider-Seal Buffs on either Champion’s Medium attacks. Burst Damage from the last 3 hits of SP2, or nullifying Spider-Seals is reduced by 75%.Ebony MawReduced the potency of Ebony Maw’s Degeneration effects by 50%.Raid Month Week 3Regular Raid MapFinal BossThingThing’s Signature Ability is disabled, and is no longer Immune to Armor Break.Mini BossesMolemanThe ChampionReduce the Potency of the Champion’s Regeneration effects by 100%, and his Regeneration Rate increases are reduced by 100%.Hulk (Ragnarok)Hulk’s Regeneration from Face-Me, and Signature Ability are Reduced by 100%.Nightmare Raid MapFinal BossAir WalkerReduce the potency of Airwalker’s Cross-Fights and Herald of Galactus Buff by 100%. Additionally, lower the power gain from Power Cosmic by 50%, and the Damage from Darktide by 75%.Mini BossesMangogMangog no longer goes Unstoppable while enraged, and is no longer Immune to Armor Break.TerraxReduce the potency of Terrax’s Rock Field damage by 75%.DestroyerDestroyer doesn’t gain Unstoppable while Dashing, is no longer immune to Armor Break, and has the potency of personal Rupture effects reduced by 100%.Raid Month Week 4Regular Raid MapFinal BossMister FantasticReduced Mister Fantastic’s evade chance by 75%.Mini BossesInvisible WomanHuman TorchThingNightmare Raid MapFinal BossDoctor DoomDoctor Doom is no longer Immune to Armor Break.Mini BossesSuper SkrullAnnihilusAir WalkerRole Pool ChampionsTacticianVenomMedusaAngelaGamoraHyperionKushalaVoxAmerica ChavezScreamDoctor DoomAdam WarlockJuggernautWhite TigerKnullHulklingSersiCarnageOdinScarlet Witch (Classic)Symbiote SupremeCosmic Ghost RiderCaptain MarvelMojoEnchantressSuperior IronmanGalanGorrTigraDark PhoenixThe SerpentAssaultStorm (Classic)Nick FuryHit-MonkeyStorm (Pyramid X)Kitty PrydeDeadpool (X-Force)Lady DeathstrikeJack O’LanternSpider-Man (Stark Enhanced)MorbiusBlack Widow (Deadly Origin)Werewolf By NightRintrahPurgatorySpiralSentinelDustNorthstarIronheartProfessor XHuman TorchPhoenixIron Man (Infamous)Kate BishopArchangelBlack PantherSilver SableOnslaughtCyclops (Blue Team)DominoVanguardIron ManLuke CageSpider-HamSilkChee’IlthAnt-Man (Future)ColossusRed SkullMole ManBlack CatOmega SentinelSilver SurferBlack Panther (Civil War)GuardianShe-HulkJoe FixitTitaniaInvisible WomanQuicksilverJessica JonesRed GuardianMister FantasticRed HulkEnchantressThe MakerPeni ParkerHulkWarlockCount NefariaThingRewardsNightmare Raids will feature a different Final-Boss chest reward identity than regular Raid weeks. Instead of the usual chest, you will gain 7-Star Saga Champion Selector Tokens that can be traded in the Glory store. You will gain one each week if you take down the final bosses and claim their chests. You can trade them in for one of two rewards. Either 4 Tokens for a 7-Star Saga Champion Selector with the following Featured Champions (A choice from five Champions):Invisible WomanNightcrawlerCaptain MarvelMister SinisterUltronOr you can use a singular token to trade for 3,750 7-Star Crystal Shards.Shatter Essence will not be in these chests.Regular Alliance Quest – Season 13Modifier UpdatesEach tier of modifiers was updated, except for Eternal modifiers. Normal – 4/4 New BuffsEscalating Prowess (Buff) – 1Every 10 seconds, the Defender gains an indefinite +10% Prowess Buff.Gifted (Physical Resistance) – 2Increase the Defender’s Physical Resistance by +20%.Gifted (Energy Resistance) – 3Increase the Defender’s Energy Resistance by +40%.Extra Special – 1At the start of the fight and every 12 seconds, a Special Attack is chosen at random. When either Champion activates that Special Attack, they gain a +50% Prowess Passive for the duration of the Special.Heroic – 4/4 New BuffsDaunting Doom – 1Any time any Champion gains a Bar of Power, the Attacker is inflicted with a 10% Daunted Passive for 8 seconds.Evasive Maneuvers – 1When the Defender is knocked down they gain an Evade charge for 6 seconds. If the Defender is attacked while this charge is active, it is consumed, granting a 100% chance to Passively Evade.AvariceEvery 15 second(s) the Defender gains a Power Gain Passive, granting 15% of Max Power over 8 second(s).Arrow To The Knee – 2The Defender starts the fight with 5 indefinite Cruelty Passives, each increasing Critical Damage Rating by 20%. Interrupting the Defender’s Heavy Attack transfers 1 Cruelty Passive to the Attacker.Master – 4/4 New BuffsSpecialist – 1The Attacker’s Special Attack 1 deals 50% more damage, but their other Special Attacks deal 50% less damage.Your Power Is Mine! (Heavy) – 2Every 15 seconds the Defender Steals 10% of the Attacker’s Max Power. This timer is paused during the Defender’s Special Attacks, and refreshed when the Defender is struck by a Heavy Attack.Hang in There! – 1Whenever the Defender is knocked down, a 8 second timer is started. If the Defender is knocked down again while this timer is active, they gain an indefinite Armor Up Buff increasing Armor Rating by 20%Unnatural Selection (Evade) – 1After the final hit of the Defender’s Special Attacks, they Passively Evade all attacks for 2 seconds.Epic – 4/4 New BuffsFool Me Once (Stun) – 1Whenever a Stun expires naturally on the Defender, they become Immune to Stun effects for 5 seconds. Cooldown 3 seconds.Inside Out – 1If near the Defender for 6 seconds, the Attacker is Passively Rooted for 4 seconds.Stay Awhile and Listen (Debuff) – 1When inflicted with a Root effect, the Attacker is inflicted with a Special Lock Debuff for 2 seconds.Fatal Fury – 1When the Defender’s Health first falls to 15%, they gain an Indestructible Passive for 6 seconds, and an indefinite +200% Fury Passive.Your Power Is Mine! (Heavy) – 2Every 15 seconds the Defender Steals 10% of the Attacker’s Max Power. This timer is paused during the Defender’s Special Attacks, and refreshed when the Defender is struck by a Heavy Attack.Map 1 - No Longer UpdatedBoss: Cosmic Ghost RiderChampion Boost (100%)100% Attack and HealthMini Boss: GrootIso-Infused (50%)50% Attack and HealthKeeping Pace – 3Whenever the Defender activates any Special Attack, they pause their Buffs for 5 second(s).Map 2 - No Longer UpdatedBoss: Cosmic Ghost RiderChampion Boost (300%)300% Attack and HealthMini Boss: Rocket RaccoonSection 1Health (100%)100% HealthSpecialist – 3The Attacker’s Special Attack 3 deals 50% more damage, but their other Special Attacks deal 50% less damage.Section 2Iso-Infused (125%)125% Attack and HealthEnhanced Parry – 50% Power GainAfter a successful Parry by the Attacker, the Attacker receives a Power Gain Buff, granting 50% of a Bar of Power over 5 seconds. Does not stack.Specialist – 3The Attacker’s Special Attack 3 deals 50% more damage, but their other Special Attacks deal 50% less damage.Map 3Boss: ScreamChampion Boost (400%)400% Attack and HealthDefensive TransferenceThe Defender gains a permanent Armor Up Buff, increasing Armor Rating by 10% per stack whenever the Attacker blocks one of their attacks. Max stacks 10.Mini Boss: BastionSection 1Iso-Infused (125%)125% Attack and HealthHealth (200%)200% HealthArmored and Charged – 1When the Defender gains an Armor Up effect, they gain an indefinite non-stacking Power Gain Buff granting 1% of Max Power per second. Whenever the Defender is inflicted with an Armor Break, they are Power Drained for 3% of their Max Power. When any Armor Up effect on the Defender ends for any reason, the Power Gain is removed and the Defender is Power Drained for 33% of their Max Power.Section 2Champion Boost (150%)150% Attack and HealthHealth (200%)200% HealthArmored and Charged – 1When the Defender gains an Armor Up effect, they gain an indefinite non-stacking Power Gain Buff granting 1% of Max Power per second. Whenever the Defender is inflicted with an Armor Break, they are Power Drained for 3% of their Max Power. When any Armor Up effect on the Defender ends for any reason, the Power Gain is removed and the Defender is Power Drained for 33% of their Max Power.Techno-Virus Infections – 2Whenever the Attacker is inflicted with a Techno-Mechanical Infection or a Techno-Organic Transmode Virus Infection Passive, they are inflicted with a Special Lock Debuff for 8 seconds.Map 4Boss: ScreamChampion Boost (400%)400% Attack and HealthHealth (100%)100% HealthDefensive TransferenceThe Defender gains a permanent Armor Up Buff increasing Armor Rating by 10% per stack whenever the Attacker blocks one of their attacks. Max stacks 10.Mini Boss: Count NefariaSection 1Champion Boost (150%)150% Attack and HealthHealth (200%)200% HealthEvasive Maneuvers – 1When the Defender is knocked down they gain an Evade charge for 6 seconds. If the Defender is attacked while this charge is active, it is consumed, granting a 100% chance to Passively Evade.Prime Time (Punish Special)The Defender starts the fight with an indefinite Prime Time Passive reducing the Ability Accuracy of incoming Damaging effects by 100%. Punishing the Defender’s Special Attack disables Prime Time for 12 seconds.Section 2Champion Boost (150%)150% Attack and HealthHealth (300%)300% HealthEvasive Maneuvers – 2When the Defender is knocked down they gain an Evade charge for 8 seconds. If the Defender is attacked while this charge is active, it is consumed, granting a 100% chance to Passively Evade.Prime Time (Punish Special)The Defender starts the fight with an indefinite Prime Time Passive reducing the Ability Accuracy of incoming Damaging effects by 100%. Punishing the Defender’s Special Attack disables Prime Time for 12 seconds.Map 5Boss: ScreamChampion Boost (425%)425% Attack and HealthHealth (100%)100% HealthEscalating PierceEvery 5 second(s), the Defender gains a Pierce Buff of 400 potency, lasting for 15 second(s).Defensive TransferenceThe Defender gains a permanent Armor Up Buff increasing Armor Rating by 10% per stack whenever the Attacker blocks one of their attacks. Max stacks 10.Unstoppable Courage – 1The Defender is Immune to Neutralize, and starts with a 18 second timer. If the Defender is not suffering from Stagger or Fate Seal when the timer ends, they gain Unstoppable and Embolden Passives for 3 seconds. The timer restarts when both effects end or are prevented.Mini Boss: Omega SentinelSection 1Champion Boost (200%)200% Attack and HealthHealth (200%)200% HealthEscalating Armor (Buff) – 1Every 10 seconds, the Defender gains an indefinite +10% Armor Up Buff.Gimme Shelter – 1The Defender has a 40% chance to Autoblock Basic Attacks. This chance decreases by 20% for each Buff on the Attacker. While Autoblock chance is above 0% Defender gains 100% chance to resist Heavy Block Break.Section 2Champion Boost (200%)200% Attack and HealthHealth (300%)300% HealthEscalating Armor (Buff) – 2Every 5 seconds, the Defender gains an indefinite +10% Armor Up Buff.Gimme Shelter – 2The Defender has a 60% chance to Autoblock Basic Attacks. This chance decreases by 15% for each Buff on the Attacker. While Autoblock chance is above 0% Defender gains 100% chance to resist Heavy Block Break.Map 6Boss: ScreamChampion Boost (500%)500% Attack and HealthHealth (200%)200% HealthEscalating PierceEvery 5 second(s), the Defender gains a Pierce Buff of 400 potency, lasting for 15 second(s).Defensive TransferenceThe Defender gains a permanent Armor Up Buff increasing Armor Rating by 10% per stack whenever the Attacker blocks one of their attacks. Max stacks 10.Unstoppable Courage – 1The Defender is Immune to Neutralize, and starts with a 18 second timer. If the Defender is not suffering from Stagger or Fate Seal when the timer ends, they gain Unstoppable and Embolden Passives for 3 seconds. The timer restarts when both effects end or are prevented.Mini Boss: GorrSection 1Champion Boost (300%)300% Attack and HealthHealth (200%)200% HealthClean SweepEach time the Attacker knocks the Defender down, all Debuffs on the Attacker are Purified.WarpathWhen the Attacker purifies a Debuff, the Defender gains a Fury Passive increasing their Attack by 25% for 12 second(s). If the Attacker intercepts the Defender, all Fury Passives are removed and the Defender is afflicted with a Degeneration Debuff dealing 100% of the Attacker’s Attack Rating for each Fury removed, over 6 second(s).Section 2Champion Boost (300%)300% Attack and HealthHealth (300%)300% HealthPress the Advantage – 2While the Defender has an Undermine effect, they gain a 550 Fury Passive, and a 550 Pierce Passive.Clean SweepEach time the Attacker knocks the Defender down, all Debuffs on the Attacker are Purified.WarpathWhen the Attacker purifies a Debuff, the Defender gains a Fury Passive increasing their Attack by 25% for 12 second(s). If the Attacker intercepts the Defender, all Fury Passives are removed and the Defender is afflicted with a Degeneration Debuff dealing 100% of the Attacker’s Attack Rating for each Fury removed, over 6 second(s).Map 7Mini Boss: ScreamChampion Boost (500%)500% Attack and HealthHealth (300%)300% HealthEscalating PierceEvery 5 second(s), the Defender gains a Pierce Buff of 400 potency, lasting for 15 second(s).Feats of PowerWhen above 1 Bar of Power, gain a Fury Buff. When above 2 Bars of Power, gain a Precision Buff. When at 3 Bars of Power, gain a Cruelty Buff.Defensive TransferenceThe Defender gains a permanent Armor Up Buff increasing Armor Rating by 10% per stack whenever the Attacker blocks one of their attacks. Max stacks 10.Unstoppable Courage – 2The Defender is Immune to Neutralize, and starts with a 18 second timer. If the Defender is not suffering from Stagger or Fate Seal when the timer ends, they gain Unstoppable and Embolden Passives for 6 seconds. The timer restarts when both effects end or are prevented.”Mini Boss: RintrahSection 1Champion Boost (300%)300% Attack and HealthHealth (200%)200% HealthBackboard BrawlerWhile this Defender is pinned against a wall, they gain a permanent Passive Fury and Passive Armor every 3 seconds. Each Fury increases their base Attack by 10% up to 300%, and each Armor increases their Armor Rating by 100 up to 1000.Healthy DispositionThe Defender rotates between Stun, Slow and Heal Block Immunity every 8 seconds.Poised to Attack – 1Whenever one of the Attacker’s Buffs fails to trigger on them due to an effect, the Defender gains an Unblockable Passive for 4 seconds.Section 2Backboard BrawlerWhile this Defender is pinned against a wall, they gain a permanent Passive Fury and Passive Armor every 3 seconds. Each Fury increases their base Attack by 10% up to 300%, and each Armor increases their Armor Rating by 100 up to 1000.Healthy DispositionThe Defender rotates between Stun, Slow and Heal Block Immunity every 8 seconds.Poised to Attack – 2Whenever one of the Attacker’s Buffs fails to trigger on them due to an effect, the Defender gains an Unblockable Passive for 6 seconds.Ticking Time Bomb – 2When the Attacker performs a Well-Timed Block they gain a Fuse Charge. Striking the Defender’s Block removes 1 Fuse Charge(s). When the Attacker reaches 5 Fuse Charges they’re all consumed and the Attacker takes a burst of Direct Damage, dealing 25% of their Max Health.Map 8Boss 1: Scream Champion Boost (400%)400% Attack and HealthHealth (400%)400% HealthEscalating PierceEvery 5 second(s), the Defender gains a Pierce Buff of 400 potency, lasting for 15 second(s).Feats of PowerWhen above 1 Bar of Power, gain a Fury Buff. When above 2 Bars of Power, gain a Precision Buff. When at 3 Bars of Power, gain a Cruelty Buff.Defensive TransferenceThe Defender gains a permanent Armor Up Buff increasing Armor Rating by 10% per stack whenever the Attacker blocks one of their attacks. Max stacks 10.Unstoppable Courage – 2The Defender is Immune to Neutralize, and starts with a 18 second timer. If the Defender is not suffering from Stagger or Fate Seal when the timer ends, they gain Unstoppable and Embolden Passives for 6 seconds. The timer restarts when both effects end or are prevented.Boss 2: MordoChampion Boost (400%)400% Attack and HealthHealth (400%)400% HealthNo Hit-M…ercy (Passive) – 3Each time the Defender is knocked down they gain a Cruelty Passive granting +350% Critical Damage lasting for 7 seconds. While the Defender has a Cruelty effect, they can strike with Critical Hits even while the Opponent is blocking.Special Coup D’état – 1The Attacker suffers from an Indefinite 80% Cowardice Passive at the start of the fight. Intercepting the Defender removes the Cowardice Passive from the Attacker and applies on the Defender instead for 10 seconds, paused during Special Attacks. Once it expires or is removed for any reason, it is re-applied on the Attacker.Mini Boss: WarlockSection 1Power Armor – 1Whenever either Champion gains a Bar of Power, the Defender gains an Armor Up Buff increasing Armor by 5% for 5 second(s).Enhanced Parry (Power Gain) – 3Whenever the Attacker performs a Parry, they gain a non-stacking Power Gain Buff, granting 1 Bar of Power over 5 seconds.Power ReversalWhenever the Attacker activates a Power Gain Buff, it’s removed and replaced with a Power Drain Debuff, draining 50% of the Attackers max Power over 5 seconds.Section 2Power Armor – 2Whenever either Champion gains a Bar of Power, the Defender gains an Armor Up Buff increasing Armor by 10% for 10 second(s).Enhanced Parry (Power Gain) – 3Whenever the Attacker performs a Parry, they gain a non-stacking Power Gain Buff, granting 1 Bar of Power over 5 seconds.Power ReversalWhenever the Attacker activates a Power Gain Buff, it’s removed and replaced with a Power Drain Debuff, draining 50% of the Attackers max Power over 5 seconds.Good luck in this latest Season of Alliance Quest, Summoners!